Part 19
Heading back into the caverns, this is an example of the effects of a Spike Statue thats just out of reach. The twinkles around Metatron are spikes that will injure us if we walk into them. Pausing in place will let them fade.
The next area is a set of loosely connected islands with monster lairs at the end of each branch. The general rule is that each lair opens up another avenue to move forward. We also release a mushroom who is imprisoned back at the Mountain of Souls.
Teleporting wizards combined with green slimes can result in them ganging up on you, even if you cant see the lair the wizards are coming from.
Moving on we can use magic to wipe out some of the Spike Statues using magic and proceed to reveal a teleport square to send us back to the Sky Palace. This is a welcome chance to restore HP, as its easy to take a few hits on the way through here.
Clearing another lair and making our way around the pathway releases a Grandma near a dead end in the caverns as well as opening up another lair.
For the curious, this is what a Red Wizards flame attack looks like when its sticking around after firing.
Another example of multiple wizards popping out of a lair, as well as a weird example of a number of green slimes that are arranged in a straight line for easier killing. Clearing the lair releases a second Grandma right across from the next one.
Youre actually the first people to even mention that you HAVE a king. I guess hes not that big of a deal.
For an encore, we enter the dreams of a sentient mushroom. I think Ive mentioned this before, but this is a very strange game.
The mountain winds carried my spores and now we live there.
So are all mushrooms really one mushroom, when it comes right down to it?
Are you saying that we all look the same to you?
Umm yes. You certainly do.
Fair enough. The only reason I can tell you apart from everybody else around here is that youre taller.
Walking around too much in the dream will kick us right out, but thats not why were really here. As is so often the case, just visiting the dream and talking to the dreamer changes things in the waking world.
With nothing else to do, we have to return to the caverns. Clearing this lair releases a snail in an area that isnt immediately reachable, but more on that momentarily.
Addressing the mushroom dream, going to the waking world area where we talked with that mushroom gets us another Emblem for our collection. Were actually getting pretty close to collecting them all.
Going back to the Caverns theres a hidden passage south of the exit, which we can walk through to meet the snail we just released and get yet another Emblem.
I mentioned the Rotator spell earlier. This is pretty much what it looks like, although its something that communicates well in images. Basically it circles around for as long as you hold down the magic button. Anyway, weve pretty much cleared this area so theres only one thing left:
Sweet Lord Godjesus, if the ice is to keep something this ugly penned up then Im never complaining about the cold again.
Youre wel wait, how in My name did he get into an underground lake? Thats not where youre supposed to be!
For some unfathomable reason, our boss in this underground ice cavern is Poseidon. Youd think hed have fit in a bit more in the ocean, but who are we to judge? That green life bar isnt just a screenshot catching at a weird moment, either. Thats how the game depicts a life bar thats longer than the screen can depict. Eventually itll shift down into a normal blue and start to decrease the way previous bosses have.
As for his attack pattern, its not terribly complicated. Hell pop out and swap his spear back and forth between his hands and then fire three fire darts, then close in an start stabbing. Theres not that much you can do other than just close dodge the fireballs and then close in and get as many hits as possible before he pulls away.
Once he backs up hell shoot out two fireballs that curve around and then dart toward the center. Once theyve curved and are coming at you, you can either step forward or back to avoid them.
Repeat as necessary, using a medical herb, until complete. Beating him gets us a paltry 500 experience points, which is enough to push us up to level 17 at the same time. The EXP requirement is really starting to curve up drastically at this point.
Oh, and we also released the king. Not like hes important or anything. The two grandmas we released later are outside of his door and pretty much rush in as soon as the wall disappears.
Er dont you mean eight emblems? Because Ive got like five or six to them right here.
Nope, the three symbols. Completely different.
Ill keep my eyes open. Can you tell me what the symbols look like?
Oh no, only the king can tell you that.
Obviously.
Yeah, about that I mean, what did he do?
I would not trust all of the things Nome was saying. He told me monsters would invade our town. I put him in prison.
Did he tell you about anything you could do to stop the monsters? Cause if he just gave you a warning that you couldnt do anything about that was still kind of a jerk move.
Not so fast, whats this about the Masters three symbols?
Oh yes yes yes yes. The Red-Hot Mirror, the Red-Hot Ball, and the Red-Hot Stick. Whoever gathers them will inherit the strongest power.
Thats a completely random series of objects, but at least theyll be easy to recognize.
Why are you in here, anyway?
Mistakes were made. Well just leave it at that.
I think I might be happier not knowing.
The bars are gone from Gnome jail, and the occupants are willing to talk. From this, you can probably guess that well be getting our metal cutting sword soon since well need it to progress past the next area.
Great, can you tell me a bit more about him?
Dr. Leo was asked by King Magridd to build a machine that would call upon evil. Because he refused, he was taken to Magridd castle.
That explains well, a bit about what happened. Any idea why the king wanted a machine that called on evil?
Search me. He Dr. Leo, that is gave us four stones and told us to run away. Those stones are keys to the World of Evil.
Ill get right on that. Do you mean hurry relative to a snails pace, or anyone elses?
Thats speciesist, you know. I could be pretty fast.
Sorry, Im sure you could.
Next up: the broken down laboratory, somehow in a giant desert all by itself. And yes, that is approximately to scale.