The Let's Play Archive

Ultima 9

by Null Pointer

Part 38: Chapter 5, Part 3

Dungeon Deceit: Complete solution (Part 3)




Here is the next room. Off to the side is a fairly-unassuming treasure chest. Let's open it!









Fortunately, as we all know, the secret to killing any biped is to kick it in the groin really hard until it can't stand up anymore.




It's easier to ignore its cries of agony if we focus on the loot.


Now, back to the puzzle.




Clicking on the brazier in the middle of the room will cause it to emit a green orb of glowing stuff.




The orb emits a light which flashes red, green, and blue.




Pressing the button on the wall lights the torches.




The door now unlocks whenever the orb flashes green.

This puzzle makes no sense.




At the end of the hallway is a T-intersection. We go right because it is the correct way to go.




The room at the end has three buttons atop three pedestals.




The red button activates some sort of magical walkway somewhere else in the dungeon.




The cyan/aquamarine button makes another healing potion appear. I'm not good with colors.




The green button makes a skeleton appear.




Skeletons are bipedal but they have no groin-meats, so instead we have to punch its head off.




In Ultima 9, skeletons will eventually bring themselves back to life by reassembling themselves. This will happen as long as there are enough pieces nearby to make a complete skeleton. To keep this skeleton dead we need to take part of it with us. In this case, we're taking its ribcage. Ribcages are a good choice because, if we take every ribcage, the chances of a skeleton reassembling itself from several other skeletons are much slimmer.




Killing the skeleton gives us a cutlass. It's okay I suppose. I mean it's no blackrock sword but I guess it'll do.




Now we can head back to the T-intersection and go the other way.