The Let's Play Archive

Quest for Glory 1-5

by Bobbin Threadbare

Part 18: Gonna Fly Now




Chapter 17: Gonna Fly Now

QfG1 Manual posted:

Goons
Goons are semi-domesticated relatives of ogres. Not actually a monster
unless you make them mad, Goons are large, ugly, and rather dumb. With
patience, kindness, and five years of extensive training, they can be
housebroken.

Hey, I know what I’ll do: a montage!


Man, this video thing is hard.


It’s not perfect, but it’s good enough. Magic and Intelligence are particularly hard to raise, especially since power potions cost so much.

Also, while I was out, I did the following:



Hard Battle Theme

QfG1 Manual posted:

Saurus Rex
This monster resembles a Saurus on steroids. Recommended strategy for
encounters: Run away.

Are you looking at me? ARE YOU LOOKING AT ME?!


That’s what I thought.


QfG1 Manual posted:

Trolls
Large, sly, and generally nasty, the common northern hemisphere Troll is
extremely sensitive to sunlight, so he lives in dark places and travels
mainly at night. The skin of a Troll is like heavy armor and resists damage
from weapons and fire. Unfortunately, the common southern hemisphere Troll,
while not as tough as his cousin, has a disgusting habit of rapid
regeneration and can heal wounds almost as quickly as a Hero can make them.
Fire prevents such regeneration. In general, it is always wise to know which
hemisphere one is in when dealing with Trolls. The beard of a Troll is
frequently used in making potions.

Tell your friend the saurus rex I said hi. Booyah!


Hey, I got you a troll beard. How’s that potion coming along?
Don’t tell me you actually killed a troll? Why, you are really amazing. I haven’t had any troll’s beard for a long time. There, two healing potions for the beard. Also, your dispel potion is ready; free of charge, since you’re helping the dryad.
Sweet!


There’s just one last thing I need to do.


Kaspar, I’ll have that chain shirt of yours.
Ah, you remembered! Well, the price tag is 500 silver, but I think with your leather as a trade in, we can cut it down to 450.


The strange, multi-colored purple potion is dispel. The green vial is vigor, the brown stuff is healing, and the reddish bottle is power.

Ha! Now no one can defeat me! Bwa ha ha!
How interesting; the hero in my book has just started power tripping, too.


Might as well see if there’s anything going on in the guild.


Hello, a new note! What’s this one say?

quote:

B-
Meet me at the archery range as soon as possible. Urgent!

B and B can only be found at the archery range at noon. Don’t worry about the day, though; they’ll wait for you to arrive first. Also, don’t forget to drop the notes when you’re done with them; they can’t communicate with you intercepting their messages, after all.


So what’s this about, anyway?
Her Nibs is starting to get suspicious about us.
What’s the bee in her bonnet?
Seems the “hero” wandering around here has her leery.
She thinks he’s going to go for the gold on her head. What’s it ta do with us?
She’s been asking too many questions ‘bout us. And the laughing jackass’s eyeing me. I had to sneak out.
Then we got to avoid the ambush and use the back for a bit, ‘til the heat is off.
Maybe we should just make our move now.
Naw, let’s wait for the creep to go first. While she’s busy with him, we take over. She’ll take him out easy, then we take her out.
Where’s the back door, then?
Where the bouncer hops around. Ya got your key still?
Yeah.
Don’t lose it. I got the only other one. You’ll haveta search the rock for the keyhole. It’s hidden good. And remember the “word.”
What word?
The “word” what lets ya in so that Fred goes away.
Oh yeah, sure. What is it?
Hiden Goseke. Ya better learn it.
You think I’m a dummy or somethin’?
Say the “word” before ya go in the door or ya might make Fred mad. Ya don’t want Fred ta get mad.
Hey, no problem. What’s the “word” again?
Hiden Goseke.
Hiden Goseke. Got it.
I gotta get back before the Chief misses me. Be back in a bit.
Hiden Goseke. See ya.

If you’re wondering about the “word,” try pronouncing it in a German accent.


Ha! I knew it! Oh wait, crap…




Hey bandit! Block this!



Now, to walk around the brush and get his key.


Oh, hi Bruno. Fancy meeting you *Urk*



Bruno will be on the screen that lets you access the archery range until mid-afternoon, so you’ll need to be patient. The other methods of killing the bandit are using a Flame Dart (which also kills him instantly) and simply walking up and attacking him, at which point the combat is just like that with a normal bandit. Since the thief has Pick Locks and the magic user has Open, they can use the hidden door without going through this sequence (although they'll have to deal with Fred), but the fighter can't use it without getting the key, although all three can use the...alternate way in.

Wait, you know what? I’ve got a thief’s tool kit, why would I need the key to anything? It’s getting a bit late now, though, so I think I’ll just go back to the inn and wait for tomorrow.


Hey Abdulla, you’re still here? Hey, how about I buy you a meal? Maybe you’ll feel better with a full tummy.
Oh, but you are a prince among men! For this kindness, I will tell you this: if you can reclaim my treasures from the hands of the brigands, then I use my magic carpet to fly you along with my Katta friends to Shapier!
Great, sounds better than just waiting around here for the pass to clear. You just wait, Abdulla, that brigand leader is going down tomorrow!