The Let's Play Archive

Quest for Glory 1-5

by Bobbin Threadbare

Part 15: Goblins and Fairies and Meeps, Oh My!




Chapter 14: Goblins and Fairies and Meeps, Oh My!

QfG1 Manual posted:

What is a Hero?

Hero is the title for which all adventurers strive. A hero must be trust-
worthy, loyal, helpful, friendly, courteous, kind, obedient, cheerful,
thrifty, brave, clean, and reverent. Be he (or she) fighter or wizard
thief or man (or woman) about town; he (or she) is the desire of all
women and the envy of all men (or perhaps the other way around).

Alright, back to exploring. Now where haven’t I been yet? Oh yeah, the west side of the valley.


Directions: Three screens west of the farm. This area has its own theme, but the file is tied to the dryad, so go look up that one if you want to hear it.

Funny, I get the feeling like someone is watching me.


Well, it’s probably nothing.


Hang on, did that bush just move?

Running into or “using” the bush will cause the combat to start.

*The Goblin has a mean look in its eyes. You prepare for battle.*


Bad mistake, green dude.


*You find 5 silvers concealed in a pouch. You take the silvers.*

Man, I rocked that goblin! Hey, other goblins hiding in the trees: you’ll need a lot more than one dude in a bush to beat me!


Directions: Two west, one south, and three more west from the farm.

…Huh. Freaky, but they’re no antwerps. Hey, do you guys talk?

*You hear squeaky muttering from beneath the ground. It seems the creatures are having quite a discussion about you.*



Um, hiya. If you don’t mind me asking, what are you guys?
We are happy Meeps, living in our happy holes. Don’t worry, be happy!
Wow, you guys are the least dangerous things I have ever seen in this forest. I bet even that fox could have scratched me.
Yeah, we hear that a lot. All we do is hide in our holes when something dangerous comes along.
That’s a sound strategy. Say, that wouldn’t happen to be green fur you’re covered in, would it? I kind of need some.
Oh yeah, like, fur is good stuff, keeps us warm. You want some? Here, have it.


Well I meant just to get some from your hole, but that’s fine, I guess. Say, shot in the dark here, but would you guys happen to know anything about magic or that sort of thing?
I found a scroll lying around in the woods one day. You want it? It’s yours.


Whoa, jackpot. So which spell is it?

QfG1 Manual posted:

Detect Magic
This spell is used to reveal objects that have spells cast upon them be used
to find things made invisible by spells.
Well, see you guys…well, see you.


Directions: Two screens west, two south, and one more west from the farm. Alternately, you can go two screens directly south from the goblin camp.

This must be that fairy ring the Healer was talking about. Doesn’t seem to be any fairies here now, though. Well, at least I can pick some mushrooms before I go.



Gathering fairy mushrooms is the exploit I alluded to earlier. The first part can be done here: simply gather as many mushrooms as you can carry, which happens to be 125 for Nike at the moment.


Oh, isn’t that cute? Now two goblins want to play!


And yet you’re still kind enough to take your turns one at a time. Thanks, guys!


In the corner you can see the menu for casting magic spells. The lightning bolt casts Zap, the flame calls Flame Dart, the starburst casts Dazzle, and the running dude makes you flee combat. Also, you can jump back and forth between the combat and magic menus by hitting the button in the center, although it will cause you to run instead if you have no magic ability.

The Goblin Camp is a special screen; every time you reenter it, an additional goblin has to be fought, up to the maximum of eight. This makes it an excellent place to train combat skills, particularly since the goblins will eventually start dropping enough silver to pay for all the vigor potions you’ll need.



The hero also takes a bow after each combat.

*This poor slob was the big loser at the poker game. He didn’t even have lunch money.* *You find 4 silvers tucked into his tunic. He has no use for the silvers anymore, so into your pocket the go.*


Here, Ms. Healer, I got the green fur for the dispel potion. I also found a ton of mushrooms.

The second part of the exploit happens here. While the game only allows you to carry two bunches of Peace flowers at a time, which are worth 5 silver each (or 1 gold per trip), you can carry as many mushrooms as you want. The intention was that the Healer would only accept 4-5 bunches of mushrooms, capping the amount you can get from selling them.


However, while she keeps telling you that she doesn’t want any more mushrooms, she will continue to take them out of your inventory and to give you gold in exchange. Thus, 125 mushrooms turns this:


Into this:


Thus leaving you with plenty of gold to buy however many potions you want, and with enough left over to finance the next game, too.