The Let's Play Archive

Professor Layton and the Curious Village

by Dragonatrix

Part 25: The Tower II



[Music: About Town]









Just a few small things to clear up before we enter the tower and see what all the fuss there is about.



[Music: Puzzle]



There's not really many ways you can divide something that's 4x4 in a way that fits the criteria of the question, huh? In fact, there is just the one.






If it wasn't for the "same shape" thing, there'd be plenty.




: Oh yeah, I promised to tell you something, didn't I? Well, listen here. The greatest culinary delight in all of St Mystere is Crouton's ginger pudding. It's delish! Ironically, the worst thing you could ever put in your mouth is also a dish of Crouton's. Honestly, you could choke a donkey with those scones. Yuck...



Even if you haven't been keeping count, it should be clear that this is the last piece of furniture for the inn.



Much like the other two, having all the furniture doesn't do much by itself. Both Layton and Luke need what they'd consider their perfect room, which is easy enough to manage. There's only a few curve balls that don't go where you'd immediately expect, and they're clear enough when you have everything else placed anyway.






2. Don't bother multiplying 216 by six again. you don't need to do anything like that to find your answer. That's right, this puzzle is THAT simple.
3. It doesn't matter what number appeared in the three previous rolls. The puzzle is asking you what the probability is of a three showing up in the next roll.








: Oh? I was under the impression that the villagers of St Mystere hated going near the tower.
: Hyem nyem nyem. Oh, yesh, I don't want to go anywhere near that place myshelf. Though I shuppose I could make an exception for a shtrapping man shuch as yourshelf, oh yesh.
: Um, Professor, we should really keep moving.





Could it really be that simple?




...Of course not.













































[Music: Silence]



Now that we've gotten all of that out of the way, we can go and see whether or not we can get into the tower!



: All right then, go on in the tower.

75 is, unlike every other requirement, relatively tough to get if you haven't been keeping on top of everything. We've done every puzzle possible to date, and so that's 113 done (not including region specific or DLC) but this is still a requirement of a little under 3/4s all of the puzzles in the game.

...I said relatively tough, not actually tough. There's still a massive amount you can skip and get through, but I can see someone failing to get past this one at least once.




: Hmm?





[Music: The Looming Tower]

: Ughh... My head...
: Luke! Are you all right, my boy? No injuries, I hope!
: Don't worry, Professor. I'm fine. And yourself?
: Nothing a good long bath later won't solve. But more importantly... Where are we?



: This room is full of curious machines. I've never seen anything like them. What do you suppose they do? ...What in the world? Look over there on the wall, Professor!
: My word!



: And what's this? THere's a key for almost every villager... Professor, what if somebody is using this place to keep an eye on what's going on in St Mystere?
: Hm.
: Look, there are stairs over there. Let's get out of here! This place gives me the shivers!
: Yes, you're quite right, Luke. Let's head out.



Well, I suppose we could leave now but there is a little matter of something over there on the right...



: Did you find something interesting?



: Just a little longer now. Soon this village will achieve the purpose it was designed for. I've waited so long for this day, but as it comes closer I feel a little lonely. I hope that, at the very least, the young mistress finally finds happiness at the end of all this.
: This poor diary looks like it's been through a lot. All the pages are terribly frayed. I bet all the scraps of paper we found in the village came from here.

Now that we've figured that little thing out, let's head on up and out of here before the writer gets back...

[Music: Silence]



I get the strangest feeling that we've seen this fellow before.

[Music: The Looming Tower]

: You!
: Grmph!



: Just a moment, sir. What are you talking about?
: I knew it! You came here to steal my secrets, didn't you? Didn't you?! Don't play dumb with me! I see right through you! Don't think I haven't been watching. I've seen you two sniffing around every nook and cranny in the village, obstructing my work!



: Please calm yourself, sir. Just listen to what we have to say for a moment. We haven't intended to get in the way of your work. We are merely searching for the Golden Apple. Neither of us know anything about this "Number 38" busine-
: Oh! Did you just say the Golden Apple? You're really here looking for the Golden Apple then?
: Precisely. Do you know anything that could be of help to us?
: Hmm... So that's how it is, eh?



: But watch out, cause the puzzles in this tower are harder than a diamond-tipped drill? I know they call you a puzzle master, but are you sure you have what it takes to solve them?
: Now why would you go and tell us something like that? I bet you just want to set us up to walk right into some sort of trap!
: Hrmph. What would I possibly gain from doing something like that? Not to mention, it's my duty to guide those who seek the Golden Apple towards their goal.



: Seeing as how it's your duty and all that, would you mind filling us in? What is St Mystere's big secret?
: All right... My name is Bruno. I work for the Reinhold family. For some time now, I've managed St Mystere from up here in the tower.



: What in the world are you two talking about?
: Surely you must have seen them too, Luke. Do you recall the cogs we found about the village and the keys we just saw?



[Music: Silence]



: In other words, the inhabitants of St Mystere aren't human, but intricately constructed machines. They're robots, my boy. I have to say, I'm astonished that anyone could build such elaborate machines in this day and age. You must be quite the engineer, sir.

[Music: The Looming Tower]



: What do you mean, sir?
: St Mystere isn't a real village, Luke. It was constructed by Bruno and the late baron. How am I doing so far, Bruno?
: Erm... You're absolutely correct. Master believed that one day an heir worthy of his fortune would come forward. He had me build this village and all who dwell within it to prepare for that day. Then he hid his greatest treasure, the Golden Apple, away on the top floor of this tower. I was ordered to protect it with my life.



: Remarkable. I'm impressed at how far Baron Reinhold went to protect his treasure.
: It's not just any treasure, mind you. The Golden Apple was the baron's most precious treasure.
: But why go through all this just to hide treasure? Why build an entire village to protect it?
: Huhwhoops! Seems I've been a little loose-lipped here. I've already said more than I should've. The answers you're looking for are waiting for you at the top of the tower. Go on then. Show me if you're the on who can solve the puzzle of the Golden Apple.

[Music: Silence]



[Music: The Looming Tower]



So, there's two things quite obvious at the moment. If we really wanted to, we could just leave the tower right now. There's absolutely nothing stopping us from doing that at any point during our climb. Useful for if we missed something.

The other thing is the incredibly conspicious lock on the left.




: Aha! This must be one of the puzzles Bruno warned us about. It does look quite difficult. Well, my boy, are you ready for a challenge?



[Music: Puzzle]



1. If you're persistent in your efforts, you'll eventually get the ball to the hole, but there are tricks to streamline the process. The large block in the puzzle is relatively limited in range of movement, so you're going to have to do more work with the smaller and more maneuverable blocks. If you focus on them and plan out a route, things should go smoothly.
2. If you move the green block on the right down, you can fill the space you create with a purple block from the right. If you can pull that off, you'll be able to move the blue block in the upper left, which will allow you to move the red ball out of its slot. It may seem complicated, but give it a try.
3. There is no set solution to this problem. Here's one way to start out. Move the lower-left purple blocks, then slide the lower blue block to the left. Next, drop the green block on the right down. The rest is up to you.



I'm going to do something remarkably unknown so far, and be relatively nice to this one. It's not that tough (relatively...), and it doesn't take too long to figure out either. The only possible issue that it's a giant "H" which makes some movements more of a hindrance than you'd think.






[Music: The Looming Tower]



: All right! Lead the way, Professor! ...Say, Professor, there's something that's been on my mind for a while.
: Oh? What is it, Luke?
: When the crank for the bridge was stolen, we were sealed in the village along with Don Paolo. It could just be me, but I feel like this wasn't just a coincidence. Somebody planned it... But who?



: Bruno? But why in the world would Bruno do something like that?
: Do you remember what he said? It's his duty to show the way to those who seek the Golden Apple. But naturally, Bruno had no idea what kind of people would come to St Mystere seeking that treasure.



: He wanted to see if we were worthy of the secret.
: That's terribly presumptuous of him, don't you think?! How could he think either of us were bad people?! He doesn't even know us!

That... that line of reasoning is the antithesis of "presumptuous." It's based on seeing what kind of people you are.

: Ha ha ha! Who knows how Bruno saw it, Luke. I'm certain he was just being careful. After all, Don Paolo managed to sneak in with us. Bruno probably had his hands full and needed time to see what kind of people had entered the village.
: Oh, that remids me. I wanted to ask about that too...
: Luke, we really should get started here. You can ask me your next question while we're climbing.

[Music: Silence]



[Music: The Looming Tower]



Now, we can see the lock on the doors. Or, rather, the lock on this door. You might not've noticed in the previous area, but it was significantly different to this one.



: Well, my boy, are you just ging to stand there and complain about it?
: No! Leave this puzzle to me!

you know the drill it'll be at the end of the update etc etc



: Good show, Luke. So what was it you were asking me earlier? I'm all ears now.



: The only way into St Mystere is over the drawbridge... Plus, I doubt Franco would let in such an obviously evil character as Don Paolo.
: Yes, to be honest, I still haven't quite worked out how Don Paolo entered St Mystere myself. But it seems that after he made his way in, he tried to stay at Beatrice's inn.
: Oh, so that's the man who ran out on his bill! It makes sense that it was Don Paolo! So that weasel did himself up to look like Inspector Chelmey, snuck into the manor, and...



: We'll get to that in a moment. We must keep climbing. Come along.



Well, now, here's someone I'm pretty sure isn't meant to be here. Makes me wonder how he got in...



: H-hey, how did you get in here? There's no way you solved all those puzzles...
: Je ne sais pas. It just happened. Un momento, I'm wandering the sewers... the next thing I know, I'm here. I take it that this isn't the "local hotspot" my guidebook promised it would be.
: ...How curious.



: Just make sure you don't fall into the large hole by the entrance.
: Ah, xie xie. That should be enough information to get me there. But may I ask one more favour? All this talk of stairs has reminded me of a nazo I know. Answer it for me, por favor.

[...]



: What a strange fellow... Professor, do you suppose that man is human?
: I believe so. He's an odd one though, isn't he? I've never seen an explorer with such a poor sense of direction. Stranger still is how he entered St Mystere. I don't think even HE knows how he did it. Perhaps his presence yesterday was another reason why Bruno felt compelled to hide the crank.

Makes sense to me; Paval is certainly... a unique character, so who knows where he'll end up next.





: Oh! I meant to ask you, but our run-in with that explorer distracted me. How did Simon...you know?
: All in good time, my boy. First we need to solve this puzzle here. It looks to be quite the challenge.

Oh that's putting it mildly.



[Music: Puzzle]



1. You might think you'll get stuck within moments of starting this puzzle, but as long as you aren't repeating the same moves over and over, you'll get that block out eventually.
2. This trick should give you some wiggle room. Try to move the blue blocks so that both of them are directly above or below the red block. As a matter of fact, hold off on thinking about how to move the red block to the exit until you finish this step.
3. Here's one more trick that should help you move those blocks around. While sliding blocks around, see if you can't move two green blocks to the immediate right of the red block. Then move the purple block to the right of those.



Ah, here we are at last. One of my... "favourite" puzzles, by far. I spent quite a while trying to jury rig a way to make you do this one instead but none of my ideas worked (and the one that might have done would've taken ages to set up and test).

Needless to say, this one is hard. This one is very hard. I make it look easy here, because... that's a re-recording for the sake of convenience. For those interested/sadistic enough, this was the original take. (i think you can guess why i decided to redo it just looking at the video length )






...Of course, this is not hardest puzzle in the game. But, we'll get to that when we get to that.


[Music: The Looming Tower]



: Amazing as always, Professor. Now about Simon; what exactly happened at the manor? Did Don Paolo really murd- um, do away with Simon?
: I'd say so. This is just my theory, mind you, but I think that Don Paolo followed us into the manor. That's when he met Simon, or came across him, as the case may be.



So, Don Paolo killed Simon, but he had collapsed before Don Paolo got there? What?



: I guess all the robots break down sooner or later, and when they do, Bruno comes to collect them. Then he fixes them here in the cellar of the tower. Oh! Do you suppose the noises from the tower are actually the sounds of Bruno's machines working?
: I think you're spot on, Luke. That must be why people began to associate the disappearances with the roaring from the tower.



: Therefore, he probably realised why Simon had stopped moving. If it weren't for the Golden Apple, Don Paolo likely would have left St Mystere right then. I'm sure he was eager to take the robot apart and learn how it worked.
: And that must be when he decided to disguise himself as Inspector Chelmey, right?



: But that's not the whole mystery. Come, Luke, we must keep moving. I'll explain the rest as we go.

[Music: Silence]



[Music: The Looming Tower]



She's... standing on a table? Well, that's odd and rather rude too. I imagine she's meant to be here, though. That just seems to fit.



: H-how on earth did she get up here?!
: Hmm, she must have overtaken us at some point. Funny, I didn't even see the old girl pass us.
: Hyem nyem nyem. Quit whishpering amongsht yourshelves and try my puzzle already! It'sh a humdinger!

[...]



: I guess she followed us in here.



Sadly, unlike before, we can't examine Layton and Luke. Understandable why you'd think it work, but no dice.



: Luke, my boy, haven't you learned by now? No puzzle is without an answer! Now, we simply need to find that answer. Try your best!

[...]



: Professor, I was just thinking. Do you remember that picture we found in Lady Dahlia's room?
: The one of the baron's former wife, Viola, holding a child who appears to be the young Flora? Of course.
: That's the one. It's uncanny how much Lady Viola looked like Lady Dahlia.



: Sharp thinking, my boy. I believe it went something like this:

[Music: Memories of St. Mystere]

: The craftsmanship of it is simply remarkable. It reminds me of my sweet Viola when she was alive.
: That's the one that tipped me off.



: That's entirely possible, maybe even probably, given the circumstances. But if so, what a terribly sad story these entries tell. Do you remember what the next entry said?
: Flora doesn't like the thing at all. I've seen her run away from it on multiple occasions. Recently, she spends more time playing by dear Viola's grave than anywhere else. I'm sad to say, but I doubt Flora will ever take to it. I can't blame her, as I've changed its personality. I felt terrible forcing that change on Flora, but I just couldn't bear to see it like that anymore. Viola...there can never be another you. You were my first, my last, and my only.



: But living with a machine that was so similar to his wife must have been too much for him. Thus, he decided to change the robot's personality, and so Lady Dahlia was created. As she was originally created as a mother figure, she must've gone through a confusing transition.



: Honestly, I'm not quite sure.



: What do you think?
: I... I hope that they do.

So do I, Luke. So do I.

[Music: Silence]



[Music: The Looming Tower]



The door here looks familiar, but the lock on it is a bit different. There's a reason for that which we'll see later.



: Yes, but it seems that we have another puzzle in the way before we get there.

Ordinarily I'd do this one myself, but I'm considering this one that can be done in the thread. There's no reason it can't be, since there's been image edits already after all.



: You know, it's very odd how this tower is simply huge, and yet there's almost nothing inside it.
: Yes, quite. Other than Bruno's room in the cellar, the whole place is rather bare. Perhaps that is why Bruno's machines make such a racket. This tower is like a giant megaphone.
: But why would anyone want to construct such a big, purposeless tower, Professor? It's exhausting to climb this thing!
: Ha! Did you ever consider that this tower might've been built for the express purpose of exhausting us?



: Gosh, that makes perfect sense. Maybe that's also why the tower looks so scary on the outside.



: We'll reach the top floor? I think you may be right, my boy. Come, let's hurry.



I'm sure you can tell why there's nothing here but a hint coin. Either way, onwards and upwards!

[Music: Silence]


















: Look! The lights are on, Professor.
: It would appear that someone is living here.



[Music: The Looming Tower]



The hint coin here is the 190th and final one to find. Let's head on inside the cottage, shall we?













[Music: The Looming Tower (Live)]





1. If you have the patience to experiment with all seven numbers, you'll run across the right answer eventually. On the other hand not everyone has the patience to do that, so here's a hint. The number five goes in the center space.
2. Still having trouble? All right then, here's a big hint for you. The sum of each horizontal, vertical, and diagonal pillar is 15.

You were probably waiting for one of these, huh? There has to be a magic square somewhere in a puzzle game. It's like a law or something.





1. This puzzle is about conditions. Ask yourself: what if Jim were at A? What if he were at B? Start with a possible answer and see if it fits the condition of the question.





1. To solve this puzzle, you must base the time it takes to climb the rest of the way on the amount of time it took to make it to the fourth floor. How many flights of stairs did you climb between the first and fouth floors again?
2. If you start on the first floor, you'll travel through the second-, third-, and fourth-floor stairs before you reach the fourth floor. When you continue on from the fourth floor, you'll have to climb the fifth-, sixth-, seventh-, and eighth-floor stairs before you reach the eighth floor.
3. There are three flights of stairs between the first and fourth floors. Between the fourth floor and the eighth floor, you have an additional four flights of stairs to climb. If you've got all that, then you just have to do the math.





1. If the club is to the immediate right of the heart, the heart can't be the rightmost card. Neither the diamond nor the spade are next to the heart. You know that the club is to the immediate right of the heart. So the card to the left of the heart is either the joker, or the heart is the leftmost card itself.





1. At its core, this is a simple math problem, so you're just going to have to work it out if you want to solve it. However, there is a way to cut down on the amount of work you need to do. Try thinking about the first and last digits for each number. The leftmost digit in the upper number is "4."





1. Most of the squares you make will be tilted 45 degrees to the side, and their sizes will vary as well. Start by looking for pins you can connect to create squares at a diagonal.
2. You want more specifics? All right, here's the location of one of the squares. Connect the four pins in the top-left corner to form a tiny square. Just so you know, this is the only square on the board that isn't tilted.

And, of course, we still have a few more to go too!

[Music: Professor Layton's Theme (Live)]







1. Before you get started on any calculations, read the explanation very thoroughly.
2. The end of the rope ladder is under the surface of the ocean. Try to
picture this. you'll see how easy this puzzle really is.

3. The boat is floating in the ocean! It's not going to sink when the water level rises, is it?





1. As mentioned earlier, the numbers are lined up according to some rule or idea. Continuing the string out to the left, the number that would go in front of the first number is zero. The number that comes after the final three is one.
2. If you were to break up the string of numbers, the first group is "1231."
3. If you need another hint, look no further than your closest calendar. You should find numbers lined up in a similar fashion within its pages.





1. A key phrase that you should keep in mind as you solve this puzzle is "sum total".
2. Your average die is labeled with the numbers one through six. What number would you get if you added them all up?
3. Fun fact time! Did you know that opposing faces of dice always add up to seven?





...Let's ignore this one for now.