The Let's Play Archive

Shin Megami Tensei: Digital Devil Saga

by Luisfe

Part 125: Sphincters and flowers




Update 71

After Bat is defeated, new enemies appear.


Thor! With a clone. Both with manties.




And with a rather useful passive skill.



The skillset is rather appropriate, I think.




Mithra, demoted from Nocturne boss, to random encounter.





"Mabufudyne
Ice Resist"




"Bloodbath
Demon Rage"






More and more grinding is going to be required for the future mantras.





It's gonna get a bit tedious, I think.






The floaty lily pad platform thing leads to a set of tentacled sphicters.



They open in a rather gross way.



This is rather linear. The lily pad platform things just go to the next one.



And one has to penetrate more tentacled sphincters.




Toward a whole bunch of flowers. Let's see what's in there.






Oh boy! Flowrs can contain enemies. That will INVARIABLY attack first.



Kingu is still a piece of cake.



Others are trapped.





But the ones with enemies tend to be more annoying.
Also, how the hell did those fit inside a little flower?







Bah.




Oh yes, interpantheon deity team. Too bad it isn't Zeus instead of Pallas, that would be a nice tag team. Thunderers and all, you know.







Dead End is a rather decent bullet. Let's put it here.



And now something weird.








Why the hell are these two Pallas treated as a special fight? They have been appearing and being slaughtered since the beggining of the Sun. And now they are unchanged as a boss. It is strange.



Two-shotted.





Or not. That is a fullheal. That's how much hp they have.




"Zandyne
Tempest
Force Amp"




Since that is done, it is time to continue.




How convenient, another terminal.



Poor Roland, he doesn't get the fun ones yet.