The Let's Play Archive

Secret of Mana

by Ryushikaze, QB

Part 31: Secret of Mana Weapons Roster Part 1- All the shit we have so far!

Hey folks. Regular updates should resume next week, since I've finally gotten around to editing the last recording session.

Until then, have a Post on all the various swords, spears, axes and whatnots we've encountered in this thread so far. As I get new weapon orbs and forge new weapons, I'll post updates with additional information.
Remember, all of these attributes change when you upgrade a weapon, and do not stack. So for example, the Moogle Claws do not keep the Power Glove's extra effectiveness against insects and fish.

Secret of Mana Weapons Roster Part 1- All the shit we have so far!

Every weapon Category has 8 weapon orbs and 9 weapons of that type, except the Sword because gimmicks. We'll get to that WAY at the end of the game.


SWORDS are usually the third strongest weapon at a given level, and attack quickly, with good accuracy. Swords can cut vegetation.

Rusty Sword


ATK 3 : Pulled from the stone at the base of the cliff, it has no special attributes.

Broad Sword


ATK 8: Orb recieved from the Mantis ant, the first boss of the game. Called the Cutlass in the iOS remake. Says it Raises Agility/Evade%, it raises Agil by a whopping 1.

Herald Sword


ATK 14: Orb Found in Pandoran Treasury, or in a catchup chest in the Moogle Village. Extra damage against slimes and lizards.

Claymore


ATK 20: Orb received from the Great Viper. Stronger against insects.



AXES knock down obstacles, like vegetation and small rocks. Roughly on par damage wise with Axes, but have longer attack animations once charged.

Watt's Axe


ATK 4: Pay Watts 100G to get this Sweet Axe that got held a little too close to the rusty Mana sword.

Lode Axe


ATK 11: Orb received from the Fire Gigas. Deals extra damage to plants and fish. Why? I don't know.

Stout Axe


ATK 16: Orb found in the Moogle Village. Says it increases Con by 2. It's even lying about this paltry sum and increases it only by 1 instead.



SPEARS tend to be the most powerful weapons along with axes, more accurate, but with longer animation windups when charged.

Spear


ATK 4: Given to you by Luka. It stabs good.

Heavy Spear


ATK 11: Orb recieved from the Tropicallo. Has no special ability

Sprite's Spear


ATK 16: Found in the Pandoran Treasury, or in Santa's house if you miss the first one. Randomly applies Balloon status to enemies.

Partisan


ATK 23: Found in Santa's House. Strong versus Slimes and Lizards.



GLOVES tend to be a point or two weaker than the Sword, but very accurate, with very little windup on their charge attack animations.

Spike Knuckle


ATK 2: The girl comes wearing these. She's ready to coldcock a bitch if needed.

Power Glove


ATK 6: Recieved from the Biting Lizard (You know, the asshole lizard that eats you). Contrary to reports, it is not 'so bad.' Effective vs Insects.

Moogle Claws


ATK 11: Found in the Moogle Village. Randomly KOs enemies, this can be a boon or bane, depending on if the enemy can still be hit while in their KO pose

Chakra Hand


ATK 17: Found in the temple of Ice. Ups Int and Wis by 1. Boring, but effective.



WHIPS are the longest Melee weapon, longer than some ranged weapons, whips have the special ability to drag the party between posts on the map. Not technically a long range weapon, as it does not seem to ignore the Z axis like the proper ranged weapons can.

Whip


ATK 2: In a chest right after defeating Elinee's tiger pet. No added abilities.

Black Whip


ATK 6: Orb found in a chest in the Scorpion Army ship. Randomly inflicts slow on foes.

Backhand Whip


ATK 12: Jema frabjously gives you this orb after beating the Jabberwocky. Gives you +1 Agi. Not useless, but underwhelming.

Chain Whip


ATK- Recieved from fighting Mech Rider in the desert. Extra damage to slimes and lizards.



BOWS are much shorter range than you'd expect, and their hitbox is a bit persnickity but they hit flying enemies, ignore the Z-axis, and have no windup time for charge attacks. There's also only art for the Chobin's bow, as far as I can find.

Chobin's Bow


ATK 3: Given to you by the dwarf elder. Whee...

Short Bow
ATK 8: Don't get crushed by Wall Face and you get this orb. Still no special powers

Long Bow
ATK 14: Received from going Snicker-Snack on the Jabberwocky. Strong vs animals and beasts.

Great Bow
ATK 20: Recieved from Boreal Face. Randomly confuses enemies.



BOOMERANGS, which switch between being a boomerang, flying disc, throwing axe, and more depending on the level, are proper ranged weapons, which means they can hit enemies even if they are on a different Z-plane than the heroes. Has a slight windup for charge attacks, but much better hitbox for the projectile.

Boomerang


ATK 2: The sprite starts with this.

Chakram


ATK 6: Orb recieved from Spikey Tiger. Strong against Slimes and Lizards. Good for all your warrior princess needs.

Lode Boomerang


ATK 12: Orb received from spring beak. Slows enemies down. You would slow down too if this clonked into you at speed.

Rising Sun


ATK 17: Recieved from Santa The frost Gigas. No special effects.


JAVELINS are the last weapon type you get, almost as an afterthought. Undine just sort of goes "Oh, uh, Here." Still, ranged weapon.

Pole Dart


ATK 2: Undine hands it over when you acquire her as a spirit.

Javelin


ATK 6: Orb received from Killing Kilroy. No additional effects

Light Trident


ATK 12: Orb Found in Fung Castle. Strong vs Animals and Beasts.