Introduction

Monaco: What's Yours Is Mine is a stealth action game released by Pocketwatch Games in April 2013 on the PC and XBox 360. It's got four player local and online multiplayer, a charming aesthetic, and a neat soundtrack. The game focuses around collecting gold, avoiding guards, and circumventing increasingly convoluted security systems. In single player, you'll feel like a ninja. In multiplayer, everything will go wrong and it's hilarious.
I'm by no means perfect at this game, but I'm pretty good and I'm going to


This isn't a very in-depth game, but I'd still rather the endings come as a surprise! Please don't ruin it!
Without further ado...

The Locksmith's Story













Enhanced Mode Differences/Polsy



The Pickpocket's Story
















Origins (The Lookout's Story)








Fin








Bonus
Cheat Codes and Mole Holes/Polsy

The Locksmith's Story

















Your Flesh Is Mine/Polsy featuring Yapping Eevee, frozentreasure, Mushussu
The Pickpocket's Story
















Fin








The Mole's Workshop
Workshop: Film Museum/Polsy featuring frozentreasure, Jenner, Major_JF
Workshop: Just Visiting/Polsy featuring ElTipejoLoco, superdubes, frozentreasure
Workshop: Palazzo Venezia/Polsy featuring frozentreasure, Jenner, Kirsa
Workshop: Horde Mode/Polsy featuring frozentreasure, Jenner, Major_JF
Workshop: Foolish Reverie/Polsy featuring frozentreasure, Robust Laser, Chilblain
Workshop: Estate Ambassador/Polsy featuring frozentreasure, Major_JF, Chilblain
Workshop: Best Laid Plans/Polsy featuring frozentreasure, Major_JF, Chilblain
Workshop: Poker Face/Polsy featuring frozentreasure, Major_JF, Chilblain
Characters

The Locksmith has the ability to unlock everything faster. This includes ATMs, doors, and safes. He opens all these about a third of the time as other classes, making him pretty useful for opening up safes in heavy security areas. This ability isn't absolutely crucial, but it's not bad to have around!

The Pickpocket is a money magnet with his pet monkey, which will run around (invisible to guards) and pick up nearby gold. He can also dive into bushes faster than other characters. These abilities come in rather handy when a lot of civilians have gold or the gold is otherwise under close watch.

The Cleaner can knock out unaware guards and civilians, leaving them unconscious for a brief amount of time. This will only work as long as the NPC isn't alerted, if something has their attention then the guard will be immune to the knockout. He can also use medkits faster than other characters. Regardless, if you liked Hotline Miami, the Cleaner might just like hurting people.

The Lookout marks NPC locations on the map while sneaking or standing still. She also has a greater radius of revealing the map, not requiring direct line of sight to reveal shrouded areas. She can also open windows, ladders, and stairs faster than other characters, making her invaluable for a quick getaway. The Lookout also moves slightly faster than all the other characters. This is my personal favorite character.

The Mole is a digger. One of the strongest and hardest to master abilities, he can dig through terrain to make new ways into high security areas or around guards. If done cleverly, he can also dig escape tunnels from guards to break line of sight. Be wary, guards will use the new pathways as well! If done poorly then you'll find the entire map crawling with uncertainty. The Mole can also open jewellery cases and secret passages faster than other characters.

The Gentleman is the consummate professional. His primary ability is that he has a disguise which will refresh itself after being out of enemy sight for three seconds. This disguise is not as effective as one you can pick up from a level, but with how quickly it regenerates it is an extremely powerful ability. Being chased by a guard? Outrun him and duck around a corner, waltz right past him in disguise. The Gentleman can use disguises found in level faster than other characters, and he can also operate escape vehicles faster.

The Hacker's your tech specialist, able to bring a lot of viruses to bear against strong security systems. By using power outlets found throughout levels, he can inject viruses into an otherwise secure system/area and trivialize some later security systems which are pretty tricky. Not impossible, but tricky! My experience has usually been that the Hacker isn't required for any given level, but he certainly doesn't hurt. Much the same as the Locksmith! The Hacker can also use security systems and computers faster than other characters, and his viruses move faster.

The Redhead has a difficult skillset to work with, but it's very effective in the right hands. The first enemy that notices the Redhead, question mark filling completely up, she will charm this enemy and he/she/dog will follow her around and open locked doors and alarm doors for her. This only effects one enemy at a time, and if you're not careful you can charm the wrong person and wind up with a big target on your back. Even so, if used wisely considering how many doors you're liable to encounter it can be rather strong! This is probably the character I have the least experience with, because being charming is hard. Also I totally lied in the video, a charmed guard does have to be next to you to unlock something!
Other nice things
Have a wallpaper!

Soundtrack? Soundtrack.
http://austinwintory.bandcamp.com/a...llection-bundle
A Penny Arcade comic on how every heist works out with the Mole.

Some more Penny Arcade arts!

Here's another take on the multiplayer shenanigans. I might be drunk for these. (I am drunk for these)
Monaco PVP Idiocy
Drunk multiplayer, since I felt like it was too sloppy for the LP proper.
Drunkaco Foreign Affairs/Polsy
Drunkaco Liquidity/Polsy
Drunkaco Turf War/Polsy
Drunkaco Contraband/Polsy
Drunkaco Drowned Rats/Polsy
Drunkaco False Teeth/Polsy
A secret achievement!
Play It Again, Sam/Polsy