The Let's Play Archive

Quest 64

by TombsGrave

Part 1: Let's Play




Let's Play


Q: What is this.
A: This is Quest 64. It's a roleplaying game for, what else, the Nintendo 64.

Q: You're lying! The Nintendo 64 didn't have any roleplaying games!
A: Common misconception; it had no worthwhile roleplaying games. Aside from Quest 64, it had Hybrid Heaven (never played it) and Aden Chronicles (buggy and horrible), and at least one that never came out, O.D.T. Quest 64 stood head and shoulders above its competitors by being non-horrible and released, but that alone didn't guarantee its success. The N64 was a vast roleplaying wasteland, and nothing is more exemplary of that than its near-success, Quest 64.

Q: Isn't there a Gameboy Color game called Quest?
A: There's apparently a lot of things called quest, but Quest 64 did indeed have two companion games, both for the GBC. One was an itty-bitty remake called Quest: Brian's Journey, and a puzzle game called Quest Puzzle Challenge. I haven't played the puzzle game and I've barely played any of the Gameboy Color game.

Q: Why are you Let's Playing this, of all things?
A: Yes, there are better obscure games for the N64, but Quest 64 has a warm spot in my heart. It was my first console RPG, having gotten in the game late and via the Gameboy Color; it was the first RPG I'd played that let you run around on the combat field; every single character was named, even crappy NPCs you only saw once, which gave the game a very personal feel; and because the game was largely left to the player to flesh out, I built up an elaborate fanon around it, which furthered my investment.

Q: By "left to the player to flesh out," you mean...
A: Totally. There are summaries on the back of video tape boxes that have more plot than Quest 64. There are movie trailers that have more plot than Quest 64. That's why this is a narrative screenshot Let's Play, featuring the latest in narrative screenshot Let's Play technology (the ability to post images and text juxtaposed) to give the game more plot than  Your father has been kidnapped; bad guys have stolen the elemental McGuffins; you find the McGuffins; you find your father; you beat up the bad guys . Like certain other awesome Let's Plays, the new storyline is what full of grimness, with bonus cannibal, and hopefully not terrible.

Q: How does this game play?
A: I'll explain that after the first post. Because this game is incredibly short, I'll add a Sexy Fun Trivia section after each to further explain the game, a bit of its history, scattered internet remnants pertaining to Quest, and possibly more!

Q: Put all your spirits into Earth and Wa--
A: You're too late. The game's done, played and documented. I'm technically reposting this from RPG.net, so sit back and think of Britannia while the event unfolds. Not that I won't be taking suggestions--"tone back on the drama," "add more drama," criticism of that sort.

Cast of Characters
Brian Bartholomoy: Celebrated hero and... okay, he's a monk-priest-kid with a stick full of magic, a heart full of dreams, and pockets stuffed to the brim with delicious food and things that are neither food nor money. Can our friendly little ladtagonist complete his story arc?  Yes, difficultly. 

Shannon: Our protagonist's combination groupie, stalker, and occasional assistant, Shannon Apparently-Her-Last-Name-Is-Stork. Those pants look as comfortable as her motives are ulterior!

Lord Bartholomoy: The man-damsel in man-distress, our missing father and actual celebrated hero is missing, presumed kicking evil's ass. Can Brian save his possibly-fool ass before something, exactly what is unknown, happens?  Read the damn Let's Play. 

Princess Flora Scottfort: Will not be joining us on this adventure. She might've were the original party system retained, but for now, she is but a humble walk-on and occasional eater of human flesh.

Leonardo: Who's this Aryan fellow? He's not the surprise. Well, kind of. You'll hear more from him later on.

Solvaring: The thief of the Earth Orb. What's his problem? He's got a bear on his head and a mace in his hand, and he doesn't know why they're there.

Zelse: The thief of the Wind Jade, or, as I like to call him, the Ed Harris in the Columbine Massacre that is Quest 64. He's getting back at his neutral public for not caring one way or another about his stupid magic tricks.

Nepty: The thief of the Water Jewel. Likes: Royalty, being royalty, ruling the planet (or at least 75% of it). Dislikes: Things getting in the way of her likes, the gold standard.

Fargo: The thief of the Fire Ruby. If he doesn't want to murder you, then you've been murdered by him already. He's a bad, bad boy.

With that behind us, let us begin the adventure of (around ten hours of) a lifetime! Right after this damn Table of Contents!

Chapter One: A Green and Living Wold
Chapter Two: The Court and the Woods
Chapter Three: The Spirit Tamer Draws Blood
Chapter Four: The Lady and the Forest
Chapter Five: The Coming Blight
Chapter Six: The Prince of the Air
Chapter Seven: A Warm Place
Chapter Eight: Dancing With the Queen
Chapter Nine: In the Court
Chapter Ten: The Lonely Centuries
Chapter Eleven: The Hour of Our Twilight
Chapter Twelve: The Day the World Went Away
Epilogue: Zero-Sum



The Deadly Secret Quest 64 Introdictum

It turns out that the exposition does not start with the Grand Abbot going on about this or that, but slightly earlier, when you don't press any buttons on the main screen. Here, then, for the first time in all the ages of man, what be Quest 64's introductory sequence--in full color!


Hi, Celtland! We'll be saving you this Let's Play!


Brian: Here? Yes.


WOO! GO KEN STATE MAN-EATERS!


You're Not Here. (rock theme to Silent Hill 3)


That's the second major place in the game out of three. Yeah. This game is brief. Mayfly brief.


Unless you are bilocating, you are also not here.


Nothing suspicious or threatening here!


What keeps the kingdoms peaceful? Trade? Reliance on each others' forms of combat to keep invaders at bay? The shared oneness of all things? Nope, nope, and nope. It's because they're all too busy killing the inexhaustible monster hordes beating at each of their doors! That almost rhymed.


Uh oh.


Double uh oh.

That's the introdictum of Quest 64; it is seen, and it is obeyed. To storm the gates of Tomorrow!