The Let's Play Archive

Zork: Grand Inquisitor

by thrawn527

Part 18: Totemization Ahoy!




Chapter 17: Totemization Ahoy!



Well, we've got the Coconut of Quendor, and we've got the Skull of Yorrick. All that's left now is the Cube of Foundation. Unfortunately, I have no idea where that might be. Hmmm...well, in Hades I also picked up a new spell, Glorf, which unties knots. And I seem to remember having a rope earlier, but losing it because I couldn't untie it. Might as well go get it. Maybe I'll think of something to do on the way.













I'm back at the Dragon stairs. You remember, the ones that took me for a ride last time I was hear. I guess I'll have to climb up them this time, though. So let's go ahead and...



Whoa, wait...



















Yeah, that was pretty damn fun, still. Now, where's that rope?





There we go, now let's grab our newest spell...









There we go, we've got a rope again. Back down the stairway ride...









Cool. Alright, now I need a plan. In the absence of a plan, I need a place to look around. Hmmm, well, let's head to the Underground Underground, since that's the easiest way to find places I haven't been yet.







Let's see, where to go...oh, I forgot about one place!



I haven't been to the Monastary! Well, maybe there's a group of monks there that can help me out. So let's get going there!















Here we go, let's look around.



This place doesn't look safe!

It doesn't look any more unsafe than most place we've been. Maybe a little drab, but not too bad.







Okay, that doesn't look very good. And it'll make getting into this Monastary place harder.



Ah, a new Teleportation Station. Let's put our map in to get this new destination.



...wait, that giant, scary castle I saw when I first got here is the Monastary?! I'm starting to agree with Dalboz, this place no longer looks safe. But seeing as how I have no where else to go at the moment, I might as well stick around and see if there's a way to get in here.

There seems to be some water on the ground, so let's look up and see if we can find out where it's coming from.





Well that's just great! How are we going to get up there?

Luckily, I just happen to have a rope! Let's try and toss it up there.



It's got to catch, somehow. Is there anything you can tie it to?

That's a good point. But I think I have an idea...



That's a rope. That's a rope.

Yes I know. Yes...I know.





A sword on a noose. I like that. It's like soap on a rope, only a little tougher to market.

I'll like it too, if it works.







Very clever. I hope you can climb up there with all this junk you're carrying.

Thank you for finally considering how much weight I've been lugging around. But I've been fine so far, so let's just climb on up.











See? We can do this whole adventure thing, you and I! And we...I've got a bad feeling about this.

So do I. That machine looks awfully familiar. Let's take a look at that control panel.





Hmmm, looks like it takes people places. Maybe it's like a teleportation station, just bigger? Let's walk around a bit more.



Don't you remember the signs from Port Foozle? It's that Totemizer machine! And it's powered up again! They must have discovered an alternative power source, like building treadmills at the local orphanage.

You think so? Let's take a look at this sign here.





Hmmm, informative, yet deeply disturbing. Sorry I can't help. We never covered this in shop class.

Well, I also have no idea how to work this thing. Let's see if there's somewhere else to go in here.



Oh hey, a door.





Hmm, it's locked, and Resrov won't even open it. Let's go back to the machine.



Hey, uh, ww-whatcha planning on doing with that switch, huh? You're not thinking of pulling it, are ya?

Oh relax, I'm sure it'll be fine. I'm just going to pull it, I'm not going to jump in or anything.





Hmmm, the ground is moving under my feet.





Oh, I see, there's a conveyor belt. How very clever, I must say. I should probably think about moving...





Oh hell, it's too late.



Oh God!



Ow!





Oh man, that looks even worse!







I don't feel so good.



Oh crap, that doesn't look good either!





I've been pounded! I'm in a totem!







And that stuff that's being sprayed on me? That must be that Permasealization that sign talked about! I'm stuck!





Now I'm in a tube, rolling somewhere in my totem. Wait, did that destination control panel show that I'm heading straight to hell?!























Of all the choices, you decide to go "Straight to Hell"! What exactly was the thought process involved in that decision?





Yeah, I probably shouldn't pull that lever just yet, but I am curious, what might happen if I used different destinations?

Here's what could have happened if I had chosen...










Hey hey, this is pretty! Why are you turning blue?



How about if I had chosen...














Well that one certainly doesn't sound like fun.

Let's see what would have happened if I had chosen...













Hey hey, this is pretty! Why are you turning blue?



And what would have happened if I had chosen...
















Oh, this is downright embarrassing.



Right, well, that was fun.

Now, looking around the machine a little, I've noticed two things. First off...



Tracing these tubes, one of them seems to be going behind the door. So I could ride through this thing, but I'll come out permanently a totem, which does not sound good. But I also found...





Permaseal. Another fine product from the Perma Series.

Well, if that were gone, I could get out of the totem, right? Now I just need to find a way to turn that off.



Let's turn all these off, see what that does.









There we go, they're all off.



Hmmm, but now the machine looks like it won't turn on. I guess I turned off too much. Well, the Permaseal had a yellow light on it, and one of these controls has a yellow light. So let's only turn this one off, but the rest of them on.



There we go. Now, let's try this out...





Holy crap, that hurt. But there was a point at the end where there we some tubes, but nothing was coming out of them. Hopefully that means this Permaseal is off. Wait, did I forget to check where I'm going?







*cough* Could you get up? Nothing personal. I can't breathe!



Alright, I'm out of the totem...and back in Hades. Very calmly, walk away, before Charon notices you...



Teleportation station, let's get back to the Monastary.



Alright, we're back. I find myself once again wondering where these other places take me to, this time it wouldn't be permanent, but do I want to risk it?

Fantasy time again. What would happen if was totemized, temporarily, and sent to...






Hey hey, this is pretty! Why are you turning blue?



And what about if I went to...








Well that sounds just downright boring, and would suck for a game, wouldn't you say?

Final stop on this fantasy tour, what if I went to...







Hey hey, this is pretty! Why are you turning blue?



I can hold my breathe for now, but...wait...hey is this the Mars rover...? Doesn't matter, losing...consciousness...









Okay, I know where I've got to go, so let's roll the dice and try this out.









You're...sitting on my head!

Here we go, I feel a pop coming!





And I'm out! Awesome. And I seem to be on the other side of the door!



Hmm, there's little displays everywhere, I wonder what they are for...

9,994 bottles of mead on the wall, 9,994 bottles of mead...

Who said that?



Was that...a girl's voice?!





Now, where did it come from?

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For anyone who wants to see how all this looks in motion:
Video of everything we did this update.

Tune in next time as we explore the Monastary further!