Part 79: Mission #75: TCS Concordia, Enigma systemMission #75: TCS Concordia, Enigma system
Previously on Wing Commander: We had a chance to escort TCS William Tell on a strike against an enemy destroyer. Also, fun with dumb-fires.
Wait, what! When did this happen!
Well, how old is this cat anyway?
And after we've sobered up, it's time for a...
What the! WHAT. IS. GOING. ON. HERE! (The traitor, maybe?)
After we double-jump, the Concordia will power down for repairs. All wings will launch after we jump in-system. Because these missions are so vital to our survival, I will be flying as well. Maverick and I will be Alpha Wing.
This makes little sense considering that Maverick has been out of action for years.
Again, the task is pretty clear, we need to clear both ends of a jump point. That of course means Broadsword, our only jump-capable ship. Let's see how we do.
Notice how I have not even mentioned that Kamekh that we destroyed. Well, honestly, it's almost an afterthought in this mission.
More generally, these couple of Broadsword missions with Angel are a major irritant due to the fact that they keep putting you against fast enemies in order to artificially rise the difficulty level. The next mission, as you will see, is especially problematic and is probably one of the most annoying ones in the entire game. Somebody was really having a laugh when they were designing it. But let's not get ahead of ourselves.
Current kill total: 75 missions/652 kills
Next time on Wing Commander
How I learned to stop worrying and hate the Broadsword!