The Let's Play Archive

Shadow of Destiny

by Mystic Mongol

Part 16







Hey, Homunculus. Figured you might show up after all the action was over.






Everyone does that all the time anyway, Eike. By feeding myself, pursing employment or education, making friends, playing games, making long posts to message boards with too many images and too few readers, I change the lives of those around me. That's how society works!









In my mind, Homunculus just got 800% more awesome.




You tell him!





You were well paid, Eike. Resurection, yeah? You saved his life, he saved yours.

But then, you never would have been targeted if you hadn't help create Homunculus... time travel and causality makes my head hurt.



Damn!





Me and the guys were gonna go bowling on Thursday, man. I know you're weak, but you could have gotten one of those four pound balls and had a few beers with us. No? Oh well. Homunculus walks away and disappears in a red flash... the crazy red orbs of the PS2 version are sadly absent.

So, where's this horrible truth I promised you guys? After Homunculus leaves, a flash-back plays, showing a key moment of history.

This is (finally) the ending, and it's pretty , so I think I'll let it speak for itself.











































There was some kick-ass music during the credits. It starts a little slow, but give it a chance. Which reminds me, you can get all the music in the game... some dude extracted the mp3s from his install. I suggest the Main Theme (music Box) to get a feel for the atmosphere the game evokes.





I left out the programmers because there are dozens of them, and I left out the PC conversion team because they sucked.







So!

I guess Homunculus wasn't an artificial life form after all. And wasn't Eike's friend, and didn't care about the lives of anyone involved in the story. Eike is going to forget all about this in time, remaining an eternal tourist, drawn to Lebensbraum like a moth to a flame, wandering Europe until a fatal accident delivers his soul into Homunculus's greedy clutches. Hugo will grow up without any parents, there's no such thing as a philosopher's stone, alchemy never contained any secrets, Mr. Eckart never found his daughter, and Dana is left in the past, trapped between two worlds, always wondering if Eike will show up in another few years to take her back to the present, never really knowing what time period she wants to be in.

But hey! Miriam was saved, Margarete invented a new kind of chocolate, and Sibylla had a kitten once, a hundred years ago.

...yeah, this was a downer of an ending. Plus, now all the scenes where Eike and Margarete were flirting are, in fact, super creepy. Man, now I feel kind of bad.

So, let's do a different ending! Should we retrieve Dana from the past, or should we do one of the endings where we tell Margarete that she may be an ancestress of Eike's?