Part 76: Chapter LXVII - You are but poor, ignorant fools, to dare challenge someone with such sublime power!
You are but poor, ignorant fools, to dare challenge someone with such sublime power!
Paris didnt learn Rejuvenating Water because he was too fast, so hes still in, but this time Ive slowed his union down some more so he wont act first. Roberto, with his new Remnant weapon is the leader. I have now disabled Gaous Hexes, though. Now, to Base 6!
- Battlefield Video: Base 6
Music: Clash of Opposites
Mission: Defeat the command squad and assault their base!
This is just a straightforward assault against wave after wave of enemies. A LOT of enemies. Ill be looking for commands to boost morale, because even a lot of weak enemies can wear my unions down.
No critical chain, and a blocked attack means that this wasnt enough to finish this union off.
I screwed up hitting the QTEs twice, so Dispirit didnt finish this union off. Paguss normal attacks remain useless. Everyone else was marching to different unions.
Come on, lets bust some heads!
Niiice, this one looks loaded!
Roberto gets the option to use the Strength-boosting Red Potion, so why not?
Im not going to complain about Kate getting a second use of Dispirit off on one union. I really want her Hexes to improve.
When you can usually one-shot unions anyway, its hard to know if the potions are doing anything at all. They just feel like wasted turns.
Youd better recognize!
Theyve circled us?!
This is the second flank attack, and it looks to be a nasty one.
When you only have three people in your union, it makes it more difficult to finish enemies off. And of course, I have Rushs Troop in a formation which weakens the leader.
We can already see the effects of Ninja. Rush can now rear assault enemy union E, even though there arent two other unions already flanking. It wont matter much here, since E is nearly dead already, but you get the idea. Paris hasnt got enough AP to use Rejuvenating Water, but Ill have Gaou bring Kates Pack back anyway, since were outnumbered by healthy enemy unions.
They got off a Paralyze Gas before Violet finished them. 5722 is a pretty good number for a normal attack. Gaou revives the mystic union successfully.
Ill need to help Pariss Class, because theyre not much good at all silenced and paralyzed.
Comin at ya!
Pariss high INT and Rushs penalty makes for a drastic contrast in the effectiveness of Maledict.
Well, at least I wont have to worry about curing their status effects. These troops are quite effective.
But were keeping pace, at least.
Most of that damage was from the shield bash.
Once again, being one unit short of a finishing blow will cost me.
Hang in there!
They are making us work for every meter of ground.
Im trying to keep up.
But theyre not letting the pressure off. For some reason, Caedmons death cry plays here, even though no one here sounds like him.
Im taking them seriously enough to not deliberately miss the dodge-counters.
Another one down.
Paris has enough AP, so everyone is ordered to break and revive.
Oh no! Its that thing from Total Recall! And its got Pariss head!
All right! Back in action!
There we go. And they could really use the healing, too.
This fight is far from over, though.
We have to waste a turn closing in.
You losers arent even a challenge!
Wow, does that formation really reduce Rushs capabilities.
But in fairness, these guys are kinda tough.
Pariss Maladict III weakens them enough for Irina to finish them off with a basic attack of about 1050 damage.
That leaves only one union left, so this is inflating our turn count.
Four more unions pop out, bringing us up to enemy union S. And no sign of the boss yet.
Torgal finishes them off.
Sometimes the AI makes some really smart choices. Rushs Troop was in a full-on attack mode, which normally doesnt include healing, but with the enemy union dead, Rush decided all on his own to heal Robertos union. Very helpful.
Four more unions. Some of our unions are so far they have to march to reach them, wasting more time. This fight is starting to drag on, so Rush can go ahead and use his Omnistrike.
Keep it up!
Finally. This is the last wave. We have actually fought so many unions that its wrapped all the way back around to B. Twenty-eight unions, and this is just the battle before the boss. If youre playing along at home, I sure hope youve been keeping up with your supplies of healing items.
That did about 15000 damage.
Only the boss union left and this fight will finally be over.
Finally, its over. 14 turns, 28 unions, 70 enemies. Sheesh. And that was just the opening act.
- Spring Squall II!
- Revitalize V!
learned Mighty Dragons Flight!
learned Dragons Tail!
With Paris learning Rejuvenating Water in the battle outside, I decided to switch Glenys in for the leader so she could learn it as well. Thats not going to happen because I wasnt paying attention. Glenys does not actually have the prerequisite of Revitalize II that she needs.
- Boss Video: Milton the True Disciple
Music: Slipping Through your Fingers
Ha ha ha! I am Milton, the True Disciple, a loyal servant of the Conqueror.
My duty is to stop those who are unworthy to step on this path. You are but poor, ignorant fools, to dare challenge someone with such sublime power!
The writing on the wall will be clear as day once it is written with your blood!
Music: Press to Victory
Mission: Defeat Milton!
So, Milton. He is the only boss who weve had the chance to see in action before. It was an ugly fight, thanks to his bullshit instakill attack. First, we want to get rid of the other unions. I send Rush to keep Milton occupied, since Rush as a Ninja is immune to Instakill attacks or so I thought.
Come on, lets kick some A!
Until we get all his support unions down, Milton will play nice and only use Traps to attack us.
Not quite able to finish them off.
Glenys and Violet have no such problems with the Moonset-Dragon Crush combo.
Ill win this and show you what winning really looks like!
The enemy unions ganged up on Rush, but it wasnt that big a deal.
Enemy union D dodged the first Dispirit, but not this one.
This isnt even worth my time!
Violets really been doing better out of Rushs shadow. Just two more unions left, and theyre at low HP.
And thats the last of them. Just Milton. Now, things get hard.
This union combos for 20441 damage.
You do not play around with Milton, so Im using Beowulf.
Return to the dust from whence you came!
So if you remember from the previous encounter, Milton could instakill with his attacks, but could only attack once. Not anymore. Iron Will is Miltons special move.
Iron Will combines a high-level Miracle with Overdrive. It boosts Miltons stats and gives him FIVE actions per turn. And his sword still does Instakill with normal attacks.
Do you remember me saying that Ninja grants Immunity to Instakill? Well, it does. But what I forgot to look up before was that the Instakill immunity is added once you reach the second rank of Ninja (Expert Ninja). Rush only has the first rank, so no immunity. Oops.
Hmmm maybe its just an extremely high chance of Instakill? Or maybe Irina has some hidden immunity to it?
The only small upside to Iron Will is that the attacks still are blockable and dodgeable. Its just that with five attacks per round, someone is going to fail, and its usually the leaders who go down first.
Dont lose hope!
Whatever you say, Dave.
The only bright side is that he doesnt cast Iron Will each turn. He didnt this turn, AND missed, which is a thankful reprieve, because it means hes stuck in deadlock for another turn.
Which is really good because I really have to bring back my dead unions.
Get up, we gotta win this!
The key to victory with Milton is to avoid having more than one union fight him at a time.
No Iron Will this time, either. When playing, though, it FEELS like he casts it every turn.
Ah, I believe that here is where I try to send everyone to bring Rush back, hoping to trigger Glenys to learn Rejuvenating Water. Itll take me a few more fights to realize why that aint gonna work.
Wait, somebody took me out?!
The first problem is that Glenyss Group is fast enough to go first. Unfortunately, now that theres no one to bring back, all my remaining units are going to on Milton.
The hell did this happen?
Well, that strategy clearly worked so well last time that I should try it again!!!
YAAAAY. (But actually, I managed to get everyone back on their feet this turn anyway.)
With Milton, its better to be Raidlocked than to Multi-deadlock, as he can only attack one union at a time that way. And yet, for some dumb reason, I thought it was a Good Idea to have 4 of my unions charge at Milton and only leave one to stand by. Whyyyyyyyyyyy
A strong one, huh?
That could have gone really badly if he had used Iron Will. Because he didnt, Im okay.
The AI is sometimes pretty smart. Blocters revive will go to waste as soon as Milton acts, but it means theres no chance for Darien to botch. Dariens revive will take care of Glenys, and some of the unions I sent to revive Glenys will in turn revive Rush after Milton kills us.
Thats three direct hits Irina has taken from Miltons sword without being KOed. I dont know how, but Im not complaining.
The bastard just keeps attacking even if you block him a couple of times. Blocking means so little even when it does happen.
Maybe one day Ill learn what the hell Im doing.
Twas barely a challenge!
Irina must be Immune to Instakill, because it was the damage that killed her. The damage numbers dont even show up if its an Instakill attack.
Ideally, Id like all my units alive when Milton dies, but I have no idea when Milton will die. Ill just engage him with one union and send two others to revive.
This time, youll face me!
Thanks, Pagus for that very helpful reassessment. Milton didnt use Iron Will this time.
Everyone is back on their feet now.
Spoke too soon.
Ha ha ha ha ha ha ha You are weak. And you are horribly mistaken to think that you can defy the greatness that is the Conqueror! Argh
Fighting Milton is such a fucking crapshoot who will be alive at the end. So for the only casualty to be Roberto, the bench-warming general? Hell yes, Ill take that any day of the week, if it means everyone else will gain XP from the fight. This was a great result.
learned Nimble Acalas Wrath V!
learned Restore III!
Blocter gets his reward from Miltons fight. Its a Blocter-specific accessory, which doesnt grant him any special move, but it DOES give the awesome Status Control effect. That means that any non-KO statuses wear off at the end of the turn, which is pretty helpful.
Because we kept the Old Scabbard from the trading quest Emotions, we get the Serpent Star as a special drop. Its a Katana, but unfortunately is a Large-sized one, which means that mitra like Rush cannot use it in dual-wielding. Pity. Its arts progression is also Strength, and not Speed, so it will work against Rushs current arts progress. No, its not Miltons instakill sword.
- Video: Unexpected Betrayal
We got em all!
The flow of Remnant power has stopped.
All right. Now we can finally enter Koenigsdorf.
Music: Unexpected Betrayal
Whats going on?
Irina uses Marions Blessing and gets control back over her bound Remnants.
The Gae Bolg is trying to free itself!
I cant control it!
Damn! I guess weve gotta force them to stop!
Oh no! Whats going to happen? Guess youll have to find out next time.
New Arts Summary
- Spring Squall II!
- Revitalize V!
- Nimble Acalas Wrath V!
learned Mighty Dragons Flight!
learned Dragons Tail!
learned Restore III!
Battlefield Video: Base 6
Boss Video: Milton the True Disciple
Video: Unexpected Betrayal
Finally we are done with the base battles. Theyre fun, but probably a lot less interesting to watch coming over the course of three-four weeks. Well be seeing some different stuff now that its all done, though.
Discussion: Is it kinda scary that Miltons dying words are basically haw, you guys still suck compared to the Conqueror?
BONUS Discussion: What the heck just happened in that final scene?
Next Time: Are you simply choosing not to see the truth?