The Let's Play Archive

Shadow of Destiny

by Mystic Mongol

Part 10






Everything about this chapter makes me angry.




Brief recap time! Eike has arrived in Mr. Eckart's tower of seclusion, at one in the morning, after receiving a mysterious phone call that gave few details, because Mr. Eckart badly needed his book back, now. Eike's favorite murder defense method, crowds, will be unavailable in the middle of the night at the single most secluded location in the city.

So I have a good feeling about this chapter!



Near the top of the tower... the single most hated item in the game!




You could say that.



Do you think this will end well?




Homunculus is always on top of things. He's come up with the perfect way to find out who's trying to kill me! All I have to do is lure him close enough to try to kill me, and save myself after he reveals his identity! I'm so lucky to have a buddy like Homunculus looking out for me.

Wait, hold on a second... we've established that, even without the digipad, Homunculus can travel through time and space. And he has that window that lets him watch Eike, and can remember the various deaths of Eike...

Just tell me who's killing me, you prick.

Razza frazza manipulative son of a bitch... I don't think I like him anymore.




Opportunity, evidence, but no motive.



Anyway, with the digipad, we now have access to the previous night. There's not much in town to do... the fortune teller just sniggers at you for being in the wrong time period, and the bar has the movie director and a silent guy. Only thing to really do here is check out the tower.




The digipad figures out a fair number of the puzzles FOR you.

I really wish the game gave fewer hints. When you open the digipad, nine times out of ten it highlights the time period you need to go to to solve your problems.



Ah, yes, and that makes me explode. I think I'll take a pass.





Wow! That sure was some subtle foreshadowing, wasn't it? This game is so deep sometimes, I'd never have made that connection!




Now that we have the key, we can jump back to the previous night and enter the tower.




Looks like I'm going to defy this fate in record time.






I dunno, man. When you got pushed off, you were a long way away from the tower wall.





That's a pretty damning phone call. On the one hand, now we're sure it's Mr. Eckart doing the pushing... because of the blackmail! On the other hand, we know there's another person behind the murders.. because of the blackmain! So this really works on multiple levels.




Back in the present, with six seconds to live, Eike scurries over to the rope and hits X. I believe if you don't make it to the rope, when you die Homunculus chides you for setting up a way to escape death and then not using it. No need to suffer that.




Plan is go!



Either Eike ie reeeeeeeally big, or we've gone far past that rope.



I suppose he was just big.

Perspective is all screwy this death.

Anyway... fate defied!




That can't be good.





What the Christ was that!?



Old but sturdy! The item description totally said sturdy!



You son of a bitch.

Fine, fine. Swing by 1901, grab the key. Do it all over again, whatever.




This is clearly not the key scene. In fact, it's the museum/library choice all over again. Because Eike can't go get the key until he gets the idea that a key would be useful... EVEN THOUGH HE GOT THAT IDEA EARLIER. SO ANGRY!




Maybe rewriting history will calm my fury.






Stupid railroad adventure design.




This is me swinging by 1980, the next time period after 1902. Where the rope is STILL old. But in 1902 I'm trapped in the house, unable to leave for fear of walking into myself and imploding.




Although if you go BACK to 1902, you go back to the library/museum choice point again.




If this doesn't work, I'm giving up on being clever and staving in Mr. Eckart's had with my frying pan.






Missed the rope again.




Mysteriously wound up on the rope again. Eike drops the comb Margarete gave him, though.

He slowly climbs up the rope to the sound of Mr. Eckart's guilt-trip.




It takes Eike a while to get to the top. Presumably, by the time he's done, Mr. Eckart has found out he didn't die. So much for your brilliant plan of catching the murderer in the act, trapped in the room with you, Eike.





Looks like it's time for a showdown with one of the killers.

I'll learn YOU to leave sub-standard, centuries old rope in your house!