The Let's Play Archive

Ultra Despair Girls & Danganronpa 3

by TheMcD

Part 26: Update XXIV

♪ BGM: Wonderful Dead 002

Alright, so now it's time to head to Towa Tower.

So this is Towa Tower... it's amazingly huge once you see it close up.
Huge is good... it's as if I'm being looked down on... makes me all tingly...
Just as I thought... you are definitely a strange one.

However, as we approach the tower, Komaru notices these two little mascot character signs standing there.

She goes in to take a closer look, and...

...there's a picture of Jataro?

A picture that blinks!

Aw, you found me...

I put so much work into this disguise, though...

Suddenly, Monokumas!

I am such a coward... so cowardly, I have to resort to superior numbers just to beat a girl. you hate me now? If you say you hate me, I'll turn you into a splendid diorama...

As the Li'l Ultimate Art, I'll put every bit of my skill into it.

And then, a Monokuma attack!


So now we get to fight a whole bunch of Monokumas.

The enemies we have to deal with are largely normal Monokumas, with some Bombers and a Siren thrown in. Not sure what the object of the Siren is - I guess it could be used to get all the Monokumas together by using Dance and then blow them all up by killing the Bomber, but then that would mean I couldn't get a bunch of Monocoins by racking up Nice Shots, so that's what I do instead.

There's three waves in total, each with more Monokumas than the last. They don't add any enemy types, so no Guards or Junk Monokumas to worry about this time. Also, Toko would be the character to use the word "gestalt".

♪ BGM: We Can't Change The World

Eventually, we get rid of all of them.

Looks like that gross-looking brat is gone, too. He must have gotten away in all the confusion...
He better not be waiting for us inside...
Hey... Don't you think this was that white Monokuma's trap?
N-No way! Shirokuma wouldn't do that!
Either way, this is definitely dangerous. Are you *sure* you want to do this?
I mean, there's no place to go even if we turn back... And I don't know what else to do.
So if that's the case, the only thing we can do is move forward.
Hmph, a pessimistic optimist.
But... Why do you look like you don't want to do this?
Huh? Wh-What do you mean?
I mean... You don't look like you want to go to Towa Tower. Are you worried about something?
I-It's not like that... You're just...thinking too much...
I hope so...

♪ BGM: Wonderful Dead 002

You know, now that I'm done with this fight, I only now noticed that there were several electric cars around here that we could have used to kill some of those Monokumas. Man, I'm just consistently ignoring the game's gimmicks in favor of running around and sniping Monokumas in their eye with Break shots.

Now, let's check out this tower.

♪ BGM: We Can't Change The World

...That's the kind of remark that will make you a lot of enemies, fast.
Anyway, we gotta try to communicate from a high place to get above the jamming waves, right?
So let's try going all the way to the top.


♪ BGM: Welcome To Towa Tower

Well, let's go check out that elevator then.

Huh? It's not moving...
Look, a card reader. Looks like we need a specific card to activate the elevator.
I don't have a card...
Same here. If that's the case, then let's just give up and head back.
W-Wait! If we can't use the elevator, we'll just have to climb the stairs!
A-Are you serious? You want to *walk* all the way up there? How many floors are there!?
If we climb and take breaks every so often, I'm sure we'll be alright.
Jeez, I'm starting to think I liked you better when you were pessimistic all the time.

So, Towa Tower.

It's a place with giant Monokuma statues!

Also, a much more pleasant diorama than the one we've seen before. Also, there's a collectible over there!

Alright, we'll be sure to do some sightseeing while we're here. There are some neat things to look at in Towa Tower, as you might already be able to tell based on giant fish-holding Monokuma statues.

We also find another collectible over on the other side of the floor.

Hrm. Makes you think.

Also on this floor: A skill shop (with nothing new in stock) and kids hip thrusting at corpses.

Also, another collectible!

I guess it's hard to not think about work when your employer basically owns the entire city.

Now it's time to head to the next floor.

But suddenly, Monokuma thing rolling down the stairs!

It rolls down to Komaru and Toko, then suddenly starts growing limbs.

♪ BGM: Absolute Despair Girl

So, Ball Monokumas. These guys mainly spit stuff in your general direction until you shoot them.

After you shoot them, they roll to a different location, then continue spitting at you.

Spitting at you with cup noodles. Anyway, three shots to the eye and it goes down. We head up the stairs, but...

♪ BGM: DSO_Beautiful Dead

...Oh, looks like we gotta give up this time for sure.
I told you, I'm not giving up! Let's try looking for another way to get up.
Your persistence is starting to remind me of that other guy...

♪ BGM: Welcome To Towa Tower

So now we're on the second floor. The barrier we just saw is blocking us from going to the third floor. Anyway, this is more of the cool aesthetics I really like in this game. I mean, the ceiling is a fish tank!


Next, another collectible!

Well, doesn't look like things are going well for our Towa Tower employee.

Our next stop is this "trick room".

It has this setup with a wall where you see one image if you look at it from one side...

...and another one if you look at it from another side.

There's also this Escher-as-fuck room with a bunch of stairs that hurts to think about. There's a collectible though!

Despair socks. Now I've seen everything.

Our path next leads us another Monoku-Man room.

♪ Jingle: Monoku-Man Activate

This is a fairly simple one, though we'll only be introduced to the thing that makes it simple after entering the room, so let's do that.

So let me tell you a little more about Knockback. Knockback is also effective against the Ball Monokumas that appeared earlier. Ball Monokumas that're knocked back roll, and they keep rollin' until they go boom! Also! Rolling Ball Monokumas can wipe out all enemies in their path! However, life is not that easy. While the Ball Monokumas have their limbs out, Knockback won't work. Doesn't that suck? In those circumstances, I'd use Dance. If you shoot Knockback while it's dancing, they'll get blown back for sure! Try it out!

An additional complication in this puzzle is that you need to pay attention to where the Bombers are looking, since the whole thing goes to hell if they spot you.

When we get to the Ball Monokuma, we blast it with Knockback...

...and it plows through all the others.

♪ Jingle: Monoku-Man Success

Now that we've cleared that, let's take a look at what Towa sells in this shop.

Uh, Monokuma.... books? Monokuma something.

Also, paint cans. I guess they were still refurbishing this and then the whole mass murder via robot bears fucked that up.

Also, Monokuma pictures and Monokuma... candle holders, I guess.

Next, Monokuma mannequins.

And sparkles!

♪ Jingle: Hidden Kids Discovered!

And again I fucked up somewhere - I'm missing Nagisa as well. Oh well, three out of five ain't bad.

In the next room, we're accosted by a Bomber that is blocked by Guards.

However, it's not much of a problem.

In this room, we also find a collectible!

More backstory about Towa.

This place also has a display of sumo Monokumas (hopefully not a new enemy type)...

...and astronauts.

Moving on through the back leads us to this area, which has some presents for us!


Taking the green present just leads to more Monokumas.

♪ Jingle: Skill GET!

But the red presents have some Monocoins and a new skill!

And it's another skill relating to that thing I haven't shown yet. Awesome.

In the next area, we have another UFO telling us to go one way, so we go the other way. Let's check out the staff rooms to the left.

We have a collectible!

This one is Sayaka's motive hostage.

Also, we get a corpse lineup with Monokuma kids jumping around in front of it.

The other room has Monokuma kids running around a corpse pile...

...and a collectible!

♪ BGM: DSO_Beautiful Dead

I remember you said earlier that you can see ghosts. Or things that can't be seen?
Well, it's not really about seeing, it's more like... I just *know*. Like, I'm feeling a pretty bad aura in this place, so I know ghosts must be around.
...But you can't see them. What makes you think you're sensing ghosts? In the end, you're just making an assumption, right?
No, there was a time when, just once... I was able to actually see a ghost!
It was in 3rd grade. I heard a strange sound in the night, so I woke up. I turned my head, and then BAM! My teacher from cram school was at my bedside! That's when I knew.
It was the living spirit of my old teacher.
What makes you think it was a living spirit and not just a burglar who looked like him?
No, this spirit knew my name. He kept whispering, Komaru... Komaru... And when he noticed I was awake, he apologized to me and asked me not to tell anyone what I saw.
My real teacher would obviously never do something like that, so it must have been his ghost!
...And did you um...ever see that teacher again?
Well that's the thing! When I went back to school, I found out he mysteriously quit! Spooky, right?
The teacher's feelings must have become a living spirit to say goodbye to me before he quit!
...Yeah, I think he was probably just a trespassing sex offender. Some teacher who gets off watching grade schoolers sleep.
No way, Toko. You shouldn't even joke about that.
Your kind of genuine stupidity is even more rare than actual ghosts.

Komaru leads an interesting life.

♪ BGM: Welcome To Towa Tower

Next, we get to walk over this narrow path while being accosted by two Guards and a Bomber, which isn't too much of a problem after some Knockback.

This Monokuma that sneaks up behind you will very probably get a shot in on anybody playing this game, though.

More collectibles!

Looks like a pretty simple ruleset.

Moving on, we are accosted by a Monokuma kid.

♪ BGM: Riddle Land

A challenge!

The Monokuma kid then bails...

...and locks the door!

And the one behind us is locked too!

Argh, jeez! So once *again* we have to play along with these little brats!

So there's a ton of sparkly things around here, and we need to find the right one. Toko suggests some Detect, so let's use that.

And with it, we find this on the wall. The key is through three lifesavers.

Well, it just so happens that we can line something up so that we look through three lifesavers, and it just so happens to point at one shiny thing.

So we grab it...

...and it works! Sadly, there are no kids nearby, so Komaru can't rub it in now.

We do however get a new collectible.

♪ BGM: Welcome To Towa Tower

Anyway, next time, we'll keep heading up to the stairs, and meet a new friend.