I dont know that else I expected, but this is a dump.
HEY! Do I come into your house and talk about how run down it is?
No? For two reasons. First off, I dont have a house. Secondly, youre an inanimate object. You wouldnt come into my house unless I brought you.
Technicalities. Now listen.
Zantesu Sword can defeat. First of all, talk to a certain door to get you into the room.
Thats just great. Ill just keep chattering at every door and see what happens.
Pushing past the mouthy door, we enter the dungeon section of the laboratory. Its unique. Youve got little islands and multiple lairs visible as soon as we go down the stair. Its immense, and its weird, and its completely different from anything else weve dealt with before. Off to the right we can see the Fangbot, our first new enemy. We cant defeat them yet, but when we can theyre worth 145 experience. They also attack by staying in one position and then charging at you before returning to their starting location.
The entire place is crisscrossed with purple ducts that are big enough for 3-4 people people to walk abreast. For some unknown reason theyre covered with Inchworms, which we can defeat right now and who give us 150 exp each. We also get a chance to meet our next enemy.
Some kind of cleaning mechanism?
Unauthorized biological entity detected. ELIMINATE!
That was the Broombot, which can be destroyed with our panicked flailing and has an 8 direction attack to use on us. Still worth it, and something well see a lot of soon. Next up we have Helibot, captured here its rotors hidden. It will fly toward you and chase you down, and cant be touched until we get our next sword. Clearing up a nearby lair releases a cat, which is always an improvement.
The other pathway we cross throughout the factory is a series of linked pipes, also covered in monster lairs. OSHA would have a field day with this place. Clearing up the lair just lets us continue on, where we find
More worms? What are they ea okay, never mind. I just dont want to ask that question.
Ignoring the maze to get this lair, we can also wipe them out with magic. Clearing the lair releases a potted plant, which at this point doesnt even seem odd. We also release a door on the way, and not just a door a great door.
As you can see, this area can get a bit chaotic. It doesnt help that enemies you can defeat are mixed in with enemies you cant, leaving you no choice but to fight what you can and run from the rest. Were about done with what we can do for now, so its time to head back.
This house has a second floor and an attic.
You didnt mention the multiple basements.
We dont like to talk about those. Im supposed to chase things that look like mice. Not the other other way around.
Ha.. haha.. HAHAHAHAHAHA!
Ive got some housecleaning to do, and this isnt the only house.
And like that, hes lost it.
Two models of the same town? Thats kind of weird.
No, no, no. Different towns. Many creatures were swallowed into the models.
Surviving a childhood here is starting to explain a LOT of things about Lisa.
Youre only scratching the surface, buddy.
Im curious, but theres some metal monsters that are long overdue for a bludgeoning and Im not waiting any longer.
Without further ado, its now time to go back and clear out all those metal monster lairs from previous worlds. In practice there arent that many of them, whatever it may have seemed like at the time. First up, we start at the beginning with the metal octopi from Leos painting. The metalpus are the easiest of the metal enemies, but theyre still worth 250 experience when you kill them. Clearing this lair opens up a chest that gives us a new spell.
It looks kind of like this, but I never found much use for it. As youd imagine its named Tornado.
Theres another set in the next area
And two interrelated screens of them in the next, both of which release ivy to allow you to reach parts of this town that you couldnt before. Its also very good for the experience bar, as you can see.
Our reward for all of this metal murder is another Masters Emblem right off the bat. Thats five, and well be getting the others soon enough.
To proceed to our other reward we have to go through a process that starts with using telekinesis. You might not realize that we have telekinesis since the game never tells you or requires you to use it, but the L and R buttons can be pressed to do things like pull in far away gems or in this case to move a plant out of the way so you and search under it for a pass. We could have done this on our first visit to Grass Valley, but I missed it and you cant actually get this treasure without the metal sword so it wasnt a big deal.
The pass lets you enter some childrens clubhouse, which is a tunnel that would have led out onto a blank ledge before. You can get a strange bottle there,but now that weve released the ivy we can also climb up and find a blue gem.
For this we get a sword that we cant even use yet. The Recovery Sword heals you when you beat a monster, and itll be very welcome once were past all the metal monsters. Weve actually skipped a sword this way, which would be a pretty awesome reward if we could wield it. That said, you can still equip the Recovery Sword but you can only hold it out in front of you and run into enemies.
Next up is the Fire Shrine in the second area, where you might remember a number of metal scorpions running around free to spread their spite and venom. Theyre worth 350 experience each, and theres some additional experience available in a blue gem that clearing this first lair opens up. To be precise, 1 additional experience point. You can collect this as many times as you want, but theres no point to it.
Down in the catacombs youve got another lair of scorpions that gives us a Strange Bottle
And this scorpion paradise releases a bird back into the woods whose got an important message for us.
Thats great, but I already kno
If you collect the three symbols, you should visit the Mountain King.
I KNOW! Master, If I could unkill those scorpions and stuff him back in the lair, I would be sorely tempted at this point.
Trust me, I know the feeling.
The final metal lair was located on one of the islands from the third area, with the one group of metal gorillas that we couldnt kill using the lightning ring. Since the rest could actually be killed, theyre only worth 35 experience points. The lair releases a mermaid, however, who has an item we need to have to finish the game.
Ill take your word for it, since this pretty much just looks like a stick to me. Its not even warm.
The names a bit deceptive, but that is definitely the Red-Hot Stick. Its just not Red-Hot until it needs to be.
Any clue on the other two items?
Eh, Im sure theyll turn up eventually. These things usually work out one way or another.
Next update: Cat and Mouse, and some backstory.