Part 71: Destruction 7
Music: Voyage To Tomorrow (Hitoshi Sakimoto)![](1-001.jpg)
Chapter 71: Destruction 7
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Time to get back to kaiju-smashin.
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None of the bonus objectives limit which pilots we can field this time, good.
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Here, we get Gouto to +2 Neurolink. From this point on, were going to (mostly) try to only field pilots fresh off Brain Overload when theyve got their Neurolink to +2. Its a bit more efficient, even if it means that were going to be largely forgoing Sentinel armament upgrades until weve done that. Its a shame direct Sentinel upgrades are so expensive.
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Lets go in with this team. Not really sure why I didnt field Gouto after just having upgraded his Neurolink, but whatever.
Video: Destruction Wave 2-2
Music: (ISOLEUCINE) (Yoshimi Kudo)
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Lets get to work.
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We start by immediately placing a Sentry Gun and launching Interceptors, natch.
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We send Hijiyama down southeast to greet this newly-spawned horde, but unfortunately, theyre mostly fliers.
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Thankfully, we have a 3rd-generation Sentinel with us, so we can use EMP Stunner to drop (and stop) them. As this battle ramps up, were going to need to do this quite a lot.
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Here we see the message that plays when a pilots planned movement route is blocked by a large ground-based enemy. Thats really all it means.
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If you take a look at the minimap in the top-right, youll notice that there are quite a lot of enemies active at the moment, and theyre very close to the terminal. Theyre simply too quick and spawning too fast for us to handle.
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Really wishing Yukis Multi-Lock Missiles was beyond +1 at the moment, because were going to need a lot of it for these hordes.
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Oh no, Hijiyamas in the thick of it and his Sentinel got damaged! Looking back at the tape, it was seriously just, like, one attack that did all that damage, he just melted instantly.
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Lets shield as many people as we can while including Hijiyama, then.
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This is not good. Our terminal defense is falling rapidly with enemies right at the gates, plus there are Terra Carriers active now.
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Lets stun the enemies at the terminal to stop the bleeding.
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Then, Miura fires off a railgun at point-blank range to take out most of them (wait, its a laser beam, does point-blank range apply?).
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Their numbers are starting to thin, but were not out of the woods yet.
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All right, its time to get rid of these Terra Carriers.
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We bring in Yuki to Leg Spike the hell out of them.
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We need Hijiyama to repair, hes just too vulnerable at the moment.
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Now that hes on foot, we pop another Shield Matrix around him.
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Another Leg Spike.
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Hijiyamas repairs are finished, lets get him back on the battlefield.
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Sweet.
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Thats the last one.
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Poor Tomi did almost nothing, just spammed EMP Stunner over and over for pretty much no damage. Meanwhile, Iori shit out two Sentry Guns and doubled the second-place pilots score, ha.
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Okinos Support is a skill that increases Back Attack range. I never actually put any thought into this ones name/function until just now, but maybe a little homophobic, wow. Hopefully not intentional.
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I Can Fight Too! is a skill that increases the power of an armament if she uses it right after an attack from another ally.
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Yukis Lets Do This, Nat-chan! increases Yukis WT recovery speed if Natsuno is in the strike team.
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Finally, Megumis This Time, Ill Save You increases all her stats if Juro is in the strike team.
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Ah shit, a B. Well, not super surprising given how poorly parts of that fight went.
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Music: Voyage To Tomorrow (Hitoshi Sakimoto)
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Because Im an asshole, I decide to go right back in and fix that shameful B rating.
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We upgrade Nenjis Rush Attack from +2 to +4, giving him an additional hit. We also increase Leap Attack from +0 to +3.
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Ryoko unlocks Shield Emitter, which she increases to +2. She also increases Sentry Gun from +4 to +5.
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Juro increases his Sentry Gun from +3 to +5, and his Guardian from +0 to +1.
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Well, lets try again.
Music: (ISOLEUCINE) (Yoshimi Kudo)
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Lets try another strategy this time. Sentry Guns and Interceptors, of course, but more focus on EMPs from Natsuno and Nenji. We can also try using Guardians courtesy of Ryoko.
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Oof. This isnt going so hot, theyre just coming in too fast. Lets reset from the pause menu and start over.
Okay, this time were going to try playing more cautiously and close to the terminal.
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Nice terminal defense rating. Reset!
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One problem weve been having is that Gouto isnt starting with max EP, making it fairly difficult for him to get to a point where he can summon more Interceptors after his first batch dies to the massive swarms of flying kaiju. So, instead of launching off Interceptors immediately, we choose to have Gouto defend. I think I need to be more liberal about having pilots, especially second-generation pilots, just defend to get some EP back.
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Were taking some lumps, but the swarm is honestly a little more manageable this time because Ive been smarter about holding my skills and EP for emergencies.
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Still using EMP Stunner a ton to get time to catch my breath, though.
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The horde is thinning
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Last ones!
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Whew! Lets see how we did there.
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Not Dead Yet increases Ryokos Defense as her HP decreases. Never really been a huge fan of those abilities, Id prefer to just not get hit.
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Goddammit. Looks like were doing that one again
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Music: Voyage To Tomorrow (Hitoshi Sakimoto)
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Okay, this time we upgrade the Meta-System to Rank 9, and the Chip Multiplier to Level 5, increasing it to x1.8.
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This time were not going straight back into 2-2, though. This time, were going back to 1-1 so we can run a cleanser op to get some people off Brain Overload. I dont really love our chances with our current options. Optimally, I dont even really want to field a 1st-generation Sentinel for our next attempt at 2-2, so we need to get some of our 2nd-generation units back as options.
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We increase Miura and Ioris Neurolink ranks to +2.
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Lets just get in and out. This shouldnt take much time.
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All right, easy peasy.
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Cmon, Cmon! increases the power of Nenjis Rush Attack with each hit. Or maybe it increases the power of each Rush attack after the first every time you use it? I think its the first one of those, but this description is vague enough that it could be the second? I dunno.
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Back to 2-2. I swear were going to get to a different wave in this update, guys.
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Were going to increase Tomis Neurolink to +2.
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This will be our team. I know Ei doesnt have his Neurolink to +2 yet, but I ran out of Meta-Chips!
Music: (ISOLEUCINE) (Yoshimi Kudo)
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Okay, were now at the for-real final attempt for this wave (at least for now). Ill skip through summarizing it a bit, but if you inexplicably care to watch it, here it is.
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Besides the usual Sentry Guns and Interceptors, we have one new (old) armament we can try, courtesy of Ei: Anti-Air Defensive Flares.
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Maybe thisll give us a bit of a buffer to the south.
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Theyre still coming in fast and furiously
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Once Ei gets the EP, we also try setting off some flares to the north side to quickly block a recent deployment of kaiju.
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And why dont we make it a full circle for good measure?
One thing that you cant really see in these shots is that one of the Terra Carriers is literally inside the southeastern set of flares. I have no idea how it got so close to the terminal so quickly. But we dispatch it quickly enough with a few Leg Spikes (and a Rush Attack from Ei to finish it off).
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And thats all of them. Feeling good about this one, guys.
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Brawling Prodigy is legitimately one of the coolest (and best) skills in the game. It increases the damage of Leg Spike proportionally with distance moved. I think what that means is, the further you travel from your initial position to perform a Leg Spike, the more damage that Leg Spike does.
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I Work Alone increases Eis Attack and WT recovery speed when no allies are nearby, incentivizing sending him far away from the terminal. Its a cool skill, but one that might cause us to overextend and get ourselves in trouble.
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Hell yeah!
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Music: Voyage To Tomorrow (Hitoshi Sakimoto)
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Wave 2-3 time. This time, we need Hijiyama.
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Ryoko to +2 Neurolink, you know the deal.
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We unlock Hijiyamas Composite Ceramic Armor and slot it in to replace Tackle.
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Im now realizing that I didnt use Shu once despite deploying five times in this one. Well, uh sorry, Shu.
Video: Destruction Wave 2-3
Music: (ISOLEUCINE) (Yoshimi Kudo)
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Gross.
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Sentry Gun and Interceptors to start, you know the drill.
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Theres only one RPF on the field to start, but more will drop soon (both the regular and upgraded variety. Some will deploy Twintails or Drillflies, some G-Molers, and some will just make barrages of missiles to shoot at you.
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We had to bring Hijiyama, so lets get some use out of him. Demolisher Blade all these clowns.
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This shot is really just here because an interesting quirk of our Sentry Gun placement caused them all to fire directly at the Terminal for some reason. I guess there was an enemy or a missile or something headed over there? Whatever, I found it mildly amusing.
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This is probably like our fifth Sentry Gun placement this battle, which is a lot. Not the most, though!
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No idea what that means, but its probably bad!
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Get Lost! increases the power of Tomis armaments when her target is a certain distance away.
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Prepared for Death, like the Ryoko skill we saw earlier, increases his Defense as his HP decreases.
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Finally, Leadership increases all the stats of everyone on the strike team if Gouto is a member of the defense team.
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That went well, but this was a lot. Lets just check out some of the Mystery Files and call this one.
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And while were at it, lets unseal some files with our accrued Mystery Points.
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Well, that's gonna do it for today. ...I really need to speed up the rate at which we do Destruction, yikes.