The Let's Play Archive

Still Life

by DeathChicken

Part 6: Chapter 2-2

Anywho, we can attempt to go to the Chapel, but…



You have been waylaid by plot and must defend yourself! Gustav bumps into the previously mentioned gorilla halfway there, which stops him at this location instead. I thought it was a nice touch.























(I’d better steer clear of the big guy. The scrawny looking guy was probably Otokar Kubina. Who can forget that name? Anyways, he was the pimp of the neighborhood. He worked out of this little lingerie shop, which acted as a front of course. He owned a couple of joints in the district, including the cabaret where Ida used to work. I think he never forgave me for stealing Ida from that dive.)



So after that, the big guy continues on down the road and Kubina locks himself in his shop, which Gustav won’t mess with right now.



Upshot of all of this, the Lingerie Shop is opened up on our map now. We’re continuing on to the Chapel.



It’s kind of difficult to actually find the entrance to this place, but it’s over where the cursor is.



Inside…



Well, it’s 1929, Gustav. I’m sorry cleanliness isn’t up to your standards yet.

“Hello, Mr. Korona, my name is Gus McPherson. I’m a detective that was hired to help my client…hello? …sir? …Hello?”



If I have to go find your hearing cone like this was King’s Quest V and you were the old man on the beach I’m gonna…



Luckily, he does find it himself.

“Sorry Mr. Korona.”



“Like I said earlier, I’m detective McPherson. Inspector Skalnic told me that I could ask a few questions.”



“What happened to your hearing, if you don’t mind my asking?”



“So that’s where you got your experience?”



“Can you walk me through your observations of this victim?”





“It can’t be the multiple stab wounds or the evisceration itself?”



“What makes you so sure?”



“And, how did you come to that conclusion?”



Clever old man.

“So, you weren’t sure about the cause of death, until you saw the victim in the park?”



“And the same killer, would use the same brutal techniques.”



“Does the victim in the park have any other differences from the rest of the victims?”



“That’s OK, really, I trust your judgment. You don’t have the body, but maybe you have a file on the victim from the park?”



“What man?”



“Ah I see, well, I’ll take inspector Skalnic the file if you don’t mind.”

Sure we will.



“Where do you keep your files?”



…ah shit, my dumb puzzle sense is tingling.

“Thank you for your time.”



So we’re off to look for the combination to the safe. But first, we can look at the pair of corpses in here.









Stop taunting me with stupid puzzles yet to come, Gustav.



And Gustav won’t even look at the other body. Oh well.



Fortunately, in one of the very rare non-dick moves of the game, the combination is right over here on this shelf.





Hooray.



North from the crazy old man is the safe.



Alright, we’ll just put the combination in, and…wait a sec.















“How does the safe work?”



“How does the safe work?”







Actually, this one isn’t so bad. Some of the symbols kinda sorta look like the numbers on our password, 74821536. This is a 7, for example.



For the ones that don’t look like anything, it’s the number of right angles on the symbol. This one has 4, so it’s 4.



Your only real clue to this is the clock back on the shelf. See how it has the 3 looking symbol on the right, and then where the 6 should be is a funky non-resembling a number symbol? Yeah, that’s when you count the right angles.



This is either a sideways 8 or has eight angles, either works.



With that done, we jiggle the handle, and…





That is a photograph, not a file, game.

Anyway, now we can get on out of here, and…

http://www.youtube.com/watch?v=vzYG...eature=youtu.be











Oh god, let’s get out of here and go to the Park. Stay away from women!