The Let's Play Archive

Tales of Vesperia

by Admiral H. Curtiss

Part 145: PS3 Content - New Artes

I finally got around to recording and editing some footage, so here's the long overdue New PS3 Arte Showcase. Hope I didn't miss any. This intentionally does not include the Legacy Artes, Burst Artes, and Mystic Artes, which are covered in a different update.

Watch the new PS3 Artes! / Baldurdash


Yuri:

First we have the base arte Soaring Dragon, which Yuri learns at level 31:













It's alright, but nothing special.


Then we have the arcane arte Barrier Surge at level 24:









I find this one pretty useful for getting some distance between you and the enemy if you need to heal up, or just get the enemy away from the casters.


The next one is Frenzy Blast, which alters off Raging Blast with Dispersion.















I tend to not like artes that throw the enemy to the ground, and this is no exception. Looks cool though!

And that's already it for Yuri!


Repede:

Repede gets some pretty neat stuff in the PS3 version, starting with Nihil Punishing Fang, altered off Punishing Fang with Dispersion.









Repede spins around while jumping. This can hit several enemies if they're close enough, making it pretty useful when you're surrounded.


Fierce Demon Dog, from Demon Dog with Crucible.







This is just Repede's variant of the typical Fierce Demon Fang, a single big hit from above. Good for downing enemies.


Flowing Leaf, from Falling Leaf with Great Deluge.











This one's pretty cool, since it's the invincibility + move behind enemy effect from Falling Leaf with a wide attack at the end of it, which allows you to hit most normal sized enemies from behind really easily.


Tempest Fang Punishment, from Shadow Fang Punishment with Gale.











This arte looks pretty cool, but tends to throw the enemy away from you, which only really makes it useful at the end of a combo unless you follow up with something with a large distance.


Burglary, from Thievery with Chain.









This is just the Steal + also deal damage thing thieves in JRPGs tend to have. Generally not too useful since when you steal you don't want to kill enemies before you've stolen their thing.


Phantom Dog, from Gale Dog with Hell Fire.





Now this is a really unique arte! After using it, all of Repede's attack and artes that use his dagger have massively extended range, like this:













The effect lasts until you take damage. Very cool and combos very well with a lot of Repede's attacks.


Estelle:

Tri Slash, an arcane arte learned at level 31.







It's, uh, three slashes. Physical Estelle isn't really too useful if you ask me.


Sylph Roll, from Delight Roll with Gale.







This is at least useful to get enemies away from you when you're surrounded.


Flame Follow, from Star Stroke with Hell Fire.









Don't really know what to say about this one. Looks nice at least.


Absorber l'Ame, from Cavalry with Athenor.





This is a pretty interesting self-buff that absorbs all elemental damage for a few seconds. Can be situationally useful if you can react fast enough on big enemy spells.


Karol:

Destructo Pain Carnival, from Destructo Pain Shot with Dispersion.







As far as I can tell this is just the same thing as Destructo Pain Shot but with an additional knockdown effect. Reduces enemy defense.


Destructo Booing Festival, from Destructo Booing with Dispersion.







This too, Destructo Booing with knockdown. Reduces enemy attack.


Whirlwind Revolution, from Roaring Revolution with Gale.















This is almost but not quite a Tempest. Pretty nice.


Pyro Breath, from Bug Breath with Hell Fire.







This comes out too slow to be useful unless you have someone running straight at you. Might be useful on enemies weak against fire, I suppose.


Reaper Buster, from Reaper Knock with Crucible.

















Reaper Knock was already good and this just takes it to the next level by increasing the size of the projectile from a baseball to a rappig statue. Very useful, and looks funny too!


Rita:

∠=(r,θ,φ) "Polar", from ∠=(x,y,z) "Descartes" with Crucible.





Rita already had a ton of spell variety in the 360 version so she just gets a few new physical attacks. Unlike Estelle, I actually feel like Rita can do some useful physical stuff when you let her, so a bit more variety is appreciated.

This however is just Descartes with a second hit. Alright, but not that great.


∫∇=Σ(ωπ) "Stokes", from ζ×Ψ=Φ "Phi" with Chain.







Stokes, on the other hand, is pretty cool. A few wide swings with Rita's weapon, can be pretty useful if you have multiple enemies in front of you.


A=lk{λ∈Λ} "Artin", from (δ/χ)λ=ι "Ideal" with Hell Fire.











Artin is just a slightly slower fire-elemental Ideal that throws up instead of back. I'd say it's better than Ideal, but not all that different really.


Raven:

Firefly, from Serpent with Alembic.











Basically an aerial Serpent. Air mines are pretty cool and it feels like they have a larger trigger radius than the ground mines, so I'm fine with this.


Crimson Helix, from Cyan Instant with Hell Fire.









Pretty cool arte that throws out a few fireballs that travel in a spiral. It can be a bit finnicky to hit far away targets, though.


Air Thrust, from Wind Blade with Athenor.







Ah, a series staple. A spell that throws multiple wind discs at the enemy. Gives a decent middle ground between the fast but small Wind Blade and the slow but big Tempest.


Judith:

Moonbeam Blast, from Moonbeam with Hell Fire.













Throws an explosive spear at the ground. Good way to keep enemies away from you, but other than that I'm not really seeing the use.


Dawn Moon Whirl, from Dawn Moon with Alembic.











Similar to Dawn Moon but instead of the up-kick at the end, you get wide horizontal spear slash.


New Moon Spear, from New Moon Blade with Crucible.









A slow but very long spear stab with knockdown. Pretty good!


Luna Whirl, a base arte learned at level 37.







A full 360° spear spin that tosses enemies away. Good when you're surrounded.


Crescent Field, from Crescent Strike with Great Deluge.









This one's weird. It's a healing arte that heals TP in a small radius with a really long startup time.









The longer you hold the arte button, the larger the moon fills, and the more TP it recovers. Compared to just throwing a gel this is really just a waste of time, but neat idea, I'll give them that.


And that's all the new regular Artes of old playable characters!