The Let's Play Archive

Valkyria Chronicles 2

by The Flying Twybil

Part 2: Get Schooled

Update 2: Get Schooled

Last time on Military School Musical we were introduced to Avan Hardins, our protagonist and a brave but foolhardy kid. His brother’s death was classified by the military, so he decided to join the military to get the answers the hard way. Now the plot stops becoming so serious!
But first, an intermission from the Gallia History Channel:


Music: Desert Battle


Narrator: Still reeling from the recent invasion, Gallia now faces new troubles from within.



*I’ll briefly cover who the Darcsen are after this. Just know for know they’re discriminated against.

Headlines Flash Onto the Screen:
Cordelia Makes Surprise Confession
Citzens Support Cordelia
Cordelia Not Valkyrur

*I’ll cover Valkyrur as well, don’t worry.



Narrator: United by their hatred of the Darcsens, a group of nobles forms the Gallian Revolutionary Army.






It does a big flourish with the music here. I suppose this should've been the end of the last update.

So, small lore lesson:
Darcsens:
The Darcsen are an ethnic group that are often treated badly by others because it is believed that they invaded and nearly destroyed the continent of Europa in ancient history (they didn’t). Even thousands of years later, many people still carry this prejudice and believe Darcsens bring with them nothing but destruction and bad luck.
The Darcsen, for their own part, refuse to retaliate to any sort of attack on them because they believe that returning violence for violence will tarnish their pride as a people and will confirm the notion that they are a violent race. - A good enough explanation taken from the IGN wiki.
Valkyrur:
Basically, this was an ancient race with what amounts to be magical technology made from ragnite, and they primarily used it in the form of giant fuck-off lances that shoot lasers. Their race exists in small, hidden quantities to this day, and there were two notable ones in the last game. They’re anime as hell, and this is an anime game, so what did you expect?
They also left behind a crap ton of propaganda that inspired the belief for hating Darcsens.




Music: Royal Military Academy


: Your school—the Lanseal Royal Military Academy!

His soundbite for his laugh plays here. I've already actually linked to a clip of his laugh, but I'll do it again, just so those only reading the updates get a chance: https://lpix.org/3567462/Avan_Laugh.mp3


: My butt’s still numb from the train ride.



Soundbite: “Hm…”

: It’s pretty cool to see it for myself after hearing all about it from you.
: Leon…


Soundbite: “I’ll do it!”


I captured this mid blinking frame so he looks incredibly smug.



Narrator: Lanseal Royal Military Academy:

Curse you, Brixy- not more of your History Channel advertisements!




Some dudes shoot guns with surprisingly low recoil. It’s also not even using a sound effect moderately close to the same gun; for shame Sega, for shame.


A tank drives over whatever this is while a bunch of people stand stock still. They all seem to be lancers (a unit we havent seen yet) or scouts, judging by the symbols on their backs.



--

Music: Winter in Lanseal

Hey, recognize this place from the title screen? Well, this is where we're going to be for a long while.


The entire school is modeled on this screen, though it won’t let me scroll around and give you folks the tour yet.
Double exclamation marks are an indication it’s a story event we have to see in order to progress the game.

--


: But what kind of school requires you to wear a uniform to be on campus?

Lots of them, actually.


: National security and blah blah blah, outsiders arrested on sight. Brutal!

Avan, if you knew this, why did you even question the school not telling you about your brother’s death? They’re obviously paranoid as all get out!

Anyways, I personally think this pose makes him look more like his brother.


: Well, that’s the military for you. At least I got this loaner for the exams.

I wonder if the military is this way now because they got shown up so badly in the first game by the militia. They were honestly pretty useless, and pretty much treated you like cannon fodder from what I remember.*

Edit: I have just been reminded that the military was mostly wiped out, and the militia often took the stupidly hard missions anyways. Still, they ended up doing better than the army in the end.



This sprite. That face. It won’t be the last you see of it.

: I think this calls for a dip into the Leon Files.

Ah, here we go. One of Avan’s center pieces of his character…


: “Your greatest adversary lies within. Wage war with the weakness in yourself.”


So, Avan carries this journal around with him that’s filled to the brim with Leon’s quotes that he refers to often. I think this might be another of the reasons people don’t like Avan, but it's not that great of an annoyance. It reminds me a bit of the Dwarven sayings from Tales of Symphonia, but instead of comedy, it's just for re-iterating Leon being “the bestest, bro” more than anything else.

Not to say I don’t get it. I’m a younger child, and I understand the feeling of looking up to an older sibling.

: All right, Leon. I’m gonna go do this! Wish me luck!

--


Avan still has some really good expressions. I know I’ve made that face before at a test.

It’s also a worthy bit of visual characterization that Avan never buttons his jacket even though most of everyone else we’ll see does. Also that one guy with the crossed arms never changes position at any point.



A girl walks up and Avan starts scratching his head. Because anime, the skirt is very short, because they always are on schoolgirl uniforms in these games. I don’t like short skirts, so I don’t really get it.

It’s also the middle of January in northern Europa. Her legs have to be freezing off.



She leans over and speaks to him. The camera angle is unfortunate. There are more unfortunate angles, however.


It pans upwards, because of course it does. Leaving out the skirt shot.


She does this little bow thing, probably because her hands are full.


I doubt he's actually looking there since his head actually never moves from here to the next frame. This is probably another unfortunate angle.

I stopped on this frame in particular because it looked odd enough to and these cutscenes use a lot of in-between frame fading, so there’s a lot of blur when viewing it frame by frame.

I also like how this makes it look like he hasn’t closed his mouth since he started talking.




Here is Cosette. If you couldn’t guess from her prevalence in this cutscene, she’s story relevant. She was also, y'know, on the cover.

Also, where is the tip on that pen!?




*Someone coughs in their direction.*



His glasses reflect over with light. I’m sure you’ve caught wind of his personality already.

Music: Everyday Life of the Class


Soundbite: “Honestly…”

Wait, test? I thought they were studying. Anyways, this guy is a Darcsen. All their hair colors are like this dude’s.




: What’s your problem, man? You don’t have to be all rude about it!


: Supportive? Look, I came here because I was scouted.
Soundbite: “Hmph!”

: Thanks, but I don’t need support from some starry-eyed applicant.


*Avan slams his desk and the screen shakes*

: Ngh!
: Nnnnnngh!

Cosette, you okay?

: C-Cosette? Are you okay? Hey, what’s wrong?!
This is Avan's best portrait in my opinion.


*Cosette shakes, moving up and down slightly.*



Yep, this is Cosette’s main personality bit. She’s not that bad as a character, though. She just wants everyone to be friends, really.

: Wha--? How did that seem like a good idea to you?!


Here is this dude’s best portrait. I’m withholding his name until the game tells us.

Also, yes, but what a glorious train wreck this will be.




*Avan’s portrait shoves the other dude’s over.*
: Hey! She was only doing it because of your jerk comment!


*He shoves back.*

Oh, dear. Cosette, this screenshot catching you mid-blink doesn’t do you much good.
: I don’t recall asking her to asphyxiate. Though it’s sounding more appealing-

Whoa, dude, fucking harsh.
He, uh, gets somewhat better later. But, damn, I forgot how much of a jerk he was this early on.



Wait, I thought it already started? Whatever, random teacher lady.

: Hmph.



At least Cosette is nice. This back and forth fighting will be a common reoccurence, by the way.

*They get back to their seats.*


…Yeah, these two random dudes can be heard across the room. Quite a good many people suck in this game. This mostly serves to show that even here, some people are still prejudiced against Darcsens.


…But I suppose you can see why he acts like he does. Even if he is jerk for a while, I feel sorry for him.

(Regardless, that one comment was still uncalled for, dude.)



Most of the time when this teacher lady shows up, her soundbite of “Hey!” goes with it.


*The school bell can be heard. It’s a low melody coming from large bells in a tower across campus*



: Bleagh. I managed to get to all the questions, but I was mostly guessing.

I’ve had tests like that. Especially when they don’t give you enough time to think.


Soundbite: “Ngh!” or something like that. Kinda sounds more like “Nyugh!”

--
Music: Royal Military Academy



We’re back here after a tutorial on how to save. Yep, we’re still in the tutorial!

--



I’m pretty sure this guy was in VC1, but they just called him Drill Instructor. He actually has a name in this game, though.

: You will now form teams of three and participate in simulated combat.

Teams of three, huh? I wonder where they’re going with this…

: Answer when called. Cosette Coalhearth!


: Next is… Zeri!


Yep, his name is Zeri. One of the sad things about Darcsens is that they’re typically stripped of last names as well. This isn’t always the case, but it applies for most of the time. Girls also tend to have names beginning with M while guys tend to begin with Z. Again, not 100% from what I know, but its still a common thing.

: Last up… Avan Hardins!


Wow, all three of us? Who could’ve guessed this would happen!? It’s not like it was telegraphed or anything!

: You are Team A!

Wait, we’re the A-Team? Now that’s a surprise!


: Hey, we’re on the same team, Avan! Let’s give it or best shot!
: You bet! All set to go, Zeri?
: Just my luck I get the two of you dumped on me.

Technically a valid sentence, I think, but it’s a bit odd.

: Excuse me?! You care to repeat that, tough guy?
: H-hey, guys, stop it! We should focus on the test now!



Are these the same bullets the Rebels use? Because this is basically how their bullets work.

“We’re using BB guns folks, but they might still be lethal.”

…This also isn’t really reassuring.


: Don’t go dropping your guard just because this is a simulation.
: As if! I’ve got plans, and none of ‘em involve dying here.
: Hoo… I’m all nervous. I hope this goes well.


See, I told you that you’d be seeing the book pretty often.


I have to seriously wonder if they did write all of these, or if they only stole them from a motivational book. There’s quite a few.

: We’re going to win this! In a landslide! For sure!

Yes, it’s spaced out just like that.

: All right, let’s go you two! Move out!
: Okay!




--
Music: Briefing



Finally! These cutscenes seem so much longer when you do them in text form.
Anyways, here’s some actual combat to end today with. We’ll see more than three turns this time, and I doubt I’ll need to explain as much last as last time.

All we’ve gotta do is get someone to capture the enemy base camp this time around, unlike last time which was an elimination mission. We’ll see more base camp missions, and unfortunately for the game, they’re much easier to cheese.
I’ll be playing this one somewhat sensibly though.


If you look to the squad list, you’ll see that Zeri and Cosette have a different symbol than Avan, since they’re not scouts like we are. Zeri is a shocktrooper, and Cosette is an engineer. I’ll show you what that means when we get into the actual fight.

I’ll deploy with what we have, since changing our units around right now makes no real difference (we can't even do that, actually.).



Music: Practice Battle


I sure hope so, because otherwise I’ve wasted my time making portraits for all these characters we’ll never meet.


Jeez, dude. We’re not going to kill each other out here. It’s just another tutorial, but this time includes one of the more significant changes from VC1.

Tutorial: Camps-
Both sides have base camps marked by flags with stars on the map screen, and a long banner in the action mode. If your camp is captured, you lose immediately.
Reinforcements can be spawned at any camp you own, and units standing within their range gain an HP regen bonus and a Defense bonus. You can also recall any unit for free instead of having to pay 1 CP to do so.
Enemy bases with the swirl icon next to them connect to a camp in a different area and let you deploy there.*

I added a lot to that tutorial, but those are all crucial details it’ll either tell us in installments, or never inform us of that I found out on my own. That last note is the new part worth keeping in mind.

It’ll be a bit easier to understand in practice, but learning how to abuse the camp mechanics is how you breeze through a majority of the game. I’ll show some of it off in a bonus update that goes up with this update, but for now I'll play this like you'd be expected to.


Ugh, still 3 CP? I’m used to the near lategame where I have 10. Ah, well, let’s take a look at our stats first. We’re still missing a crucial mechanic that won’t appear until the end of this update, and we won’t even see it in action until the next update, but it’s worth looking now.


Ignore the fact that it says turn 2 in the corner. I pulled this from later in the recording.

Zeri here has 40 less HP than Avan, 5 less shooting ability, and 100 less AP. Sounds pretty bad, right? (Well, ignoring the fact that Avan has nearly double HP from what he should have.
If you asked me while I was playing VC1, I would’ve said that shocktroopers weren't that great as I didn’t find them to be much use there. In this game, they're a lot better.

Shocktroopers differ from scouts in that they carry 3 grenades, and a sub-machine gun that sprays 20 bullets instead of 10. Early game, they hit like trains provided you’re not standing, and they provide amazing cover fire.
Zeri is a bit beefier than some shocktroopers, but shocktroopers also have a high natural defense against bullets so it doesn’t really matter much in the end.


Compared to Avan, Cosette has nearly half the HP that Avan does, but 4 more evade. Her gear is a bit different though, since she’s an Engineer.

Engineers now carry pistols instead of the same rifles as the scouts like they did in VC1. Pistols are less accurate than rifles, but deal a chunk more damage and have one extra shot. Ragnaid is field medicine stored in these little light bulb like thingies, and allows us to heal units. Engineers can also do it from a good distance away as well. (Missing is the Spanner, which only appears once a tank is present.) As a weird twist of fate however, Engineers no longer have the ability to repair sandbags or disarm mines. That was given to a different class we’ll see later. They can restock the ammo of anyone they touch though.

Cosette is an alright Engineer, but later in the game she becomes really difficult to make use of for reasons I can't talk about yet.


Here’s Avan’s stats from the first mission for reference- they haven’t changed at all regardless.
Now that you’ve seen that, let’s get going!



: “Watch and learn.”


Hm, you can see the waypoint flag in the distance. Zeri won’t be able to make it there in one round by himself, so let’s take out that guy behind those sandbags.

Tutorial- Grenades
Grenades and other explosives knock down sandbags. They’ll also launch people out of cover as well. However, their ammo is always limited, so be careful!


Grenades have a different aiming guide that shows the arc of the grenade. Unfortunately, nobody in this game throws impressively far, but then again, the grenade explosion is surprisingly short ranged.

: “You’re through!”




Well, it didn’t take ‘em down, (he survived with 6 HP) but whatever, he was a shocktrooper and therefore beefier. I usually adjust my grenade throws a little bit inwards so that the enemies go flying away like you see here.
Also, how is using grenades against each other in practice supposed to be safe even in the slightest?

Anyways, let’s head for this sandbag with the last of our AP.


As you can tell from Zeri’s health, eating interception fire from both a scout and a shocktrooper at the same time can do a bit of a number on ya. Yet, it’s still so low it’s not that threatening for the time being.

Tutorial: Capturing-
If there are no enemy units in a camp, you can capture it. Enemies can capture it back if you're not defending it, though.


That’s all you really need to know about it. Let’s get Avan moved up now.
: “Moving out!”



I ate some bullets on the way there, and you can see how much a shocktrooper can do on their own. It still really isn’t that much, though.



This was just rude, but I did it anyways.

Legitimately, there is a reason to aim for the crotch or the foot in this game, and that’s if you have a weak enemy that you really don’t want dodging your attack. When someone’s evade procs they drop prone and usually make you whiff your whole attack, but if you run point-blank and aim low, you’ll still hit them while they’re laying down…You’ll see what I mean when it happens in the future.


I then run all the way to those sandbags in front of the flag and crouch on the other side. For some reason, this enemy scout isn’t doing that.


Lastly, let’s send Cosette in to deal with him.

: “I got it covered!”



Since engineers have the same AP as scouts, she’s easily able to reach the flag. It’s also worth noting that engineer models are some of the most distinct given all the extra pouches and stuff.

Cosette eats a few bullets, but they don’t really hurt as bad as the shocktrooper would've. I’m also trying to vault over the bags here, but I left Avan in the way, and I can’t vault past this enemy. I’m a goof sometimes.


There’s nothing special about the animation on the engineer guns, so I didn’t bother with a gif. I would like to note that this is the first shot on this guy, nearly point blank,and I whiff into his shoulder. Pistols have hilarously bad accuracy.

Poor sap eats the next one right to the face though.


: “S-sorry…!”

The delivery on this line is actually really great, despite just being one word. She really sounds like she’s wincing in reaction to seeing them go down.
Kinda sad in a way, but also kinda hilarious in the “oh, that’s gotta hurt” it implies.

With basically no AP left, I manage to vault the sandbags and just barely enter capture range on the flag. Cosette is standing at nearly at the edge of its capture range.


Easy.


The enemy gets their turn, but makes literally no action. The difficulty of the AI right now is incredibly low. As designated on the bottom, the rest of the enemies are all in area 2. I mentioned it in the first post, but the maps in this game are divided into different areas due to space requirements. It ends up having some fun uses though.



Tutorial: Transferring Maps-
I won’t put any of this in bold considering it’s mostly my words anyhow. At any of our camps we can recall one of our units from the field using the “Standby” command without any CP cost. Away from a camp, it costs one CP to do so. Standing next to a flag also lets you input the command to standby immediately.

The unit is then put in our reserves, which we can deploy from at any of the camps we own. Camps like the one we just took correspond to a camp in another map, giving us control of both and providing a method to change maps. Units put in standby also get an ammo refill, which is nice.


I’ve mentioned this already, but from the map screen you can use the “triangle” button to open up commands, and standby away from a flag. Since Cosette here is already within the range of the camp, I can put her on Standby for free. Let’s do that.


Welp, we deleted her. Sorry Cosette.



No, but really, if you look at the bottom of the screen you’ll see where we have one unit in our reserves now. Also note the Unit Max and Area Max. Unit Max is how many units we can have on the field overall, and area max is how many we can have in one area at a maximum.

It’s a balancing limitation, but the enemy never really seems bothered by it and it never really goes higher than Unit Max 6 and Area Max 5 which is incredibly annoying on large maps.


Since Avan isn’t in the area range, (he’s just inches away), it’ll cost me 1 CP to put him on standby.


I actually opt to move Zeri up to the flag and put him on standby as instead.


This game loves its onomatopoeia effects.


Bringing Avan over would almost entirely waste our turn and I think I can manage with just these two for now.


I opt to send Zeri even though his AP is reduced from already taking action this turn.

Tutorial: Downed Units-
If your units hit 0 HP, they’ll go down. Run up to them with another teammate to automatically withdraw the fallen unit. After 2 turns, they’ll be ready for action again.
If your unit is captured by the enemy or lies unconscious too long in bad weather conditions, they’ll have to be hospitalized.

We’ll avoid fallen units, but it’s going to happen at some point. For now, let’s keep downing these enemies to pass our entrance exam.


I move Zeri on forward. There’s a lot of sandbags here, which means I might have to drop a grenade or two. To go easy on us though, none of them seem to be crouching thus far.

Tutorial: Engineers-
I already told you about these.



: “Enemy sighted!”

You see that line off to the side? The enemy team was hiding a scout behind that first storage crate.


Zeri ran out of AP, so I can’t really go any further. Shooting this guy would be a bit of a waste, though. Range and damage falloff is really killer on shocktroopers as you can see by the 75 shots required to kill.


This dude is much closer, however…



Yeah, he didn’t stand much of chance.
: “Enemy silent!”


Let’s bring out Cosette now. She should be able to handle that scout giving us that mean look.



As she passes by Zeri, that little box icon floats up from him making a charging noise. It means we restocked his ammo, and since he didn’t use any grenades after coming to this area, that doesn’t mean anything. Woo!


The power difference on pistols is more noticeable later on, but we’ve got an extra shot to take this guy out than if we were using a scout rifle.


She then proceeds to land the first two shots for 25 damage a piece, and whiffs the last four off the left.


This scout then gets to do something we haven’t let any enemies do yet: counterattack. He lands 4 out of 5 shots on Cosette and brings her down to 116 HP. Ouch.


I move her over here and end my turn. That didn’t go as planned.



The enemy takes an action this time around, but seems to be moving a unit to the north around. Because we can’t see them, they just show up as *shuffle*s for their steps.


Oh, it’s a scout.


…A scout who promptly shoved off somewhere else though my units are acting as if they can still see him. Huh. Normally, if an enemy unit is moving in sight, it’ll cut to the POV of the nearest unit with line of sight to it like this.


He ends his move and the camera focuses on the scout, giving away his position. Yay for bugs!
This is one of the few bugs I know of in this game, and it’s only ever beneficial to you. It just seems to happen on a few maps where line of sight is questionable.


That question mark represents where we last saw him, even though the camera kept tracking. Anyways, the visible scout took his turn now.


: A-ah!

He lands one shot that hits her in the noggin, hits one on the shoulder, and whiffs the rest. Luckily for us, being crouched prevents headshot damage, so she only took four HP for that.


: “Hah!”

We get counterattacks too, by the way.


It doesn’t end well for the dude.
Him going down sends our morale value up to 4. I’ll be honest, I don’t really remember what morale even does, aside from maybe increasing the chance to trigger potentials, that mechanic we haven’t seen yet. I usually never have it fall lower than 4, and it usually stays max when I play thanks to camp capturing shenanigans.



Let’s get this done with. The update’s taking long enough as is. Zeri, you're up.



: “I see you there!”


I go to point blank the guy, only to find another scout hiding back here. Huh. You know what, I think I’ll try something out…


If you hit the “triangle” button while aiming, it switches shoulders while adjusting your aim a bit. The game doesn’t recognize me as being able to hit this, but I’m aiming using the models, not the reticule…


When you hit someone without a reticule on them, it shows a healthbar instead. The healthbar is a bit slow to update though, so this guy goes down with it showing half his health left.


That’s what I wanted!


Two for one!

Oh yeah! Getting twofers is pretty hard to set up, and it really only happens often with one of the promotion classes designed for hitting in arcs. The enemies in this game hate to bunch up so that you can’t wipe them easily with mortar fire or grenades, making this exact scenario rare in my experience.


Low on AP, Zeri only gets to move a bit forward to end this action. He’s already done more than enough this round.


...But he’s not done yet. That shocktrooper is within the flag’s range, meaning I won’t be able to capture it unless he’s gone. He’s crouched and he has a defense boost, so Cosette won’t be able to really outmatch him with her damage output.



I ended up a bit too close, so I blasted him from the other side of the sandbags. It’s not that great of a move, considering I could’ve just knocked him out of the camp’s range and captured it right from underneath his feet. I’ll show that off later since I did this for the sake of example.


Y’know, these guys are fellow students. Perhaps I shouldn’t be dropping grenades at their feet.

…Nah. If the school allows it, it’s all fine, right?


Yep, he’s still in range, so I can’t capture it from him. Ah, well, I’ve still got another CP point thanks to the double KO earlier.


Let’s send in Cosette to finish this off. (Avan is fine where he is, doing nothing, don’t worry about him.)
: “Here I go…!”




Yeah, why not? I won’t get to do this often in the late game.


: “Enemy down!”


Cap that flag!


Avan, you shot one dude in the crotch. That’s all.
(To be fair, that’s all I made him do because it would’ve wasted CP trying to bring him here.)

Music: Reward


Damn it.

...I mean, yay, we passed!

But still, damn. Didn’t even ace the entrance exam, easy as it was. You only have 2 turns for A rank on this mission, which is kinda harsh for new players as even wasting a bit of time is impossible.

Welp, that’ll be a bonus update to look forward to in the very near future.

--

Music: Days With Classmates


: I have all of you three of you on Team A as having passed the written exam.

Wait, already? How short was it? I mean, I figure there’s a lot of applicants and this battle didn’t take that long, so that must’ve been some quick grading!

: Guess that means you’re in.


: It’s because you guys helped push me along.

I haven’t noted it, but I know one showed up in a screen cap earlier in the update, but occasionally you’ll have little anime emotion signs pop up. Cosette’s got a sparkle effect when she says this.

: No worries. Heh, the field examm was the only part I wasn’t worried about.

Which is fair, you’ve had actual combat experience back in Mellvere.


: What aptitude are they screening?
: Eh, guess we’ll find out soon enough.

*The three head off*




Hey, this line is actually fully voiced by her. Normally it’s just soundbites for “Hey!” and “Quiet!”


: What does this thing tell you? I don’t get it.

Using ragnite to test aptitude screenings? Huh. Apparently the stuff must really be a miracle material or something. Who knows, this might come up again later.



*Time passes*

Music: Everyday Life of the Class

: I did it, Avan! I got placed as an engineer!
: Is that what you wanted?


I’d like to note that she’s apparently so excited to be an engineer that she didn’t even change out of the engineer’s field uniform from earlier.


He kinda comes off as a bit condescending in his voice acting, but judging by the expression I think he’s just a bit more intimidated than anything.

: What did you get, Zeri?
: I placed as a shocktrooper. And you?

He sounds so exhausted and fed up here in his voice acting. I don’t actually know if he was aiming for anything else though.

: I’m not really sure. They told me I could be any unit class I wanted.

How about that for plot contrivances! Yeah!
As I hinted in the opening post, this is actually a mechanical choice. We can have Avan be any of the 5 classes: Scout, Shocktrooper, Lancer, Engineer, or Armor Tech. I won’t poll that choice yet until we’ve seen all the units in action.

: Oh, does that mean you have an aptitude for all of them? That’s amazing!


You know what Zeri? That was actually a pretty good burn right there. Do that more often than telling people to asphyxiate.

: You jerk! You gonna be like this all the time?

For a while, yeah. Can’t remember how long it’s gonna be, though.

: Don’t you two start again! We all just made it in. Let’s try to get along.

Cosette’s going to be breaking these two up for a while, have I told you that already?

: Yeah. I guess you’re right. We’re in this together now, guys.


This little voice line is so happy that it’s kinda hard to not , even for a overly serious, hard-hearted person like me.

: I came here with a purpose.
: And I’ll tell you now, it isn’t to pal around with clowns like you.

Why do you have to be such a jerk this early on, man?
: I’m going to the headmaster’s office now for my class placement.
*Zeri walks off.*


: Um…I kind of doubt it’s because of his glasses.

There’s a bit of sass in this remark that’s hard to explain, but it’s actually kinda funny. Cosette’s better than I remember, actually.
: Ooh, but I should head off now, too. I’ll see you later, Avan.

*She moves on as well.*

: All right. Next stop, the headmaster’s office.



Oh, wait, that’s why we were here. Hard to remember after all the we’ve been through.

I’d forgotten how much dialogue this game has. At the point where I was at, I was getting about maybe one cutscene per mission while I was farming for commendations.




--

Next Update: Even more , and only in our military strategy game.
…But don’t worry, we’ll get to meet our class next time. And you’ll get to vote for stuff!
(Bonus update up in a couple of hours, with improved graphics!)

Extras:



Zeri has a frame on his anime glasses shine where it ends up like this.
Must be why he thinks he’s too cool for this bunch of clowns.