Part 41: Now is the time to play Eye of the Tiger
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I missed this last time. A second Enhancer.
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So OK. I've beaten the main game, and all that's left is the optional challenges. I'm low level and don't have a ton of skills. So what do I do? It's simple.
I'm going to master every job in the game.
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Give's any class a Thief's speed, won't matter because I'll have it by default.
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Monk has the best Strength and Stamina in the game. HP+30% is pointless filler to keep you from this tasty power.
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Read Ahead reduces the encounter rate, less fleeing for me. Also Oracle has the best Magic in the game.
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Bladeblitz attacks all enemies like a souped up version of Kick. Would be more awesome if I was fighting random encounters.
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Another pointless skill, but now I have innate Cover.
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It took one Mover fight to master Geomancer.
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Flare Spellblade is pretty awesome.
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I will use catch two more times after this.
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Revive is far more useful in a low level game then it is in a regular one.
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Lenna's dream of being an idol singer has come to pass.
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Why use this when I can equip White Magic and use Libra and Holy?
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In the SNES version Summoners were the ones with the highest magic. Call would be more useful for MP saving in random encounters if I was fighting them.
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Dragoons are awesome and Lances are one of the better weapon types.
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Another ability more useful for random encounters.
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I actually used this once when doing a Four Job Fiesta. It let my Bard use the Healing Staff.
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Another filler ability.
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Ribbons are awesome but not worth an ability slot for the one class that I might use it for.
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Filler that's actually better then previous filler.
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Now that Dual Wield is no longer restricted by Ninja's weapon choices I can use it's full power.
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Double Holy anyone?
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And with that, every job in the game that needs to be mastered is mastered.
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Hmmm? Wait what's that.
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.......every job in the game that needs to be mastered is mastered.
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I also used around 200 Gold Needles and Blitzshots.
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Oh yeah and I hit the money cap at some point in all this.
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Now that I have all the possible skills, I'm going to destroy a robot.
Boss Fight: Omega
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Omega is incredibly nasty. It's fast, powerful, and if it gets tired of murdering your party can just use Encircle to remove it from the fight entirely.
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I ignore that and use Romeo's Ballad. It's vulnerable to Stop, of all status effects.
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From that point it's the standard Omega tactic of Thundaga spellblade and Rapidfire.
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With an Oracle's magic Butz and Faris have just enough MP to cast Quick once.
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Not going to be useful for Dualcast fun, but it lets me do things like using a Dragons Power on Lenna and Sing at the same turn.
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After that I just beat on him.
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Eventually he dies.
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The Omega Badge does nothing. It's basically a way so that every time you look at the item screen, you can see that you blew up this jerk.
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My next fight involves a bit of stealing. Two Dragon lances.
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It's that chest I didn't open.
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It contains a nasty surprise for most players the first time through.
Boss Fight: Shinryu
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Shinryu is incredibly nasty. It starts the fight with a Tidal Wave that can wipe out the entire party without coral rings, and it gets worse from there. But I don't deal with any of that.
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Using a Power in Combine creates a shot that inflicts Berserk.
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Shinryu is not immune to Berserk.
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For the entire fight Shinryu rages and attacks, only for a little girl to block every single attack he does.
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Oh yes, and Quick Fun.
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There's a reason I wanted two Dragon Lances.
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It only gets worse when I start adding on Dragon Powers.
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Bye Bye Shinryu!
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The Dragon Seal is like the Omega Badge, a Shiny Bauble to remind you that you beat Shinryu.
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But he gives a second, much better reward. Ragnarok, the third most powerful weapon in the game.
Next time: I finish this silly game.