The Let's Play Archive

Tales of Vesperia

by Admiral H. Curtiss

Part 96: Together Again

I didn't mention this last update, but starting with Part 3 we have new world map and regular battle music again. They're alright.



Anyway, we were off to Aspio to get Rita.





Watch the cutscene!



Rita runs by, completely ignoring us.



It seems like she's blind to everything but her research right now.
...I can't really blame the people here for treating her like such a weirdo.
She looked so happy. She must have discovered something.
I hope so. Let's go and see.




Watch the cutscene!



Rita?



Hey, Rita!



Oh, it's you...how did you get into...wait, you're...?
Hi.





Ahh, sorry about that.
...Humph, well, whatever. I don't have time to argue about that. I have something very important to talk to Estelle about.
To Estelle?



Really?! That's great, Rita!
I learned lots of things when I investigated Zaude. Like how we might be able to apply the techniques used there. However...
That is related to Estelle's power as a Child of the Full Moon?
We need to interact with the aer to make it recombine freely according to a formula... This is something only Estelle can do.
If only I hadn't given Dein Nomos back...
Did you meet Duke?
Yeah. He saved me. Well, he said it was so he could recover the sword.
That sword's different from the Child of the Full Moon. I doubt it could be a substitute.
But that control formula you used on Estelle... That was to control the power of the Child of the Full Moon, wasn't it?
Yeah. So if we're going to control the aer with this theory, we have to release the control formula on Estelle.



But if we screw up, the aer will get even worse, and the world will fall to the Adephagos. Is that about right?
That's quite a bold plan.
I'm sure it'll be fine. Estelle...believe me. Lend me your power.
...
Are you scared?
No. I'm happy. I might still be able to use my power to help others. Rita. Please let me know if there is anything I can do.
So what exactly do we need to do?
Well, I'm not completely finished working everything out. Give me a little more time.
Okay. We'll go see Karol and Raven while you figure things out.
Great!
I'll go, too. I've got all the materials I need in my head. I'll let you know when I work it all out.
All right, let's go.

And there's our new objective for part 3: Figure out a way to control the aer. Although we're not sure on the exact method yet. Let's go get Karol and Raven in the meantime.



Skit: Glad Yuri's Safe - Women
Grrr. If he was safe, the least he coulda done is let us know!
That idiot!
Yeah, if we'd known he was okay, we wouldn't have wasted all this time looking for him.
But we wouldn't have known he was all right if we hadn't looked.
Which is why he shoulda let us know in the first place!
I mean, we looked all over!
We'd be too worried about him if we hadn't.
You were really worried, weren't you, Rita?
Wha...
It's good he made it back safe and sound.
Yes. I'm so glad. And just look how happy Rita is.
Hap--?!
Are you happy?
...




Karol and Raven are in Dahngrest. There's no reason to not get them right away, so let's just head there.

Skit: Rita's Research
A method for controlling the aer, huh?
I hope it goes okay.
Yeah. If it doesn't, we'll have to keep our end of the bargain with Phaeroh.
*Whine*
...So, shouldn't we stop it right away?
There's no real hurry. I'm sure they'll do fine.
Yeah, they can handle this.
Heh heh. I have faith in them now.
Woof!






Watch the cutscene!



That was...the Don's grandson, Harry...right?
Aaaaaah!!





You should've told me you were alive...



But I'm back!



We just saw Harry--did something happen to him?
Ah, there's been just a teency bit of trouble. The Union's kind of a ship without a captain, right now.





What's it?
I've got it! Apatheia. It'll work if I use apatheia.



Hold on. Forget the explanation. We wouldn't understand it anyway.
Oh, okay. The apatheia we gave to the Don should still be around, right?
...That was Belius' apatheia, the cyano ciel.



Really?! Cool!



Nope. But Harry actually might... Good timing, too. I was just about to take him back. Go to the Union headquarters. We'll be back there soon.



Heading over to the Union HQ puts us into another cutscene, though an unvoiced one this time.





Yeah... The Union is falling apart...
Cause nobody wants to step in ta take the Don's place. And the Don's heir ain't quite up to it. Come on, don't hang back, now.



Someone like me could never become a man like the Don was.
Nobody's sayin' ya gotta become a man like the Don was. We're just saying you should at least show up to the succession meetings.



Wow, that was quite a fastball, Rita...
...That apatheia belongs to whoever succeeds the Don. It's not given to outsiders.
What? Well, when will they choose a successor?
I don't know. Don't ask me.





Who's going to protect the city if the Union isn't.
What? That would be our guild, of course!



Altosk Member: I know that you sent in your Clouds of Dawn members to Zaude
The Union has never been outstripped by the empire. We cannot sit here and risk falling behind!
Altosk Member: I say it was imprudent. It could have been taken as the Union's hostile act against the Empire.
In that case, we would defend our honor on the battlefield.
Altosk Member: And who will be leading the battle? The Clouds of Dawn? If the Don got wind of that he'd burst out laughing.
So why don't you boys in Altosk throw your hat into the ring? Maybe then we'd see just how unpopular you really are!



But don't bring up a war between the guilds. This isn't a joke.

Karol steps forward.



That was the last thing that the Don said to me.
Karol.



I can't do anything by myself, but I have my friends! Because my friends are there for me, I can do anything! They're still there for me, even now.
Why isn't that good enough for the Union?!
The boy is right. The best thing that the guilds ever had was their ability to help each other. There is always a way to deal with things even if ya aren't some great big leader.
The Don told you that from now on, you have to walk with your own feet.





Offscreen Guild Member: You make it sound so easy, but actually--










If you've got enough spare time to be hanging around those idiots, you'd be better off using it to think of another plan.
Another plan... It's not that easy...

Harry approaches from behind.



...Here.











What do you mean?



Get a move on before the others realize it's gone.
Ta what do we owe this generosity?
I dunno. Maybe it just left a bad feeling in my stomach to get lectured by a kid like that.



Maybe there's some hope for that boy after all.



Next up, we're going to the Zopheir Rift. I'm going to use the inactivated aer krene that's there.
The Rift? We're going someplace cold again? Mind if ol' Raven waits here?
You'd rather be cold than have the world be destroyed, wouldn't you? Let's go.


Yeah, well, about that. Let's talk a bit about the rest of the game. Part 3 is rather short compared to part 2 and even part 1. I'd say it only accounts for about 10% to 15% of the whole game's storyline. However, the amount of sidequests is disproportionately high, and as you can probably imagine we unlocked a ton of them by getting the party back together.




Skit: Glad Yuri's Safe - Men
I'm so glad Yuri's okay.
Woof, woof.
Are you kiddin'? The Adephagos, the whole world goin' nuts... There's no way that kid would miss this.
You weren't worried, Raven?
Eh, maybe just a little.
But guys like him just keep gettin' up. No matter what happens.
So nah, I wasn't too worried.
Hah hah... You really believe in Yuri, don't you Raven?!
Woof, woof!
Aw, you're gonna make this old man blush.


Before we start with all this sidequesting though, I check up on synthesizable stuff.





Speed Charge: Increases the speed of charging up a Mighty Charge.
Safety: Occasionally earn more EXP by finishing a battle without taking any damage.
Second Attack: Karol's attacks inflict more damage on the enemy after the 2nd hit.


Combo Plus: Adds 1 more hit to a regular attack combo.
Combo Force: Mitigates damage from a basic combo attack.


Ability Plus: Follow a base arte with a second base arte once per combo.


Super Chain 5: Able to link altered to arcane artes.
HP Condition: Increases strength of physical attacks slightly when HP is more than 75% of max amount.
HP Condition 2: Increases strength of physical attacks when HP is less than 25% of max amount


Immunity: Reduces the chance of receiving status effects.
Life Healer: Recover HP after a battle.
Spirit Healer: Increases TP recovered after battle.


Half Damage: Damage inflicted will be reduced by half.
Quarter Damage: Damage inflicted will be reduced to a quarter.
Minimum Damage: Damage inflicted will be reduced to 1.


Aerial Combo: Adds 1 more hit to an aerial attack.
Magic 2: Increases spell attack by 10%. Increase due to equipment not affected.
TP Recover: Increases the amount of TP recovered.


Aerial Artes 3: Able to perform certain altered artes in mid-air.
Jump Cancel: Able to cancel actions with a jump.
Athenor: Altered Arte Skill.


Aerial Artes 3: Able to perform certain altered artes in mid-air.
Jump Cancel: Able to cancel actions with a jump.
Crucible: Altered Arte Skill.


Resurrect: Occasionally revive from KO automatically.


Item Thrower: Able to use items on an ally.
FS Bonus 2: Recover TP every time a Fatal Strike hits an enemy.
Alembic: Altered Arte Skill.


Item Pro 2: Increases duration and effect of items used during battle.
Life Up: Occasionally increase Max HP after a battle.
Vitality 3: Increases Max HP by 800.


Item Pro 2: Increases duration and effect of items used during battle.
Mental Up: Occasionally increase Max TP after a battle.
Spirits 3: Increases Max TP by 100.


Survive: Cannot be KO'ed by any attacks while guarding. HP will always be at least 1 while guarding.
Void Attack: Occasionally prevents staggering when receiving a physical attack.
Void Magic: Occasionally prevents staggering when receiving a magic attack.

And two attachments:






Skit: In the Don's Wake
It seems that the Union is still in disarray.
They relied on the Don for too much.
They're probably scared without the guy who used to decide everything for them.
I think I know how they feel.
Constantly worrying whether or not you're about to make some big mistake.
Well I can't understand being so afraid of messing up that you can't decide anything.
Wow. I agree with you for once.
The Union has to do a lot of thinking for themselves, now that they're without the Don...
Isn't that how it should be?
Absolutely.


And that's about it for today. Next time: A ton of sidequesting! And costumes!