Part 125: Mission 35 (Rand - Ships Route) - Over Battle - Part 1Alright, weve our team mostly back right in time for a very tough mission. 10 slots are available with Gainer still going out as an event unit:
- Rand, Burume (Government), Rag
- Baldios, Enil, Riea
- Kei, Maai, Adette (Rushrod)
- Getter, Tekkouki, Michiru
- Grendizer, Hikaru, Sara (Mexbrute)
- Garrod, Jamil, Pala
- Löwen, Roybea, Bello (Dobeck)
- Gain, Witz, Gauli (Dobeck)
- Roger, Jiron, Dyke (Galapagos)
Again, we cant quite fill in all slots so Apollo will focus on the bosses; make sure everyone has a dedicated Accel/Boost user as movement range will be very helpful for this next skill point.
Now, take a deep breath and lets do this:
Location: Central South America Agate Crystal
We open with a worried Kashmir reporting that the OverDevil has been rampaging across the area but Kids is unconcerned Its simply happy to be awake after such a long time. We can let it enjoy itself for a while., he says adding that the thing is merely acting on instinct and isnt causing that much damage.
That said, Kashmir wonders how Kids plans to bring it under his control and the guy says that, for that, a person with high Oversense is needed.
The OverDevils true power will be released once it takes in such a person and Kashmir quickly understands that thats what Cynthias here for.
Still, it's a shame to waste the OverDevil's playfulness entirely, so Kids orders Kashmir and Timp to lead it to ZEUTH and deal with them. Kashmir plans to use the failure-prone Breakers from the Gain-hunting party as cannon fodder for this dangerous mission.
Angel then reports that Martina is being guarded inside the crystal, and Kids tells her to see she's treated well - after all, she's got a lot of work ahead of her.
Cynthia meanwhile is thinking to her mother, remembering the people she knew in Kids training center for Overmen pilots and how anyone who lost to her would disappear. Gainers the only friend shed had that never went away, regardless of how many times they fought.
Shes then approached by Asuham who notes how depressed she looks despite how well shes done recently. Indeed, shes been fighting to make Kids happy and while its something she should be proud of, it certainly doesnt feel that way now.
Asuham says her nerves are on edge from her Oversense and adds that its fine if to let herself cry doing so will make her stronger. Timp watches the scene with a jaundiced smile from the sidelines, having taken Asuham to have a thing for his sister but not for younger girls or is this some part of his master plan to take Gain down?
In the Iron Gear, Maai brings word of the OverDevils rampage and, since this area is outside of the Federations sphere of influence, Riea thinks it unlikely that the army will interfere.
Adette doubts that this is the avaricious Kids' idea of world domination, though - more likely, it's akin to a child playing with a new toy. She figures that once he gets tired of watching it, he'll use its presence as a threat and force the world to let Siberian tracks cross the globe, seizing the world market on transport and commerce.
In Adettes view, monopoly is a mere bonus for Kids as his main motivation is just seeing how far his tracks can go fitting, for one who dubs himself Railroad King, Tsugumi thinks.
Rands talking to Roger nearby and asks why he joined with us again. Roger asks if he remembers Angel and he does personal secretary to the CEO of Paradigm Corp. but Roger adds that shes now working for Kids.
She told Roger that a relic from the Black History the OverDevil - was about to awaken and Roger would find the truth with it. Rand figures this truth must be what mummy-man Schwarz was ranting about and Roger joined Gains team precisely to ascertain the veracity of Angels words.
Whatever this "Truth" is, it doesn't sound very safe to Rand and, indeed, judging from Schwarz words thus far, Roger fully expects it to be some omen of ruin.
Either way, both Rand and Roger are sick of this negativity and determined to oppose this truth which means they must also stand up to the OverDevil and the destruction it brings.
Even if it is the truth of this world, Roger wont accept it and ZEUTH is ready to roll as soon as they get a fix on the OverDevil's position.
With that in mind, Rand asks Mel about Gainer and she says hes been with King Gainer ever since he got out of bed playing games.
Gainers been going through a lot of opponents online but he refuses to be called King that title now belongs to the person who beat him. Saras a bit worried as hes been playing since morning but he has no time to rest, having vowed to surpass himself (by playing games, yes).
He must recover the title that he lost once Cynthia defeated him and, with that in mind, hes had Kid plug King Gainer into the UN and is taking on anyone who wants a fight. Garrod then shows up with everyone and asks him to make his choice.
Ryouma figures Gainers going through the UN to gain combat experience in near-reality scenarios and, in that case, Kei figures him going up against actual fighters will be just what he needs. Gainer doesnt get what theyre implying and Daisuke spells it out, asking him to let us be his sim opponents.
They may not be gamers but their experience more than makes up for it, Hayato thinks: Sirius volunteers to teach Gainer his fencing techniques, Witz and Roybea got both high-speed, high-firepower tactics nailed down, while the Getter team has both speed and offense covered.
Apollo's gotten trained by Fudou often enough and is looking forward to doing the training for a change, too. Gainer's grateful and Garrod reminds him that Renton, too, is doing his best to better himself out there meaning that Gainer needs to pick up the pace for when they meet again.
Thats exactly what he plans on doing.
Mission 35 (Ships Route) - Over Battle
Like moths to a flame, ZEUTH is detected by the Siberian team and Timps glad we decided to accept their invitation. As he prepares to play with us a bit, Hola cant help but be pissed at the guy for showing off because he got himself a Brockary Walker Machine to use.
Geraba raises the point that Hola has a new ship, so he can go back to being a Captain but this run-down Double Oar is hardly a good enough ship for the guy. That said, Greta tells him to get his head in the game because thisll probably be his last chance to get payback on Jiron, as not even our resilient bunchs expected to make it through today.
Kids is already envisioning prospective Exodizers shivering in their boots when footage of the carnage gets out and is making plans of using the OverDevil to remove any other obstacles to expanding the Siberian Rails influence to all corners of the world.
Cynthias still freaked out but Kids asks her to display her superlative Oversense and she slowly confirms.
ZEUTH soon arrives and, when Gain asks, Gainer isnt sure if hell be able to pull this off but hes certainly going to give this a try Gain like his confidence at least.
Gainers rather certain that hes managed to reach new heights thanks to everyones help so all thats left is for him to use his newfound strength to stop Cynthia and Rand asks him to leave the OverDevil to us.
This bit changes depending on Gainers kill count if its below 100, hell make mention that he needs to break that threshold and hell certainly grasp a new power. What does he mean? Well get there in a bit.
Asuham hasnt deployed in this fight, having been selected to escort Kids in his train. They quickly pull back to enjoy the show but Asuham, inwardly, hopes that Gain will be man enough to survive this and allow him his vengeance.
As they leave, Jamil gives the order to focus on the OverDevil and Saras cheers Gainer against Cynthia, who vows to go beyond 100% - to surpass any Overmen and himself.
Mission Objective: OverDevil shot down.
Mission Failure: Any allied ship or Gainer shot down.
Skill Point: Shoot down everything within 6 turns, OverDevil last.
Its like the last mission only much harder as you have more named characters, Timp in a suped-up mech and the goddamn OverDevil in the middle; getting this Skill Point on a first playthrough is TOUGH and I would not recommend stressing over it.
Still, if you wanna try, youll need to rush every single turn to make your way over to Timp across the entire map while making quick work of everything else (give yourself at least a full turn to kill the OverDevil) the good part is that Kashmir and the Siberian trio are very close, meaning you can usually down them before they trigger OverSkill.
Geraba isnt around and Holas ship is crap, too.
However, these small advantages go out the window faced with these two problems:
- 2nd Xabungle Unit 2nd Step: Defeat Timp
Brockary (Timp Shaloon)
Timps got his ultimate machine and, goddamn, can he do a number on anyone with it: pair Timps massive stats and amazing skills with this and hell make you work a lot for a kill.
Aside from the skill point requirement, taking Timp down is a requirement for that other Xabungle so if you came on this route for that (I dont know why, though ), get to work.
Try to attack with flying units as, standard to all Walker Machines, hes got lower attack ratings against those but still make sure to keep your reals protected.
Finally, Timp will always prioritize going after Jiron and you can bet he can double attack him, so watch it.
Now, for the main event:
- Oversense L9
- Prevail L6
- Battle Spirit
- Morale+ (Damage)
- Focused Attack
- Ignore Size Difference
- Photon Mat (Strong) Blocks any damage below 2000
- 20% HP Regen
- 20% EN Regen
- OverSkill Any unit in a 5 tile radius receives the following debuffs: -50% Dodge and Hit Rate, -20% damage done, +20% damage taken
Do you see this shit? Thats a boss, around the games halfway point, with a skill thatd put most SRW endgame bosses to shame.
This thing is BRUTAL and is easily one of the toughest fights in the game: huge HP, massive stats, a powerful barrier, Prevail, regen, debuff immunity, that fucking OverSkill, Oversense boosting its dodge and hit rates combine all those together and you have a very bulky enemy that can dodge anyone in his debuff range almost like a real.
But hes not all about defense, oh no: his attacks are all long range and the strongest one, OverFreeze, comes in both MAP and ALL flavours.
The ALL version hits like a truck and will drain a chunk of SP off anyone it hits (save for those who are immune to pilot debuffs, like Apollo) this can easily screw you in a battle of attrition; losing SP is preferable to eating it MAP version, though, as it will STUN anyone it hits.
Im not joking: anyone who eats that MAP will be unable to do anything for a turn and, as you can see above, it has huge range.
Theres a way to stop that from happening, though: the OverDevils AI is set to prioritize Gainer above all things so, as long as hes in attack range, itll always shoot at him instead of MAPing.
Ive never seen the thing move, so get Gainer close enough (taking care to set him outside the OverSkill area) and just have him keep the OverDevil busy for the entire mission.
Save as much SP as you can because you cannot afford to miss once you go in for the kill and anyone with a powerful attack that can hit from outside the OverSkill area should do so.
Finally, Gainers training wasnt just a throwaway scene: once he takes 100 kills, his Gamer skill will change into Gamer Champ!
This new version gives +30(!) to his Skill stat once over 130 morale which means he can double attack pretty much anything short of a few endgame bosses and you can even get those with a small investment in the stat.
If you hadnt bought him Attack Again yet, do it.
Lets get this going, then, and first order of business is to get rid of the nearby Siberian flunkies.
And Kei whiffs on a 88% to hit at least Enges mooks are gone.
Thats fine, though, as an attack from Marins squad takes him out in one go.
Marin learns Prevail L7, too.
Enge knows that, even if they do crush us here, a wrecked machine will still be deduced from his salary.
He needs to pull back before this Dobecks a total loss!
Next is Jaboli, whom Burume deprives of her buddies with a nice TRI attack.
Gain will handle the rest.
I reckon these two have set the record for fastest named-character death thus far.
Front-line duty still isnt her thing and, with an apology to Kids, she pulls back.
I forget that the Photon Mat will pass to the squaddies when youre in Center formation, so Ryoumas run at Kejinan doesnt work as nicely.
Were on the clock, though, so we cant be finicky with EN usage.
This also lets us show Dukes and the Mexbrutes TRI attack.
Roger and Jiron follow it up and Kejinans now flying solo (also, Roger has his barrier back).
Well have to finish him off next turn, though.
Kejinan makes the job easier for us by attacking Duke.
Kashmir guns for Gain but, just to be safe, I have him dodge.
I try to have Garrod finish off Kejinan in TRI formation but he falls just short of doing it, so the Iron Gear will pick up the slack.
Air rating is still crap but its more than enough! Elchis prize is Prevail L5 and Commander L3.
Seems like he mightve been way too overconfident after their previous battle.
Kejinan grumbles in anger as he retreats, saying that if he gets demoted anymore hell be a Private again.
Kashmirs next in line and Baldios TRI nearly blows away his two squaddies.
Thats fine as Gains group follows up, with Gauli FINALLY getting his Oversense up to L2 (too little, too late).
Kashmirs running his OverSkill now but, since the spirit commands are only cast on his turn, were still safe-ish (mind, Guard and Predict are also there).
Gainer assumes his OverDevil taunting position and takes away a wee bit more of Kashmirs HP.
Gotta keep meeting that quota
Kashmir refuses to let this place be his grave, lest he never be able to organize his train schedule again.
So, he backs off while spouting the old standard that hell REMEMBER THIS, vowing to take us down and recover his position as Chief of Operations!
With the Siberians done, we charge towards the nearest Breakers and Rag takes a level in Support Attack from the fight.
Dukes group follows it up, scoring a kill.
Well leave those mooks to kill themselves against us and switch our focus to other targets like Hola.
Alright, thats fine.
Roger picks a fresh target to pester and Kei starts moving south-ward, towards the Dorans.
Cynthia starts moving and, since she cant reach Gainer, decides to go for Löwen (whos covered by Bello).
Getting into a fight with her triggers the plot.
The OverDevil starts howling again and just listening to it starts making Garrod feel numb it feels as if your very hearts dying, Enil says.
Tifa corrects her, saying its howl is a song whose purpose is to freeze the heart of anyone who hears it and Reika compares its sensation to the Fallen Angels hypnosound.
Indeed, the very same hypnosound that starts playing right after she opens her mouth and, as Marin detects the dimensional walls getting distorted, the Angels quickly arrive with a large posse.
Silvia wonders if theyre here to fight the OverDevil and Rena clarifies: in ancient times, humans stood side-by-side with the Aquarion to fight against the Fallen Angels. During that era, they created several forbidden powers to help, one of which being the OverDevil itself.
The news that the thing was created with such a purpose strikes everyone as odd when they consider that the Aquarion and King Gainer teams came from distinct worlds. Rena cant explain why, as her vision only saw that much, but notes that it all leads back to the Black History.
Roger gains his Plasma Gimmick and O-Thunder upon hearing that word, seemingly an effect of the presence of the Fallen Angels and OverDevil.
Rena has another vision and calls Big O an Apostle of the Great Power; Roger remembers Big O having residual memories about the Fallen Angels and, considering Angels words, starts to wonder if it, too, might be a relic of the Black History.
If so, just what is Paradigm City and whats the purpose of a city whose inhabitants have lost their memories?
Gain also remembers that both King Gainer and Brünhild (the ancient Overman whose arm Gain uses in his Emperanza) always reacts to the presence of Fallen Angels. Maybe those two also have some residual memories of fighting those? This would mean that both King Gainer and Brünhild wouldve been the OverDevils allies during ancient times, thinks Gainer.
That said, both Gain and Apollo point out that it's all ancient history and both the OverDevil and Fallen Angels are enemies we have to defeat, regardless of what they were before - Ryouma reminds Gainer that what we need to protect is the present and nothing more.
Duke warns that weve a free-for-all in our hands but Kei sees the positive side in that with the bad guys fighting against each other, weve a better chance of winning.
: What happened in the past isn't important anymore! King Gainers mine now!
: And a King never loses, no matter the enemy! Come on!
Alright, that's enough for today because there's still so much to do.
Expect the rest of the mission by Wednesday.
See you all then!