The Let's Play Archive

Ultima 9

by Null Pointer

Part 40: Chapter 5, Part 5

Dungeon Deceit: Complete solution (Part 5)




The first direction we go is... um... this way. They took our compass too.




Yay! The Glyph! We're almost done!




Oh.




On the top of the column where the Glyph was ( ) is a button. Pressing it makes a bridge slide into place on the other side of the cavern.




Before we go running over there, though, we need to play with these buttons.




Each button moves this block with a on it. Once we're confident that we have the block in the right position, we can head for the bridge we just lowered.




The smaller statues launch fireballs at us, which we deftly sidestep.




Touching the large statue makes it fire an orb at the target. It hits dead-on because we are awesome.

Hitting the target makes a lift appear.




The lift carries us to a bluff on the far side of the chasm.




The teleporter goes to this room with a bunch of junk in it, and also a giant spider.




Killing the spider makes this Target Bow appear.




...and touching this small statue gives us a bundle of arrows.

Now we need to get out of this room.




Shooting the target makes some ledges appear.




At the top is a pressure plate. Standing on it makes this target appear on the other side of the room.




-ing the target makes this wooden bridge appear for exactly 0.5 seconds. We'll just pretend I didn't fall down the first time so I don't have to post the last three screenshots again.




We take the teleporter back, and then the lift. Just in case you don't know what those things are I posted screenshots of them.




Shooting the last target in the main area extends this bridge.




There's a valve on the other side. Opening it causes the lava level in the dungeon to drop.

This confuses me. Do you think they pump the lava out somehow, or do they let the lava out? If it's the former, what would the pump be made out of? Probably the same stuff as that rock bridge thing from earlier. If it's the latter, how do they reset the dungeon? Is it a one-time use thing? I hate it when games use magic to explain everything.