Part 54: Interdimensional Asskicking
Chapter 50: Interdimensional Asskicking
![](1-2wp1a4j.png)
Finally, flying into this hole has purpose!
![](2-105wdo2.png)
The Interdimensional Rift is composed of seven sections. This is the first, the desert.
![](3-2l7338.png)
Odin decides, instead of chopping them in half, to fling his spear at one of them. Guingir does decent damage but Odin's job is chopping things in half. I have 4 of these things left to deal with instead of zero. Thanks, Odin.
![](4-163nma.png)
This section is short and boring and mostly serves to waste MP.
![](5-334ndrb.png)
Finally, the door to a more interesting part of the game!
![](6-2sb7evm.png)
We could make a drinking game any time someone mentions being sealed. Take two shots if they mention it was for a thousand years.
![](7-344pjps.png)
From left to right, Azulmagia, Catastrophe, Calofisteri, Necrophobe, Halicarnassus, Twintania, Apanda. They will all die.
![](8-2zygaqq.png)
Rather than, say, overwhelming us by attacking at the same time, they retreat and let us kill them one at a time.
![](9-b8jkax.png)
The next section is Ronkan. It has one worthwhile treasure.
![](10-ixbnue.png)
Death Dealers cast nothing but Roulette and have more HP than the other guys in this section. More annoying than dangerous.
![](11-18d4cx.png)
The level checkers try to be witty and cast whichever Lv.X spell would hit after using some target spell that does nothing, but taking 2 turns means they die first. The fans are another boring guy with a cool name.
![](12-2cpsuw7.png)
Black Mages get MP+30% upon mastery. It's... entirely useless. Gold Hairpins eliminate practically all issues with MP.
![](13-5x7vio.png)
Riding on chains yay.
![:geno:](../Smilies/emot-geno.gif)
![](14-wup8o3.png)
I have never picked the right chain in any playthrough of this game.
![](15-27zzyc7.png)
This is the only treasure of any value in the Ronkan section. At least it has treasure, I guess.
![](16-2qvduo5.png)
What horrors lie beyond this door?
![](17-2rooqq8.png)
It's Mirage. More accurately, it's Mirage that's frozen in time. No one to talk to, no shopping, not even the Piano works.
![](18-rac9a8.png)
The healing pot works.
![](19-2crow29.png)
Leave the town, and...
![](20-2mzfsdt.png)
The 4th section, the forest!
Trust me, the last two sections are a lot longer, okay?
![](21-206ztyc.png)
Bait for Faris's summons.
![](22-39ehh.png)
![](23-28gqzqg.png)
![](24-32zkm80.png)
The forest has some niiiiiiiice swag.
![](25-2chltex.png)
By having a Reflect Ring on someone, the next boss gets confused and does stupid things while we blast her to smithereens.
![](26-2db9oig.png)
Blah blah blah taunts and stuff whatever.
![:black101:](../Smilies/emot-black101.gif)
![:black101:](../Smilies/emot-black101.gif)
![](27-5d89c.png)
Calofisteri has some complicated bullshit involving Reflect. If she has Reflect, she bounces some spells off of herself. If a character of yours has Reflect, she bounces buffs to herself. As Krile has a Reflect Ring, she spends her pitifully short life doing nothing to harm the team. She responds to damage with Drain but since Krile has the Bone Mail I could literally just knife her until she died. With the Knife.
![](28-1z2jfw9.png)
However, that isn't very exciting so Lenna and Burtz cast Meteor a bunch.
![](29-wtabnp.png)
All she got to do was cast Protect on herself.
![](30-2lnkf47.png)
The caves! There is one very interesting enemy here.
![](31-6qct8z.png)
It's none of these, though Great Dragons have 10,000 HP so they take some extra work to kill.
![](32-21987iw.png)
Or, y'know, just cut them in half.
![](33-rm4vb9.png)
Never bought a 4th Coral Ring with my Phoenix Tower money because I knew one was right here. Now I have a full set of 'em, and not a moment too soon!
![](34-2e4lvyf.png)
The first of 3 save points in the Rift, and the only one that you don't have to fight for.
![](35-2yvrud4.png)
Hey, is that a Mechahead?
![](36-2wpjq1g.png)
Clearly not.
NEXT TIME:
![](37-333fzgx.png)
Embarrassing more bosses in more ways!