The Let's Play Archive

Rex Nebular and the Cosmic Gender-Bender

by cmndstab

Part 13: Flight Centre

Last we saw, our cute little fatass Rox was waltzing around arguably the most terribly designed and decorated base of operations since... well... since the Slippery Pig. However, that time of the month must be coming or something because Rox feels that her time is up.



Feels good to touch... the green, green grass of home...

Gender Bender Part 2 (0:57) - Rox visits that strange eight ball-crested cylinder and regains a ball-crested cylinder of her own. His own. As a kid I always naively figured "Little Rex" was just, like, a cute little pet name for himself. It's nice to see Rex back again!



This time we make our way to the abandoned flight centre without getting splattered all over the floor. Try to tell me that there is nothing a man can do that a woman can't now, education system! Hah!

They must have used this to administer vision tests to spacecraft pilots. You give the chart a quick glance and are pleased to see that you still have 20-20 vision.



As is customary for every new area he enters, Rex looks at his surroundings so the narrative can make fun of him.

You recognize the equipment around here as being essential to a small airfield. The radar screen and the anti-grav control panels are dead giveaways.

You never know man, this could just be a really cool paintball park.



Let's see what these radars tell us.

The monitor provides useful information about the local airspace. You are surprised that it is still operating. Wait! If these readings are correct, then that large ship that shot you down is still up there. You're going to have to get past that ship to get off this planet.

What, is it just going to sit there and wait for us forever? You'd think they'd be more concerned with their primary base of operations going up in smoke.



Rex decides to check out the yard. This place has been abandoned for a looong time.

This ship is in sad shape. A tree grew through it at some point in its history, destroying most of the engine components. This ship is not going anywhere. There is a familiar looking device dangling from the remains of the cockpit.



Apparently that familiar looking device is a shield modulator!



I guess this would have been useful before we got shot down and stranded on this insane planet.



That may have once been some kind of air traffic control tower. It is difficult to determine the original layout of the space port since the native vegetation has covered most of it.

Maybe it was just there as a massive towering phallic symbol to emphasize the men's believed superiority? I dunno, I got nothing here. I'm still too busy being impressed at my ball-crested cylinder line up there, that's probably the only creative comment I've made so far in this LP!



Dude, let's get out of here!



There's always something wrong with used vehicles.

There is a small fracture in the ship's canopy. It may still be air worthy, but you would feel nervous about taking the ship into hard vacuum in this condition.

No, it's fine man. Owned by an old lady, she only drove to bingo and back once a week in it. Space bingo.



Let's see how the ticker's going.



Ahh, electronics. Rex hatches an ingenious plan!!



It would be unwise to remove the life support module.



Let's try this instead then.



A neat little animation shows the card sliding into place.



And the other piece of equipment we've procured during our adventures...



The slots are all full which either means that we've found everything we can possibly install, or that this is the budget model ship with only 3 sockets.



How's the joystick look?

The instrumentation appears to be in working order. You are confident that you could pilot this craft.



Well, hell. Let's get this baby on the road!! Or in the air, whatever it is they do!

You give the throttle a few pulls, then realize that this ship was designed for low-gravity or null-gravity launches. You are sitting in full gravity, so this ship isn't going anywhere.

Damn.



Rex decides to see if there is anything that can be done about this gravity shit.



Pad 1 doesn't work, since a tree has grown through it. Pad 2 can either be turned on via a timer or via remote control. Rex doesn't have a remote control, so he goes for the timer option.

Anti-Gravity (1:29) - Rex turns on the anti-gravity field, which allows the ship to levitate. Upon walking to the ship, however, the field turns off. There isn't enough time to get in the ship by setting the field ourselves.



Walking back to the building, however, a remote control drops from the sky. No explanation given that I'm aware of. It just kinda drops from the heavens. I got nothing folks.

It looks like the remote control for your audio tape player, except that it only has one button.



Yoink!



I can only assume that turning the gravity off disturbed it somewhere and sent it hurtling off into space, where it then left the gravity field and fell back to earth. Or something?



Never one to laugh in the face of good fortune, Rex decides to give the remote control a whirl!



This time for sure!



The anti-grav field starts up around the ship.



And we're home free!!

The Decompression Ending (1:56) - The first of the actual "endings" in this game, but obviously not a "good ending". Rex makes it out of the atmosphere of the planet but then the crack in the windshield causes the air to escape from the cockpit and then Rex's head explodes. Pop. We are then treated to a bit of epilogue dialogue as is the case for each of the game's endings.



On second thought, let's not fly out just yet.

Remembering that poor splattered mammal outside you decide to turn off the anti-grav field before opening the canopy.

We'll come back to the flight centre later on. For now - it's off to Machopolis!