The Let's Play Archive

Banjo Kazooie: Jiggies of Time

by Natural 20, Yorkshire Tea

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Original Thread: Let's Play The Legend of Banjo-Kazooie: The Jiggies of Time

 

Introduction



About the Game

Banjo Kazooie is a legendary 3D platformer for the Nintendo 64. It has been LP’d countless times by many amazing players. In particular it holds a special place in my own heart as the game the cemented my own friendship with Yorkshire Tea and it remains one of our favourites to replay to this day.

The Legend of Zelda the Ocarina time is a somehow, even more legendary Action Adventure game also released on the Nintendo 64. It needs no introduction and similarly has been played upside down, inside out and in every which way by people around the world.

What more can be said or done with these games? What new take could possibly exist on them in the year 2020?

Mark Kurko is a 32 year old Spanish game modder who began his modding journey all the way back on 2014. He set about making hacks of Banjo Kazooie, a favourite of his, starting with Bob-omb Newfield, a port of the famous Super Mario 64 level to Banjo Kazooie.

This led to an attempt to create the Kokiri Forest for Banjo and Kazooie to explore and this single level spiralled into a six year modding marathon resulting in the creation of this game: The Legend of Banjo Kazooie: The Jiggies of Time.

I was, simply put, amazed when I saw the demos of this game, a combination of the collectathon goodness of Banjo alongside the excellent world and level design of Ocarina of Time, Jiggies of Time straddles two games and two genres that to put simply, Tea and I adore with all our hearts.

So what better game to play with and enjoy in these difficult times? We hope you enjoy the ride with us.

About the LP

Tea and I have played both Banjo Kazooie and Ocarina of Time extensively. We claim to have the world record for the drunkest 100% clear of Banjo Kazooie ever. But of course, we’ve never played this mod and will be paying special attention to the adaptation of Banjo Kazooie gameplay into the world of Zelda. Expect us to be harsh with our criticism but generous with our praise as well.

For the moment, I’ll be taking the wheel as Tea can ill afford to join me at home to record. But suffice to say that when we are able to see each other in person again, Tea will be chomping at the bit to have a go himself. (At which point we'll, in true co-op platforming form, play level by level and life by life.)

Art and banners, will, as ever, be handled by the amazing Bifauxnen.

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