Part 2: Doctor Exposition
Doctor Exposition
The light flickers as the elevator doors shut.

The phone on the wall is apparently for paging doctors or patients, the sign on the floor says that this floor is undergoing renovations and there are some small keys at the end of the desk.

Well, I guess we'd better talk to the security guard.

Straight to the point. I wonder how long and tedious this discussion will be?







That typo is in the game, not my mistake.




Surprisingly, that wasn't too bad. But this is. I can't decide if this is the worst bit of the game or if the bit immediately after it is. Time to meet the doctor.
http://youtu.be/yRWhydCR7Qs
For anyone who skipped that, here's the summary. Lauren Blackwell, Rosa's aunt, was in the hospital because she was constantly screaming, yelling incoherently and hurting herself and others. Lauren's mother suffered from the same condition. The doctors couldn't get much information out of them, but both of them mentioned the name "Joey" although none of their relatives knew anyone by that name. Dr. Quentin is concerned that the condition may be hereditary although he has no helpful advice for Rosa.
Leaving the office we go back through the lobby. The lights flicker again as the elevator doors open. I guess it does that every time. Back in Rosa's apartment, an envelope is lying on the floor. Must be the documents that Dr. Quentin promised to send over. This would be the other contender for worst bit of the game.

























Yeah, that's 25 pages. For those who choose to skip them, Lauren's bother Jack expressed concerns about their mother and then later about Lauren. Both of them are heard to mention Joey, and Lauren is seen wandering around the city at odd hours, talking to apparently random people and sometimes to herself. Before Rosa has a chance to examine the photos, the phone rings.

RosANGelina. Hi.

Thanks SO much for submitting your last review on time. For once.

I got a LITTLE assignment for you today.

Human interest, Blackwell. Suicide. A college girl named JoAnn Sherman.

You know the Britany House? The NYU dorm?

Speak to some people on her floor. Get a word in with the roommate.

Speak to the R.A., too. And hey, see if you can score a picture of the girl.

Versatility! Time to get out of your comfort zone. Jeremy's over at city hall covering that strike, so you're it. Get cracking.
And with that Bob hangs up. This conversation was much longer in the original version of the game.

Told you we'd be needing that. We now have access to the notes interface, but since we don't have any notes yet I'll hold off on showing that. I'll also be holding off on visiting the NYU dorm, because we promised to pay Nishanthi a visit and we may as well get it out of the way now.
But before that, let's have a look at those photos.



Well, that's that. Time to visit Nishanthi.
http://youtu.be/KRC-7nsUNrc
The thing with the dog biscuit is weird. It probably looked like I cut it together wrong, but literally all I did was skip the dialogue options. When Nishanthi says you can feed the dog she's actually giving you the dog biscuit, but there's no way you can see that that's happened. If you want to feed the dog immediately then you have to end the conversation.
You can repeat that bit as often as you like. Any time you don't have a dog biscuit you can ask Nishanthi for one, and any time you do have a dog biscuit you can feed it to Moti. If that doesn't scream "this is going to be the solution to a puzzle later" I don't know what does.
And with that, the worst is behind us. Don't get me wrong, I'm not saying the game is 100% great from here on, just that we won't be asked to read 25 pages of backstory again. All that remains for this update though is the commentary track video.
http://youtu.be/5R5_RGbSjQk