Part 37: Bonus: Interview with MateuszBonus: Interview with Mateusz
The thread asked questions to Mateusz Skutnik, the creator of the series. Here's the complete interview.
What's the most interesting urbex-related thing you've found that you couldn't fit into Submachine?
Why use hindu and buddhist theming? Karma portals, Shiva...is it just for flavor?
If you could redo any section of any game in the series, which would it be and why?
What is the exact chain of events and circumstances behind the Submachine(s), how did everything happen, why did they happen, what are the Submachine(s), and what was actually going on throughout the games?
If you could go back and change one thing about each Submachine game, what would it be (if there are any)?
Did your vision on what was going on and what you planned to have happen change over the course of creating the games?
Is there a conventional Earth like the one that we know, or has humanity in the Submachine series been living adrift in these strange, floating worlds of the submachines forever?
Did you ever sketch official character art for some of the characters like Mur and Elizabeth?
Did the submachines exist before humans? If so, then were the submachines ever meant for a different non-human civilization?
What are some things that most people don't know about your game series or haven't noticed yet? Any plot details or design decisions would be cool to know.
Why is Murtaugh so mean? Leaving people to die doesn't seem like a very nice thing to do.
Who are the people who worshipped Murtaugh and placed him in a sarcophagus? Is Liz pissed about being buried next to him?
How can you be pissed once you're dead?
What is up with Einstein the cat?
Also what do you think the scariest detail you have put in your game is? For me, it is the part about how submachine can loop itself 'vertically'.
Now that old puzzles from previous Submachine games are being re-purposed, I'm ready to ask: For how long was it planned to have the final Submachine game reprise the series's iconic locations? How many of these puzzles were designed for Sub10 and how many were extra ideas that couldn't be fit into the previous games?
I realize this is a stupid question, but I'm still trying to figure out how you bury a lighthouse while leaving it structurally intact. The Kent Lighthouse was a regular lighthouse, wasn't it? Or is that an assumption too far?
Who were the Fourth Dynasty, and what happened to them? Their Winter Palace in the core of the Submachine had the same architect as the Kent Lighthouse, apparently outside of the Submachine -- what was that guy doing, anyway? How were people apparently naturally living in the Submachine?
How far in advance did you plan the games? I imagine at some point there must have been some serious planning done considering items from Sub1 become useful in Sub10.
Why was Mur buried in the lighthouse? This note "It's no wonder they wanted to bury this whole lighthouse with him still inside. The collapse death toll was growing exponentionally. L" makes it seem like it was done to stop him from destroying more of the Submachine with his karma portals, but that doesn't make sense to me as he was buried in it before he ever entered the Submachine (as far as I can tell). Is Liz just saying that she understands why people would want to bury him in the lighthouse even if that wasn't the direct reason, or does the Submachine's time distortion affect even the outside?
Carbon dioxide posted:
Do you have a favorite fan theory about the submachine? For instance a way to look at it you never even considered yourself?
Carbon dioxide posted:
Is the Submachine real?