The Let's Play Archive

Quest for Glory 1-5

by Bobbin Threadbare

Part 17: Castling and Loose Ends




Chapter 16: Castling and Loose Ends

At this point, just about every major plot point has been done, and all that remains is to finish up the last couple of things, train hard, and storm the fortress. The training will be handled as a montage video, which, since I didn’t hear anything about the fairy video, I assume I’m doing correctly. That will hopefully be done for tomorrow, with the final update on Wednesday, which is convenient since I’ll be on Easter Break by then. Quest for Glory 2 will then begin sometime next week.

QfG1 Manual posted:

How do I fight?

If one wishes to become a fighter, it is wise to obtain a sword and shield
at the earliest opportunity. We do not recommend unarmed combat against a
monster, as you can be 'dis'-armed rapidly.

Basic sword work consists of the thrust and swing. The thrust is the deft
skewer of the opponent's mid-section, quick and to the point with a minimum
of mess. The swing, on the other hand, is a slicing motion designed to
release as much of the opponent's interior components as possible. While
the swing inflicts more damage, the thrust is quicker. Preference is a
matter of personal taste and whether or not you have a strong stomach.

Looks like there’s still time to go to sleep. Now where’s a safe place that’s near here?


Ah, the dryad. I sure hope she doesn’t let any big, angry things near here.



Thanks for the good sleep, dryad! Dryad? Hello? …“I WANT TO BURN DOWN THE FOREST!”


*WHAM*

Maybe I shouldn’t risk it. I guess I’ll go see what’s happening at the castle.


On the right side of the castle grounds is this, the stable. Trying to enter will get this guy to come out and offer work.

Am I!

The Stable Medley




I DON’T PAY YOU TO REST! GET TO WORK! NOW!!!






Aside from the money, the stable master also allows you to sleep in the stables overnight, but only if you cleaned them while “the sun is setting.” You are also expected to clean the stables again when you wake up, but you’ll get an extra five silver, too. This option is particularly handy for non-thieves who might get caught in the castle after dark.

So, Mr. Stable Master, do you know much about what goes on around here?
Nope. I keep the stables clean and the horses fed. I don’t really give a damn about anything else.
So you don’t have anything to say about the baron’s children? The curse? Anything like that?
Baron’s kids disappeared a while ago, and now the baronet’s back.
No handy tips about monsters? No wisdom about the wilderness?
Monsters like to eat horses. What’s with all the questions, kid? You’re bothering me.
I’m not a— Grr. Fine, then, goodbye.
Whatever. Come back whenever you feel like doing some honest work.


I’m still not sure what causes the Weapon Master to show up. It seems to be random and not tied to any particular time of day, but the occasion that seems to guarantee his appearance is through sleeping in the stable.

Wow, nice moves. Who are you?
I am the weapon master of this castle, hired to train the guards. You may address me by my title.
Weapon master, huh? So I guess you know a lot about swords.
Naturally. I would offer lessons, but without a sword you would gain no benefit. Was there anything else?
Well, do you know anything about the baron’s kids?
I know that if the baronet had paid attention to my lessons, he would never have disappeared!
I think lessons in something else might have helped more. And what about Elsa?
A bright child, for a girl. She used to watch me practice daily, and question me constantly. Pity she was not born a boy. She would have made a talented swordsman…if I had trained her. I could not demean myself to teach a mere girl, of course.
Of course. I guess that fits in with everything else I’ve heard, though.
What? What have you heard?
Nothing. Well, since I can’t train with you, I guess I’ll just say goodbye.


[MEANWHILE, IN ANOTHER DIMENSION…]


Hey, I’ve got a sword and shield! Bring it on, Weapon Dorkster!
Very well. En garde!



Ack! Hey, no fair spamming attacks!
Your opponent can’t complain once he’s dead! Ha-hah!


Damn it, can’t you let me attack even once?
Every blow is potentially fatal! To invite even one stab may be the last thing you ever do! Raaah!


*You are forced to admit that the Weapon Master has gotten the better of you.*


Keep up your effort, and maybe one day you may even be a challenge to me. Should we meet again, I would not be adverse to another go-round. Farewell, friend!

Well, at least he’s not an ass about winning. Though I suppose you couldn’t be if your job was training.


[MEANWHILE, IN THE FIRST DIMENSION…]


This is the guardhouse. There is nothing to do here but die horribly by trying to do anything even vaguely threatening. Not a very interesting death, either.


Let’s see, I got the flowers, the fairy dust, and even the green fur. Now where do I get Flying water? …Hey, there’s an idea.


They call this the Flying Falls, don’t they? I’ll just grab some water from it and see what the Healer thinks.


“Flying water,” eh? Clever.
And here’s the fairy dust. So do you have what you need now?
Sure. Just give me a couple days and I’ll have a dispel potion ready for you.

Now what can I do for a couple days?