The Let's Play Archive

Quest for Glory 1-5

by Bobbin Threadbare

Part 34: Escape from Shapier




Puistokemisti posted:

Wait, someone has item that is needed to save the place they live in from destruction and they just give it, free of charge?
Amazing, isn't it? In fact, nearly all the merchants will give you the items you need to save the city for free, at least once the elementals you need them for show up. This might make Shapeirian merchants the smartest in all of gaming history.

Chapter 13: Escape from Shapier

QfG2 Manual posted:

Desert Survival

Water - Without it, you are just a heap of bones covered with sand. It is
best to carry several waterskins when traveling in the desert. Water is
available in the cities and at the occasional oasis.

Saurus - The friend you can depend upon for roaming the dunes. This creature
makes an excellent mount. It is fearless, loyal, and quick to defend its
master against monsters. It is obedient and willing to go wherever its
master wishes. Most critically, it can always find its way back to the
place where it is stabled, so it never gets lost. A properly trained Saurus
will understand such simple commands as "go home," "Stay," and "Get off my
foot." Your Saurus -- Don't leave town without it.

Caravans - For long distance travel of any sort, it is best to join a caravan.

Hero of the North, a thousand thanks for defeating the thing of fire. We were forced to flee for our lives when it set the stand of Alichica aflame.
Yeah, I couldn’t help but notice that he’s gone now. Where did he go?
He said something about visiting a place called Freedonia.
Wait, so you don’t need to be in a caravan to leave? This changes everything!
I suppose you don’t, but the only city for miles is—


That was amazing how you subdued the fire elemental! I wish I could have been there to see it. Where did you put it, by the way?
Well, uh, it’s apparently powering a magic lamp now.
Could I…could I…have it?
No way, it’s my magic lamp! I got second degree burns for this thing!
Alright, sorry, just asking. Did you come in for anything?
Yeah, give me two orders of vigor pills. I’m going to be gone for a…a while, and I don’t want to stop for anything.
Eight pills, coming up.


Come on, green dude, you’re coming with me.


We’re getting out of Shapier, little buddy, and we are never coming back. Let someone else fix everything.
Did you say something, sir?
What? No, nothing, just going for a little jaunt. Be back soon!


Yikes, good thing I’m not playing through.


I’m still facing south, right? Yeah, compass says this is south. Guess there’s just two mountain ranges in Shapier. Whatever, I’ll just travel west along the edge until I find something.


Stupid not-a-horse thing.

I somehow managed to not capture it throughout the entire journey, but the saurus bucks you off whenever you encounter a monster. No damage, thankfully.


Battle Theme (easy).

QfG2 Manual posted:

Brigand - Desert brigands roam the desert in search of unwary travelers to
waylay. They are tough fighters and experts at desert survival. Tribes of
brigands occasionally band together to attack caravans.

Well, crap, looks like I’m walking out of this desert.


Wait, did I remember to search that body? I hope I remembered.


Oh, so now you come back? Well, hold still so I can get on. Hey wait, where did the brigand’s corpse go?

Simply exit and/or return to the screen where you got bucked off and (so long as there are no monsters in tow) you can find your saurus mugging the camera. If you return to Shapier on foot, the saurus will also eventually make its way back to the stable.


Ah, good, looks like we’ve reached the thoroughfare. There must be some small towns along the route; I mean, how empty could the desert be?


Repeat ad nauseum.


My, you’re a big fella, aren’t you?


Battle Theme (hard).

QfG2 Manual posted:

Terrousaurus - This is an extremely quick-footed creature well adapted for
racing down and disemboweling prey with the deadly claws upon its hind feet.
Like most species of sauruses, this one is not noted for its brains.
And now you’re a dead fella!


I didn’t let a bunch of helpless idiots stop me, I’m not letting monsters get in my way either! Still, I can’t help but worry that I’ve forgotten something.


Oh right, I probably should have filled my waterskins after I spent them on the elemental.

To be perfectly honest, I forgot the vigor pills the first time around, too. You don’t die from running out of stamina like before, but draining your health to fight is still generally a bad idea, especially considering how much damage the terrorsaurus takes.


You want to dance? Let’s dance!


QfG2 Manual posted:

Scorpion - The giant black desert Scorpion is one of the deadliest creatures
upon the sands. Its claws are capable of inflicting deep wounds. The tail
has a stinger which contains a deadly poison. One sting brings death to the
one stung. Antivenom pills are available, but are of no avail against
multiple stings. Unless a fighter has an extremely good defense against the
tail, he or she should avoid this monster. Retreat from combat usually means
a stab in the back.


Seems like we’ll be out here for a while, green guy. Maybe I could tell you my life story to pass the time? I was born nine months after the great blizzard of ’52, and like many such babies…


…and that was when I found out what a broken bone feels like…personally I think she had the hots for me, but her mother…I never knew someone could be called a “buffoon” so accurately, but he knew magic, so…I think the sheriff looked at me funny, but if he knew it was me, he wasn’t saying…


Wow, when they say that night falls more swiftly in the desert, they weren’t kidding. Hey green guy, do you think it’ll be more dangerous out here now?


YOU COULD JUST HAVE GRONKED YES, GREEN GUY!

QfG2 Manual posted:

Ghouls - Supernatural creatures of the undead which prey upon the living.
The very touch of one's claws has a chilling effect upon the victim similar
to frostbite. The more wounds the ghoul makes, the more the victim's
movements are slowed, until he finally collapses. It is best to avoid
damage from Ghouls entirely.

That thing’s head rolls far when you kill it. Well, I guess I might as well pick up some claws; there’s no way I’m going back to Harik, but another alchemist might want them, too.


What, you think numbers scare me? Nothing is going to keep me from running away from that city!


QfG2 Manual posted:

Jackalman - Jackalmen are jackal-like humanoids that travel in packs. They
are cunning and prefer to attack things previously wounded.
Oh, and thanks for fighting me one at a time like the goblins. I appreciate it.


You make a nice, big pile, too.

Big piles mean big cash. You can get upwards of thirty dinars per pile, depending on how many you face.


The sun is back up, I see. I sure hope there’s another city out here soon, because I am running really low on water.


There it is! Ha ha! I did it! I really did it! I’m out of pills, out of food, and out of water, but I made it out of Shapier!


Now, I just need to resupply, maybe get a map, and find a port town so I can book passage home. Oh, my adventuring days are over, and not a moment too soon!









Stupid desert…nothing around but Rasier…stupid dictatorship ruining my escape…


Alright, green guy, I’m out of food and water, but it looks like my only hope is to get back to Shapier. You know how to get home, right boy?


…Holy shit. I don’t think the sun moved or anything. Did you happen to be a gnome in a previous life? Too bad you didn’t come from another town.


Well, Shapier, looks like you’re getting my help whether I like it or not.

Aside from the terrible, terrible pun, Nike’s journey was not in vain. All that monster-slaying really built up his muscles:


He just got his first 200, and it’s only day 6. Most of the rest have gone up by 10-20 points.


And here’s the real reward. Note that I completely ran out of vigor and mana pills, as well as going down to one healing pill and one ration. Those waterskins were completely empty by the end, too. But the number you’ll really want to look at is the dinar count. Nike could buy six swords, five magic ropes, or 268 vigor pills if he wanted to. Or let me put this another way: Nike is currently over-encumbered by the weight of his cash alone.

Finally, if you're as stupid as me and want to go to Rasier yourself, follow these simple directions: go south until you hit the mountain range, then head west (right). Eventually, you will be able to head south again. This marks the halfway point of the journey. Continue to head west, and you will eventually find Rasier.