The Let's Play Archive

Steel Panthers: Main Battle Tank

by Various

Part 73: November Cod Crisis: Canadian Turn 11

November Cod Crisis: Canadian Turn 11

Well, this turn will be really exciting, but first we need to take care of the enemy Centurio-



Well. That was easy. There's basically an invisible threshold crossed when you get within 100 meters (ie, 2 hexes) of a unit. It means that any attack launched will be really accurate as long as the attacking unit is stationary or has proper stability.

However, this threshold changes as units get better stats. For instance, an Merkava MkIV (best tank in the game) could probably hit almost any unit perfectly at 500 meters of range in most contexts.



The Danish infantry groups are still retreating to the east (towards us), so for a few of the enemy units, it comes down to a turkey shoot.




At this point, the Canadian force to the east just pushes up through the enemy, leaving only a few units behind in their wake. Ahead us lies VPs, and a few Panzer III turrets to take care of.

Also, should we consider leaving a few sections behind to secure the area in case Sam. gets any funny ideas?



Meanwhile, the force to the west is moving south to begin taking care of the enemy forces and VPs there.

Eventually all of our forces should be heading to the south, so we should split our forces carefully at this time. Any suggestions?