Part 62: Pre-IntermissionMeet the Pilots
Fatman is notable for having Guts and high Defense, but other then that there's not much to him.
Xabungle's weapon power increased by 100
: ...You're free to believe me or not, it's your choice. But the Iron Gear's hirin' new Breakers and hornin' in on your turf, that's the truth.
: Mm... I'd heard that Calling's daughter became the Iron Gear's captain... It would seem that she doesn't fully grasp the way of this world.
: And they've got a brand spankin' new Innocent warship, too. They're gettin' a little too hot to handle.
: ...If they pose a threat to my business, they can't be ignored.
: See, now that's what makes you a big shot.
: ...You can quit tryin' to butter me up. Now tell me what their course is.
: Sure. They're headed for P-Point.
: Mm-hmm. Then the ambush point would be the entrance to Death Valley... Isn't that a little too close to the domes?
: No need to worry 'bout that. We've got a perfectly plausible reason for roudin' 'em up in front of the Innocent.
: Oh? And what's that?
: Say what...? Nobody does that, it's unthinkable!
: So we want you to give 'em a little punishment.
: Someone who ignores the law? They could certainly use some punishment...
: ...Just be careful. There ain't too many of 'em, but they've got brand new walker machines.
: Who do you think you're talking to?
: I beg yer pardon.
: I've got this Delavasgalan, and plenty of other tricks up my sleeve too.
: Oh? And what might those be?
: A professional never reveals his tricks so easily.
: And what's your real angle in telling me all this?
: ...I'm just a drifter, but I've got a score to settle with those guys.
: Very well... I'll take your word for it. I'd like to ask you something else, too.
: What's that?
: You've heard about the unknown machines showing up around these parts... The ones that are different from walker machines?
: (The Irregulars, huh...)
: I hear they're moving to other continents, one after another, with large carriers, and that they're doing it under the Innocent's instructions...
: Something big is happening. Something beyond our imagination. That's what my gut's telling me... What is it that the Innocent are plotting?
: (This senile old man made it to this age for a reason, I guess. Has he figured out that I'm an instigator for the Innocent, too?) Yer just imaginin' things. Deal with the pests buzzin' around your own head first.
: You don't have to tell me that.
: (...That man can't be trusted. I'd better get one of my trump cards ready...) What's the status on those five?
: Then have them brought to the bridge...
: No one spotted you?
: Of course not. I'm not the 18th-generation Koga ninjutsu successor for nothing. Deceiving the eyes of guards is child's play.
: So, how'd it go?
: The Volt Machines are under tight surveillance inside the hangar.
: No one besides us can use Voltes, so that shouldn't pose any problems... What else?
: It looks like this ship's electronics are a mix of older and newer parts.
: Almost certainly, but types I'd never seen before. And the ship doesn't seem to have any sort of internal security systems...
: So we can pretty much escape whenever we want, huh?
: C'mon, Kenichi. We don't need to stay here any longer.
: We went over this before boarding this ship. We need to learn more about the situation we've been thrust into.
: That doesn't mean we should let ourselves get shut in here or let the Volt Machines get taken from us!
: We don't have much choice if we want information from the people on this ship.
: Listen to you. We'd have been way better off using Voltes to go out looking for the others.
: S-stop fighting...!
: Yes, this is no time for arguing! Besides, boarding this ship has already gotten us some valuable information.
: Valuable information?
: The people on the ship have been talking practically nonstop about the appearance of some unknown humanoid machines.
: Unknown humanoid machines...? You mean...
: It's very likely that they're Preventers machines.
: I knew we weren't the only ones who wound up here!
: Then that's all the more reason we don't need to be here.
A Breaker enters the room
: What do you want with us?
: Let's not beat around the bush. This ship will be going into battle shortly. I'd like to ask for help from all of you as well.
: ...We've got no obligation to join your battles.
: Of course. But I will be fighting people who disrupt this world's system... I don't know where all of you came from, but... You must at least grasp the threat it would pose if this world's order was destroyed...
: And I'd at least like something in return for what we've given you.
: And if we were to refuse...?
: If that were to happen...
Someone aims a gun at Megumi!
: You cowardly...!
: I'm not doing this because I want to. But, the strong triumph... That's the law of this land.
: (Well, I'll be hornswaggled. Vickman, you old fox... Who woulda thought you'd caught yourself some Irregulars...)
: It's enough of a relief just to make it this far...
: What makes you say that?
: It's forbidden to have any sort of combative action near an Innocent dome.
: Huh. Why's that?
: Because they're cultural people, obviously! The Innocent hate barbaric fighting, you know.
: Jiron, remember. No going off and acting alone like before, okay?
: ...I know.
: What!? You don't have to shout. I swear, that's so uncivilized......
: Save the culture speech for later! There's a huge landship, dead ahead!! And they're gearing up for battle, too!!
: Wh-what did you say!? This is near an Innocent dome!
: That's another story, huh, Captain Elche?
: Quiet, you! What kind of idiot would dare fight near a dome!?
: That's what I'd like to know!
: Well, prepare the walker machines for launch! Everyone who isn't busy, get to a gun platform!