The Let's Play Archive

SHENZHEN I/O

by Quackles

Part 16: Shenzhen Days: Saying Stuff Better

Shenzhen Days: Saying Stuff Better



Tilly's checked in again. This episode has helped sort out a few things I kinda wondered about. Like the ¥ thing. The first time I saw that in my simulator, I was like, "wait, the region for this isn't set to Japan, is it?" (It was not.)
I almost even made a remark about it in one of my earlier posts - the Light-Up Signs one, I think - but it got dropped during a rewrite.

Also, I realize this might make me look a little bit ignorant, but one thing I did not know until I read this is that Hong Kong has its own currency. (I had thought it used the Yuan, but I guess not... it's almost certainly a history-related thing.) It's really interesting!

So, to summarize: y'all might think ¥ is only for yen, but right, y'aint. XD

Anyway, reader comments time.

whitehelm posted:

You don't need the expander for this, just hook up foul and point to p0 and p1 directly, then change the first line to "tcp p0 p1". Same three branches, no expensive extra chips.

Oof. How did we miss this?
This is one of the things that makes this job hard, actually - it's easy to optimize for just one metric (such as power), but hard to do it for two at once (like power and cost) - because it's not always easy to see when you've done all you can vs. when more is possible.


sincx posted:

This LP is extremely relevant to my current circumstances and I am subscribing to your newsletter.



Congratulations on your trip! I'm rooting for you, whatever you end up doing.