Part 3: Fire 101Another update! This time one that wasn't in the sandcastle post!
We find the mayor deep inside the mines, only to see he has made a discovery of a mysterious shrine. What does this shrine hold? Is it something that will try and murder us? Also Chester makes an appearance to try and shit on everyone's parade, but I'll be complaining about him being an asshole in a future update.
Notes on stuff I forgot to mention:
- The charged fire magic has a much larger hitbox, as you can tell. It will hit multiple times on slow and stationary enemies which makes that pretty much the only realy reason for using it.
- Ellefalle, being a stationary enemy, is a great target for the charged fireball. It will hit on target multiple times in one shot, and occasionally goes through her wings when she blocks. This is pretty much why I recommend not missing the first Ruby.
New enemies this update:
Ys: The Oath in Felghana OST
Shock of the Death God
The Theme of Chester
This episode I decided to do live commentary over the actual dungeon part so I can have better pacing with the game, the boss and town stuff is all post commentary. The more you know!
I'll probably do one more Oath update before another Wanderers update. The reason for this is that I want to keep Oath ahead in terms of plot. Oath is also another 5+ hours longer than Wanderers.
I'll also have some more bonus content up soon. We'll have a look at the PC box for the game (which most people haven't seen) as well as the official "Perfect" guide and the art book. I'm just waiting on the art book to get delivered. More news as it happens!