The Let's Play Archive


by ProfessorProf

Part 10: Snowdin Town

Welcome to Snowdin Town!

First stop: The shop.

BGM: Shop

Every shop carries four items. First one here is another Tough Glove - it says +0 AT because it's identical to the weapon I already have.

Definitely picking this up, since I forgot the Faded Ribbon in the Ruins.

Not gonna get one, but this is an interesting item - a Bisicle is a healing item that restores 11 HP - and eating it turns it into a Unisicle which can be eaten again for another 11 HP.

I'll be getting a cinnamon bun, though. I'm already on record as liking cinnamon.

While I'm here, I can get some of this outdated junk out of my inventory!

I don't know how it works where you come from... but...
If I started spending money on old branches and used bandages, I'd be out of business in a jiffy!

That's shockingly sensible for an RPG shopkeeper.

I'll learn a little more about her, instead! I start by saying hello.

Where did you come from? The capital?
You don't look like a tourist. Are you here by yourself?

You want to know what to do here in Snowdin?
Grillby's has food, and the library has information...
If you're tired, you can take a nap at the inn.
It's right next door - my sister runs it.
And if you're bored, you can sit outside and watch those wacky skeletons do their thing.
There's two of 'em... Brothers, I think. They just showed up one day and... asserted themselves.
The town has gotten a lot more interesting since then.

Think back to your history class...
A long time ago, monsters lived in the Ruins back there in the forest.
Long story short, we all decided to leave the ruins and head for the end of the caverns.
Along the way, some fuzzy folk decided they liked the cold and set up camp in Snowdin.
Oh, and don't think about trying to explore the Ruins...
The door's been locked for ages. So unless you're a ghost or can burrow under the door, forget about it.

Life is the same as usual.
A little claustrophobic...
But... we all know deep down that freedom is coming, don't we?
As long as we got that hope, we can grit our teeth and face the same struggles, day after day...
That's life, ain't it?

Bye now! Come again sometime!

BGM: Snowdin Town

I didn't look at this back when I got it.

New items:

I equip the bandanna.

I stick some of my old gear in the box for space, since I can't sell it.

After that, I decide to visit the inn next door.

...What's maximum HP?

Here's your room key. Make sure to bundle up!

Video: Good night?

Which is incredible, because you were only up there for about two minutes...
Here's your money back. You can pay me if you're going to stay overnight.

Thanks to my 2-minute rest, I am now up to 30 out of 20 HP. Handy!

I continue exploring to the east.

(Try the undersnow tunnels!)
(They're efficiently laid out.)

Something about her disturbs me.

Not everyone, but some people have extra dialogue if you talk to them twice. In most cases, I'll just be folding it into the rest of their dialogue.

Bun-buns are so adorable... Tee hee!

So we started giving that monster presents to make it feel better.
Now it's a tradition to put presents underneath a decorated tree.
Guess it was a good thing those teens tormented that monster...?

(Some of the presents are addressed from "Santa" to various locals.)

I can tell 'cause you're wearing a striped shirt.

But if there's ever a problem, a skeleton will tell a fish lady about it.
Thaaaaat's politics!

BGM: sans.

Grillby's. There are some familiar dogs around here.

Help! I want new drinks an' h-h-h-hot guys!!!!
I guess the bartender's kind of h-h-h-hot...

(I wish those skeletons would throw us a bone.
(We love bones.)

Because that big guy WILL jump into your lap and give you lots of love and attention.

It does things like "spoil".
And when you eat it, it passes all the way through your whole body.
I'd love to try it sometime.
And I've heard they have things called bathrooms.

It makes a statement like... "Attach a leash to me and take me for a walk please."

Greater Dog just makes this face if you talk to it.

(It appears to be losing.)

Someone told me that there are plenty of fish in the sea...
Well, I'm taking that seriously.
I'm literally going to make out with a fish.
I guess I could ask out Undyne, but I think she likes someone already.

She's rude, loud, and beats up everybody who gets in her way...
It's no wonder all the kids want to be like her when they grow up!
I want to be like Undyne when I grow up, too! Hoo hoo hoo!

Grillbz said that he'd offer you a glass of water, but he doesn't touch the stuff.

Hmm... I don't want to see the erasure of our local culture.
But I definitely want to see some city slickers slip onto their butts!
Yeah, bring 'em on!

That about wraps up Grillby's for now.

BGM: Snowdin Town

Dreariness. Crowding. Lack of sunlight.
I would join them, but I'm just not very funny.
At least I'm not making puns.

We can't do anything, so why be morose about it?
Smile smile.

I break off from the main avenue to explore a bit to the north.

It's a family of slimes. I knock on the door.

I knock again.

I made someone's day a little better.

To the east, I find a werewolf throwing ice into the river.

For... some reason.

To the north, all I see is some water. A strange phone call can trigger here, but it didn't happen for me.

I think I'll call Toriel.

Back south, I continue on to visit the Library.

Wait, no. This is a Librarby.

Four monsters, six bookshelves.

There's so little to report that we just fill it with comics and games.

When I was younger, my teachers gave me word searches when they ran out of assignments.
I thought they were a waste of time.
But look at me now...
I'm the number-one word-search creator in the entire underground!

You're someone that has trouble doing crosswords, aren't you?

Monster funerals, technically speaking, are cool as heck.
When monsters get old and kick the bucket, they turn into dust.
At funerals, we take that dust and spread it on that person's favorite thing.
Then their essence will live on in that thing...
Uhhh, am I at the page minimum yet? I'm kinda sick of writing this.

Humans, with their physical forms, are far stronger than us.
But they will never know the joy of expressing themselves through magic.
They'll never get a bullet-pattern birthday card...

(A person comes in and picks up the book...)
(They start reading it...!)

Oh, sorry. I'm still writing that one.

If a monster doesn't want to fight, its defenses will weaken.
And the crueller the intentions of our enemies, the more their attacks will hurt us.
Therefore, if a being with a powerful SOUL struck with the desire to kill...
Um, let's end the chapter there...

Fearing the humans no longer, we moved out of our old city, HOME.
We braved harsh cold, damp swampland, and searing heat...
Until we reached what we now call our capital.
Again, our King is really bad at names...?

But the absolute nature of "SOUL" is unknown.
After all, humans have proven their SOULs don't need these things to exist.

That's enough reading. I leave, and continue east.

(It's empty.)

This must be where those skeletons live.

There's a shack next to it.

There's another door out back of the house. I can't get in through either.

Next, I'll see what's beyond this town.

If patterns hold, I suspect a skeleton will be involved.