Part 25: Episode XXI: In Which Pirates Are Dicks


Well, that was a fantastic waste of everyone's time. Lynx has probably already set up a litter box in Fort Dragonia by now. I suppose there's no sense in piddling about any longer getting there ourselves.

The trouble is that there is some manner of heavy fog bank surrounding the approach to the mountain chain leading there. It stands to reason the best course of action would be probably to dock over by Arni Village and just walk the length of the beach to reach our destination. But meh... Logic...

The party almost immediately runs into a hulking vessel upon venturing into the fog. Terrific.













The party boards the alleged ghost ship... The party's raft has the decency to fall into stasis floating unattended alongside the vessel...



The party is immediately surrounded by pirates shortly after boarding.



Dread Pirate...Fargo...makes his way to the deck...













A fade out to an explanation of events goes here...


















So, Fargo decides the best course of action is to make the party run a gauntlet starting with some magical living armor they had down in the broom closet.

Needless to say, Serge and company pass the test.











Second up on Fargo's gauntlet is his pet...bird monstrosity, Polly.

Polly isn't too terribly difficult. It has 540 HP and some fairly solid defense stats, making it a battle of attrition more than anything.

The overgrown parrot abomination has only one attack, Flap. Flap is a REALLY hard hitting special tech. We're talking around 75-100+ HP per hit. Meaning at this point in the game none of the characters are likely to survive more than two rounds of it if left unchecked. Bring a Blue innate characters is a very bad idea, as you can knock the damage up a good twenty points.

In addition, as it only has that one attack, it's important to toss out an element between volleys of Flap. Otherwise, the Field Effect strength buff will allow it to pretty much 1-shot anyone after a couple turns. Red innate characters are a good idea for Fargo's challenge as this bag of hot air will cause less damage, plus the third round is against a Blue Innate that lacks overpowered moves.

In any case, ruffling Polly's feathers earns the party their ninth star level. It's about time, I'd say. It is worth mentioning that this fight does not provide any leveling up if we'd taken the path of saving Kid. That route provided a couple of additional boss fights. But, Chrono Cross evens out the playing field's star level distribution to be the same regardless of level.


Polly flies off never to be seen again...



Yes, the third and final round is against manly man Captain Fargo himself. He's not really particularly difficult. Especially with the running crew of Glenn and Greco.

The good captain is sporting 660 HP and some pretty decent physical strength. But, he is really weak against elements. Especially, blue elements. Of which Serge's current party is packing a very nice assortment of at the moment.

Fargo relies mostly on physical attacks and will always piss away his first turn using a strengthen attack to buff his...well, take a wild guess... Seeing as this is a red element, it's best to just build up everyone's element level to full until he man's up with this.

You know how Chrono Trigger had a shit load of double and triple techs which combined multiple special magic abilities to pull off some badass team-up moves...? Well, Chrono Cross has those too... A whole...nine of them... (With a whole two triple techs.) Yeah...for having so many characters, they really dropped the ball on that one.

Glenn and Serge happen to have one of the very few in the game. Glenn's level 3 tech is essentially a red innate version of Serge's Slash&Dash (there's even striking a pose.) So, their team up attack is about what you'd expect. In order to perform a triple tech, all that is required is that both characters have enough of a level built up to perform their corresponding solo tech.
Seeing as this is a red innate tech, coupled with a buff from Fargo using



I like to follow-up with Greco busting out his flying clothesline tech for the victory. Since, how many other times can you use the phrase "so then a luchador clotheslined the pirate in the throat for the win" and be completely serious?

And, in likely the quickest interval of leveling up in the game, Fargo doles out yet another star level. Regardless of path taken back in Guldove, both sides will have 10 Stars by this point in the game. Though, like before, the saving Kid path earns theirs earlier.




Serge collapses...




Greco and Glenn soon lose consciousness as well...





Fargo Official Art - Chicks dig the pirate 'stache.

- Fargo's Japanese name is "Farga". I guess someone on the Squaresoft translation team decided to change it to a slightly more masculine version of the game. Or they were just fans of the Coen Brothers movie of the same name.