The Let's Play Archive

Silent Hill: Mobile

by Choco1980

Part 7: Scenario One: Lucas Part 2

Scenario One: Ben Part Two



Where am I? This looks like the waiting room, but it's changed somehow...

Welcome back. If you recall, at the outset of this scenario, we found ourselves in the shoes of Lucas, a boy wandering a hospital, being urged around in mysterious ways by our old friend Karen, who seems less innocent than in the first game, now intimating that some man deserves our ire and revenge. Infuriatingly, extremely little is revealed about Lucas, and unfortunately very little more will be. Most recently we accidentally created and used a portal to the Otherworld, after a puzzle indicated to us to change a self-portrait indicating child abuse to suggest damnation. This...this isn't really a happy game.



As you can see, very little has changed about the main world's appearance, shifting into the Otherworld. Just the lighting is now tinted. In any case, let's just do what we always do and systematically go from room to room checking things out. If you recall, our last clue was in the storeroom, (as well as a dead body) so we'll go there first.



Huh. Well then that's different. It's not necessarily apparent from the screenshot, but the bag of meat hanging from the ceiling kinda pulsates as you stand there staring at it.

It moves kind of eerily.

It sure does buddy, it sure does. Anyways, if you look, you can see there's a note pinned to the meatbag. I'm assuming it's meaty's first day of school. We can take the note without any trouble.

Meat Note posted:

Brad killed himself. Bill is the father of Marie. Sarah is gone. Marie's offspring Lucas is here. Bill is hanging from the ceiling. Karen is dead."

I'll be honest, I'm not sure if this is meant to be explicitly involving the characters in the story, of if it's just creepy flavor text involving a puzzle we'll be using this as our only clue for. I'll leave that for you, gentle reader to figure out. However, those of you paying attention will recall where we've heard Bill's name before, and it very much was also in a room with Karen's name brought up as well. The locker room we started out in. Let's see what the Otherworld version of that room looks like.



Ah. Well I guess that's something alright. I'm pretty sure that the locker without a handle in the middle with the blood spilled underneath is Karen's, right?

I keep imagining I hear something.

Right. Um, moving on, I suppose we can't avoid that...thing in the middle of the room any more, can we?

The candles are put together so they form some sort of symbol. Much like the one I drew on that drawing.

Well, that's not really what I meant. Speaking of the drawing, I was talking about the broken out of cage sitting behind the symbol.

What on earth could have lived in this?

Well, there is a nametag sitting right there on it, if you really wanted to know...

It spells my name...

Uh, yeah kid. I guess that makes two we have now, after taking Bill's from the Regular Locker Room. Anyways, let's move on out of here and-



Crap! Here we finally get our first enemy encounter. As you can see, they're small little guys-possibly children-crawling on the floor, swinging knives at us. Combat works only mildly updated from the last game. Now red "weak spots" will flash on the enemy body for us to hit with our wildly shakey crosshairs. The whole hit box is so compact however, that you're better off just hoping for the best. These guys are far faster than the spider-things from the last game, and move around the screen slowly. At least with the metal pipe we don't have ammo to worry about.

Next, we move upstairs, and check out the patient rooms. The operating room on the main map isn't even there in the Otherworld now.




This almost looks like it could have been used for tortue...

All three rooms look like this, with the bloody centerpiece.

Argh! This is disgusting! I do not want to sit down in that chair.

Sheesh, noone was asking you to, you weirdo. Anyways, in the second room, there is a regenerating first aid kit sitting in the chair, which you naturally use as a stock source. Considering how much harder it is to not get hit in combat, this is VERY useful. In the first of the three rooms, there's green goop in the chair.

It's some sort of glue. Surprisingly, it's not dry...

There's a quarter lying on the chair. It looks to be placed there.

Unfortunately, the money is stuck in the goop. We need a prying tool to get it out, and we have none. Obviously, the puzzle is one to be solved at a later time. But that's all that's going on for Lucas upstairs. So that leaves the basement! The laundry room is blocked off in this reality. However, the office downstairs has a strange plate next to its locked door, so let's have a look see.



As we can see, what we have here is a puzzle. What's not clear is that not all of the answers have been given to us before we can continue. I'm sure that you can guess the first steps, due to something we recently received. We of course, add Bill and Lucas's nameplates to the pattern, with Bill in the top center, and Lucas at the bottom center.. You would think that was all, because we weren't told everything we need to solve the puzzle. After you put the pieces in, there's a click, and that's it. You need to push in the plates for Bill, Marie, and Lucas, respectively.. If the letter previous had not forgotten to discuss Peter, I would have thought that it was spelled out as a solution, but the very important omission pushes this into less clear territory.



Anyways, this office, while not 100% obvious at the moment, belongs to Karen. You know, to do her usual monster business or whatever it is she does. In any case, there's only one thing worth noticing in here.

I wonder what a birdcage is doing here. It almost fell apart when I touched it.

There is a small slot here that can be opened.

Here we have another not-super intuitive puzzle. The answer HAS been given to us throughout the game, but we have to really think inside Lucas's head. What are cages for?

quote:







So to solve this puzzle, we put the doll inside the birdcage. The slot opens up, and we get a small key from it.

Lucas... Leave that alone... Please...

What is it?

This man is coming to us very soon, Lucas. He's already on his way. If we capture him, everything will be well again. The pain will go away... Lucas, please listen to me.

I can't... All I see is filth, I'm bleeding... Take me away from here...

Lucas, we need to be in this together. We are... Family...

Don't touch me! I don't know you! Who are you?

Lucas... Please...

I uh...Wow. Seriously game, you kind of need to tell us what's going on with Lucas. He's very clearly not okay. But no, instead let's try to think of where this key might go to. Karen doesn't want us to use the key, so what else has she not wanted us to touch? That's right, her locker back in the regular world. Let's go.



Right after we kill another hall monster. Damn.



It... It's empty.

Get away from there!

I can hear screams...

Run Lucas! You must run away!

I can't... I'm bleeding! They're all bleeding! They're all going to bleed!

Wait, what? Lucas, what are you talking about? Seriously dude, it was an empty locker. Who's bleeding? Who's screaming at you? Sometimes the way things happen in one world effect the other...maybe something's going on in the Otherworld, and we should go check?





They... They are all dead... Fetuses... All dead...

I... Lucas...

You killed them?

They were already dead, Lucas... After the orphanage... If I could save one, that would make up for everything, and they were all so special, every one of them...

What are you telling me? Am I not special? You said I was the only one!

Yes, you are. There was only one I could save...

...

Lucas, you must...

No! You have betrayed me all this time! I... the blood... It's everywhere! Burn me!

Lucas, don't do this! You need to understand! Please let me explain! We are family, you have to listen! Come to my office and we can sort everything out...

Well I for one am now officially confused and horrified. After the orphanage debacle of the first game, Karen decided to start stockpiling dead babies at the hospital? Why?? And I guess Lucas was supposed to be one of the dead babies but she was able to save him and raise him? I'm really not sure if I'm following correctly. Also, Lucas has some severe mental problems going on right now, jumping between confused memory loss, extremely violent anger, and apparently suicidal urges. I think maybe we better follow Karen's advice and go see if she can explain things better down in her office.



I'm sorry Lucas. I know that you are... You are so special.

I'm not special and neither are you! You lied to me all my life!

I took care of you. No one else did. They wanted you dead!

Your lies, they're everwhere. They are all I can hear. They fill my head... I want them to go away! They must go away!

Lucas, my dear son, listen to me. We must not fail... Please...

They need to go away!

Lucas...

Now at this point, Karen's body and head become separate interactable icons. You can't talk to her anymore though.

I want to see blood gushing from her eyes and ears!

Well then. Lucas, our player controlled character, is now in an inconsolable rage. We have only one course of action: Hurt Karen.

No... it must be something heavier!

Yeah, they're asking us to bash her face in with our steel pipe. And that's all we can do to progress. I-I'm not sure how I feel about that.

Bleed witch...

Death Count: 14


End of Scenario