Part 10: Chapter VIII - Quit struggling and sit there like a good victim!
Quit struggling and sit there like a good victim!
- Video: Irina held captive
Making his way out of the palace, Rush passes through a courtyard with a well-maintained garden.
Of course The Flowers are there. And fade out
and back in to the same flowers elsewhere. Im not counting this vase in the Flowers count because its a scene transition.
But this does count.
He glances over at her barely-touched meal.
Youre a picky eater, huh? Sorry the menus not fit for a princess like you.
Irina continues staring down in gloom. The mans tone softens slightly.
Rush is dead.
Stop mourning the dead and eat your meal. You are vital to him, you should be honored.
With that, they leave.
Hey, wait up.
How long are we going to keep her like that? Lets just hand her over.
You pity her?
This whole deal makes me sick. Shes just a kid!
I am merely following the Lords orders - as you should follow mine.
Fine. Then give me some real orders. Im sick of being a damn babysitter!
As you wish. Let us go forth to the next Remnant.
It seems Flying-Remnant man has some misgivings about his job.
Music: City of Heroes
Shoulda just done it myself from the beginning.
Rush makes it about three steps before self-realization sets in.
I guess I guess I DO need other peoples help
The maximum number of unions in your party is now 2. The maximum unit capacity per battle is now 3. The maximum number of units in your party is now 10.
Torgal and Emmas squads have left the party.
Maybe maybe its not too late to go apologize or make amends to Dave, lets go back to the castle.
Damn it, Rush!
At this point, the game is telling you okay, do YOU have any better ideas than Rush does? And you really dont. So lets do what the guard suggested.
Music: An Open Mind
If youre looking for something to do, then the guilds the right place to be. And Im not talking charity work. You can get a nice reward by picking up the right task.
Thats neat but is there some kind of catch?
Well, its not like they arent getting anything out of it.
What kind of tasks do they have?
Guild tasks? Therere all types from simple stuff to really hairy jobs. Eh, if youve got the time, then take a look, maybe take one or two, then youll see.
Guild tasks are closer to achievements than actual sidequests. Most of them can be done through simple exploration and killing things. Others are harder to trigger. Conditions for a task appearing on the list vary. Generally speaking, they open up through the story, but some require you to reach a higher rank in the guild. That is NOT done, as you might think, by doing a certain amount of guild tasks, but by completing one specific task. You arent told what the reward for a task is until you hand it in, so this is another case when a guide is quite necessary.
There are a few categories of tasks.
- The Bloodthirsty Warrior is for killing X amount of monsters. The guild will suggest a location to look, but it doesnt matter where you kill them as long as theyre that type.
- The Monsterslayer is for killing a specific Rare monster. Rares are much more powerful monsters with names, which spawn in certain spots under certain conditions (which are rare). Theyre challenging and dangerous tasks.
- The Collector is for obtaining a certain item. You just have to show that you have the item, but it isnt actually removed from your inventory. Do these before using the items in crafting.
- The Weaponmaster is for finding, (or more likely, crafting) a certain weapon. Hiring a party member who has it also does the trick. This is again, just showing you have it, not handing it over. All youre told is the weapon name, not the type, so consult the guide if it is unclear.
- Leader Extraordinaire is for having a party member of a specific class, or who has reached a certain stat level in their party. You might have to scan rosters and hire a generic person of that class just to get the achievement. Then you can fire them.
- Battle Chains of Steel is simply for having a battle chain of a certain length. Really easy, just do a dungeon and dont let an enemy break it by touching you.
- Treasure Hunt is for binding X treasure chests. Easy.
- Bonus Tasks are difficult missions. Theyre either for defeating a bonus boss somewhere in the world (the game doesnt tell you what or where, but theyre at a fixed location), killing X number of some enemy, or for obtaining a particularly rare item. Unlike all of the above, Bonus tasks are listed in a colour.
Weve already done a few before setting foot in the door, this is easy! Some of these are because Collector tasks require you to have an item, and NG+ we start out with all components from our last game.
Rewards also vary: You can get a token amount of gold, equipment, blueprint components for customization, new Formation options, a rank up in the guild, additional generic soldiers are unlocked for recruiting, or Magazines (an item which lets monsters get an additional new drop).
I dont particularly care too much about doing these, since I have all the Magazines (the most important ones) because this is NG+. Theyre not too interesting, so Ill mostly only care about getting the ones that increase your guild rank. I can show off some of the Rare monster fights, but these will generally be done completely off-screen.
Tasks are guild-wide, any branch anywhere will have the same task list to complete and any task from that guild can be handed into any other branch.
The other service guilds provide is a place to recruit new party members. The majority of our party will come from guilds. For a one-time fee, you get a unit you can use in the party. Most of them are generic units.
When I use them (not often), I pick generic units based on the arts they have. You can check those before hiring them. McGrady knows Restore, Thelma knows Mystic Missile. A key difference between generic units/soldiers and Unique Leaders is that generics start out knowing all the schools that they will ever know (not counting Combat Arts, which anyone can learn). Unique leaders will (at your discretion) learn two additional schools as your BR reaches certain levels .
I think Im ready to go. Ill hire McGrady and Oakes and go fight right now!
Uh, hold on, where are my guys? shit.
It is important to remember one thing: Actually put your shiny new units INTO a union first. The game will no longer do that for you.
Variant formation Melee Stance III unleashed!
Ive hired Oakes for now. I could have hired McGrady, but Id just fire him after one dungeon anyway so whats the point? Ill talk about formations in a little bit. Weve done all we need to do for now, so lets hit the pub.
Music: A Friendly Ear
Anything interesting going on?
Pleasant Young Man: So, apparently theres some mysterious lady looking for someone to help her with something. She seemed to have something important to ask. Thats the story, anyway.
Bartender: I also have something to ask
Pleasant Young Man: What?
Bartender: Welcome back, cutie!
Pleasant Young Man: Some girls been coming around here lately, all mysterious-like. Shes quite a stunner, too Cant compare to me, though!
Its the Sidequests tutorial! This is mandatory, of course. Whenever someone has a red outline around their dialogue bubble, theyre important.
I have a dilemma. I need to deliver a letter to someone. Unfortunately, that person has gone away to a monster-infested region, leaving me behind I would like someone to deliver this letter to him. Will you please help me?
Here we get an accept/decline choice. If you decline a sidequest, youll just have to ask again later, it doesnt lock you out. The decline dialogue here isnt interesting.
Sure, Ill do it.
Thank you! I owe you so much! Here is the letter to deliver. The person I want you to give this to should be at the entrance of the Robelia Ruins. If you leave the Robelia Ruins, speak to me again. If you do not do so, the situation will change and you will lose sight of your original goal.
Obtained Letter from Home!
Accepted quest: A Days Beginning
By selecting Quests on the Party menu, you can check your current progress.
What she means is that once you accept a sidequest, youre automatically sent to the location (Most sidequests are in dungeons, although some of them are exceptions. Ill be using location headers to announce when entering a location (but not for when returning to where you got the quest because that will be obvious. )
If you leave the location, the quest will be cancelled (not failed) and youll have to go back to the quest-giver to get it again. This can be exploited in a couple specific instances.
A mysterious woman handed me a letter to deliver to a yama in the Robelia Ruins. Man, Im such a sucker for a pretty lady!
Were sent to a unique instance of Robelia Castles entrance hall. There are no enemies here and the door at the far end wont open. Rush has journal entries written in first person for quest stages, Ill be denoting those with the special icon above.
But now that Im here
Huh? Who are you!? What do you want?
Are you the one whos supposed to get this letter?
Its from a mitra woman.
What? This was handed to you by a lady mitra? I dont know any lady mitra But thanks! I was exchanging letters with someone very dear to me, but the letters just stopped one day. I wanted to meet them so bad I should go back to Athlum. Tell the lady mitra I said thanks!
Oddly enough, Rush becomes a silent protagonist at some points, saying things only NPCs can hear, but not the player.
I like the games efficiency with sidequests. If you accept one, you dont have to go back to the map and go to the destination, youre automatically transported there, and once a quest is completed, you are automatically taken back to where you accepted it, you dont have to backtrack out of the dungeon, go back to the city, go back to the tavern...
Were you able to deliver the letter?
Yeah, no problem!
Thank you so much. Here is a little something for your trouble.
Reward: 100 G.
There are so many people in need of a helping hand out there. If you come across these people, please hear them out. Helping those in need will help you, too. You will gain so much from it.
The power to strengthen your will.
Friends who will risk their lives for you.
Hope, fear, hate.
You will experience many things, both good and bad, and they will help you grow as a person. I know you will take them to heart and thus, I know you will be able to control your fate. We shall meet here again someday.
What the hell was all that about?
Completed quest: A Days Beginning
The yama got the letter. My part is done.
Oh, theres a new guy here now. Hey new guy!
Hello, chum, the names Baulson. Im a bloke what earns his keep doin other folkss dirty jobs.
You mean youre a maid?
Guess you could say Im a bit of a mercenary, though it dont roll of the tongue as pretty. You yourselfre no stranger to a fight, eh, kiddo? I can see it in your eyes
A few fights, yeah.
Theyre the eyes of a man whats peered over the edge o death and come back to tell the tale. No doubt about it, youre a fighter, and a good one.
I dunno about good. Okay, I guess.
Lemme cut to the point: right now, Im contracted to do a certain job for a certain aristocrat, but its a bit of a hairy job for just one man. I was hoping to find a partner. What dyou say, you want in on the job? You know what they say about those upper-crust types, workin for em guarantees a decent reward.
(Well, if Im gonna search for Irina on my own, Ill need all the money and friends I can get.)
Sure, Im up for it.
Thats what I like to hear. I knew I saw a real man in ya! Right. So, finish up your business, and meet me at the Gaslin Caves. Ill tell you the details there.
Accepted quest: Baulson
The son of a certain aristocrat our employer, by the way went out to play here in the caves. Problem is, he never came back. Dependin on the time of day, these caves fill up with monsters. Its likely the kid just got trapped tryin to hide from em. Either way our job is to find that kid.
Is that all?
What, you wanted somethin more exciting? Believe it or not, theres more to this than playing nursemaid. The kid is just a wee little thing, and a bit of a weakling at that. His folks are right worried about im. Whats more, a downright nasty bunch of bandits are rumoured to have their hideout in the caves. If we dont find the kid before they do Well, lets just make sure that doesnt happen, savvy? Lets be off, then!
Dont sweat it. Me and Blocter were here the other day and kicked their asses!
A guest union has joined the party.
Some dude named Baulson asked me to find some rich sick kid who got lost in the Gaslin Caves.
When a guest union joins the party, you cannot assign it battle commands it acts on its own. See if you can determine how to support your guest in battles!
Guest unions can be tricky. See, theyre on your side, but they dont count as in your party, so if all your unions die, but the guest union is still alive, you get a game over. This will become a nasty problem for us shortly. They also do whatever the hell they want in battle, which can sometimes be a problem if you really were counting on them for a certain action - so dont count on them for anything.
Guest unions usually only consist of one unit, and they are almost part always Unique Leaders which can be recruited after the quest is done. Their health is boosted so they dont die (except in Baulsons case).
- BOSS Video: Baulson quest
Urgh Quiet, you!
That voice Bloody- Cmon, Rush, we better hurry!
B-bro! Come on, give it up! Were supposed to be kidnapping thiss more like giantnapping!
Yeah, yeah! He can squish us without even trying! Howre we supposed to ransom him when were flat as pancakes?
Ghk shut up, both of ya! Blurg They said some sick, wimpy little rich kid was lost in the cave how was I sposed to know hed be some giant yama doof?
Looks like trouble.
Uhhh, which him?
Which one do you think? The kid, o course!
Looks pretty safe to me.
Whats this tripe youre going on about? Lets bust some heads!
Mission: Defeat the bandit leader!
Music: Struggle Eternal
(Video) Dont do stupid things like fail to support your guest union by practicing your mystic arts when they are almost dead, and you should do fine.
Youre up against the bandit leader on his own, and a separate unit of 3 qsiti bandits. Im practicing Bluff to try and learn another Mystic Art, but it is pretty useful on its own.
Its a little trickier than it normally is because Im deliberately a man short.
This trigger chance seemed lucky, but the chances for them increase as your morale increases (thanks, Bluff!). The bluer the bar, the more likelihood that a trigger chance will appear. If the bar is all red, youll almost never see them (and if it stays that way for a while, when one DOES come up, its hard not to be so surprised that you end up flubbing it).
A lucky dodge trigger chance appeared, letting me counter and wipe out the bosss backup. This is the only way you can kill units flanking you (outside of AoE, of course).
A second dodge-counter finishes off the boss.
learned Restore II!
Dont worry, lad, youre alright now. Rush, Im gonna takes this little one back home. Meet me in the Athlum pib, and Ill have your part of the reward, fair enough?
See you round the bend, then.
Music: A Friendly Ear
Nice work back there, pal. I couldnt have done it without your help. The kids pa was quite thankful as well. Gave me twice the reward, he did. Here, heres your half.
Reward: 500 G
Didnt expect all this I can get her something real nice
Hmm? Nothing, nothing, just thinkin out loud. Say, if you ever need a partner in a fight, pop by the guild and let me know. Were mates now, so anytime you need a hand!
Completed quest: Baulson
I helped a kid who got jumped by some thieves in a cave, and got a reward from Baulson. He said he'd help out if we needed him in the future.
So what's a kid like you doin' guild work in Athlum for anyway?
I'm trying to save my sister, Irina. She was kidnapped.
That so? I've got a sister too, and I'd do anything in the world for her. I'd be glad to help. I'll even cut my rates a little.
Not a bad idea. Youre hired, Baulson! (This is why I didn't hire McGrady, the only use was to use on Baulson's quest.) After completing a guest union's quest, they are usually available for hire immediately at a guild. The exception is if they have another quest you need to finish first. Baulson is somewhat expensive on a clean save, but not NG+!
A mercenary based in Athlum. Cautious, and always prepared. Saving money for someone dear.
Initial BR: BR 6
Str / Int: (26 / 16)
- Two-Handed: (Double Strike)
- Herbs: (Restorative Herb)
- Remedies @ BR 18
- Potions @ BR 30
A pretty standard Yama fighter. Hes tough, but doesnt get a lot of interesting arts. His skills are easily replaced by other party members later, but itll be tougher to replace that chunk of HP. Hes the first of Rushs recruits, which means hell spend a lot of time gaining stats before you can find enough unique leaders to consider swapping him out, making it tempting to keep him in the active party. He doesnt get any unique skills, nor is he required for any quests past the one you need to recruit him. Like Blocter, he can fall into becoming a Scout, but I cant turn Herbs off on everyone, because theyre critical to surviving.
Tags: Combat, Healer, Outclassed
*sigh* All right, lets do this. (The higher health/stats is because this image was taken from later on.)
Position units on the Union Board. The topmost unit is named the leader, and must be determined. The rest can be skipped.
The Union Board has areas for lead ranks and back ranks. Generally, the front three rows are for the lead ranks, while the rear two are for back ranks. The lead ranks are best at dealing and defending against physical damage, while the back ranks are good for mystic attacks and defense.
This tip IMPLIES that you should put two physical and two mystic guys in each union. Maybe that's what you're supposed to do, but for me personally: that is pretty crappy advice.
You only get 5 Battle Commands per union/per target. Mixing mystic and physical units muddies the commands, and at best, youll have half your units doing a basic attack. It also slows art and stat growth. Dont mix mystic and physical attackers, mystic attackers should be in their own union, and you probably only need one mystic union. This advice only really is useful if you have only three units in the union thats not an entirely bad idea, too bad that you cant have 6 unions, then you could go 3/3/3/3/3/3.
A formations strength depends on the members of the union performing it. Some characters are particularly effective in certain formations. Try different combinations and see what happens!
No! Thats way too fucking complicated! Heres all you REALLY need to worry about when it comes to formations:
Thats all: How it changes the unions stats, and the bonuses it says in the text box. Anything else requires a guide to figure out, and its completely fine to ignore them. There will be a larger post on formations later on, mostly contributed by Stelas.
I've put my units into the Hangman's Noose formation because it increased the stats of my union, without reducing their mobility (and making it more likely to be intercepted).
So no one has heard anything about a flying creature?
Bartender: No one in Athlum, hon. Maybe you might want to check elsewhere?
Bartender: Say, you know Celapaleis, right? Theyre Athlums sovereign state. Theyre to the northwest, on the tip of the continent. I head over to Celapaleis from time to time to check out their new accessories. You should definitely visit, hon. Youd love it.
Pleasant Young Man: Some strange thing has been terrorizing Celapaleis. Its totally freaking out the people there. Thats the story, anyway.
Bartender: Oh, Im sure the poor thing is just lonely. It just needs a friend, and maybe a big hug.
Since Athlum is dry of leads, lets move on to bigger and better places.
New Arts Summary
learned Restore II !
Video: Irina held captive
BOSS Video: Baulson quest
BLOOPER Video: Baulson quest boss
Flowers Count: 4
Irina Count: 5
Rush count: 3
Next Time: I think Im allergic