Part 84: Destruction 9
Music: Voyage To Tomorrow (Hitoshi Sakimoto)Chapter 84: Destruction 9
We need to do more Destruction. Sorry, folks.
Time for Area 2, Battle 6.
For this battle, we need Hijiyama and Miura, and to clear in 50 seconds. Plenty of Drum Mines will also spawn.
We upgrade our Meta-System by purchasing an additional Meta-Skill Use, as well as the following Meta Skills: Heal Team EP (heals 30% EP for every pilot), Heal Team HP (same, but HP), and Team Barrier (shields everyone for 10 seconds). I also increase the score multiplier from 3x to 4x.
For Shu, I upgrade Shield Matrix from +0 to +4, Interceptors from +2 to +5, Arm-Mounted Pulse Lasers from +1 to +4, Multi-Lock Missiles from +2 to +5, and I also purchase Arm-Mounted Convergent Lasers and Leg Spike and upgrade both of those to +3.
For Ryoko, I upgrade the Guardian from +1 to +3, and Shield Emitter from +2 to +3.
Hijiyama gets Demolisher Blade upgraded from +2 to +4.
All right, lets roll.
Music: (LYSINE) (Mitsuhiro Kaneda)
I-Im fine! Everyone else is doing their best, so I can keep going
You need to know when to use your support units The Guardian types are especially important. They spike the D-forces threat identification signals. It makes them think its a high-priority target. They can draw attention away from us as a decoy unit. That can distract the enemy away from us *and* the terminals.
Though it tends to draw their attention instead of diverting it. It can be a risky move.
Video: Destruction Wave 2-6
Easy.
Actually, what *do* we know about this self-defense mechanism?
But the defense functions refuse to respond when the terminals are under kaiju attack. The mainframe would go down without even noticing it was compromised.
So when it comes to the kaiju, the systems paralyzed?
Thats one way to put it. And Operation Aegis is about covering for that weakness. The Deimos attacks open up vulnerabilities so they can attack the terminals. We exploit those same vulnerabilities with some low-grade hacking, to provoke the terminals security And trigger the defenses ourselves. The Aegis system activates, and the terminal locks out the kaiju intrusion. If the threat of the Deimos is too subtle for detection, then we simply present a more obvious one.
Uh, yeah. Subtle.
Familiar shenanigans. Isnt that why they used to call you a no-account rascal ?
At any rate, thats why we cant activate it until the D-forces are close enough to the terminals.
Well, its nice to find out what Aegis actually is, finally.
Hijiyamas Lone Wolf skill increases his Attack further the fewer members are on the strike team.
Juros Never Again increases his Attack when the Terminal defense rate is 40% or lower. Not very good at all, that one.
Shu Amiguchis Easily Bored increases the power of an armament if he hasnt used it previously in the battle.
Music: Voyage To Tomorrow (Hitoshi Sakimoto)
Lets move right on to the next fight.
We need Juro and Megumi for this one. This team should work. Not even gonna upgrade first!
Music: (LYSINE) (Mitsuhiro Kaneda)
I just finished an analysis of the D-Codes most recent changes It looks like theyve really souped up their missile weaponry.
More improvements I suppose thats proof the Sentinels have them rattled, at least.
Thats not all. Weve got ground-piercing missiles on the field now Those units are probably gunning for the terminals. Youll need Sentinels who can work on anti-air defense. If you cant shoot them down, thisll get ugly.
If it comes down to it, I can be the decoy. Flying bombs arent enough to bring me down
Video: Destruction Wave 2-7
That one was a little hairy, honestly.
The 4th-generations flare torpedoes can take out missiles as well.
You sure youre not Juro Izumi in there?
Im sure. But I know him, and I know what were up against.
Ei doesnt need to remember the basics of CQC, because hes a specialist. The description of CQC Specialist reads, Close quarter attacks do more damage the closer the kaiju are. Seems rather redundant. Lets just treat that as a generic increase for melee armament damage, because I have no idea how to parse it otherwise.
Megumis Used to Loneliness skill increases all her stats when no allies are near her. Good, but Megumis pretty fragile so were not likely to extend her far into the action.
Yep, all that damage Shu took killed our chances of an S-rank there. Though we did take some terminal damage as well. Darn.
Music: Voyage To Tomorrow (Hitoshi Sakimoto)
Now for 2-8.
Were going to increase Nenjis Generator parameter up to +5. costing quite a lot of Meta-Chips.
Were also going to unlock Natsunos Missile Rain and upgrade it to +3, which slightly increases the power and number of missiles.
Next, we unlock Tomis Super Large Missile and upgrade it to +4, which increases its power and area of effect by quite a lot.
Then, increase Tomis Generator to +2. Generators good to invest in because EP, Attack, and EP recovery are all vital.
Next, upgrade Megumis Interceptors from +3 to +5, and her Arm-Mounted Pulse Lasers from +2 to +4.
Finally, unlock Jammer Rocket Launchers for Iori and upgrade them to +4.
That should be good. Lets deploy. After all, its not like theres anything I forgot to che
Oh goddammit. Well, I already completed the wave, lets see how it went
Ryokos Make Them Pay (Ill make them pay, Ill make them all pay ) increases her Attack, WT recovery, and move speed for a short time after she takes a certain amount of damage.
Ioris At His Side increases all her stats if Ei is also in the strike team. Also, jeez, were at Level 25 for Iori already?
So, Ill show that one again, despite the S-Rank. Id prefer the clear I make the video of be the one that follows the bonus objectives.
Unfortunately, our current available lineup is looking a little thin, so Im going to run a different operation in the interim to get some more people off Brain Overload. We never got an S-Rank on Wave 2-5, so lets try that one again.
Juro upgrades his Sentry Gun from +5 to +6, his Guardian from +1 to +4, and unlocks the Jammer Rocket Launchers, which he upgrades to +3.
Juro also upgrades his Generator to +3.
Miura upgrades his Generator to +2.
As does Shu.
Yuki upgrades her Leg Spike from +4 to +6. Each upgrade of Leg Spike also increases her maximum movement range, so thats even more potential damage from Brawling Prodigy.
This should be simple.
Nenjis Dont Mess With Me automatically counterattacks all nearby kaiju after he takes a certain amount of damage.
Unfortunately, we do even worse than last time, shit. Well, lets just move on for now.
We unlock Miuras Main Battery Mega Railgun, EMP Stunner, and Anti-Air Bombardment, then upgrade literally everything Miura has equipped to +3. Thats going to be the extent of our upgrading for this run.
Only 3rd- and 4th-generation pilots this time, eh? I can make that work.
Music: (LYSINE) (Mitsuhiro Kaneda)
I know that one. Its another of those huge carriers
No Its similar, but we havent seen this one. Probably a new model of the Terra Carrier
Video: Destruction Wave 2-8
God, I send out so many Interceptors in this one.
No sign of any other Deimos signatures Guess weve got a moment to catch our breath.
Theres rubble everywhere down on the ground. I just tripped
Geez, youre shakin like a leaf. Lemme see it Ah, looks like a scrape. Gimme your hand Man, yours are so soft.
Oh Takamiya-san
Uh.
Careful next time. Okay?
Wait, does that mean ? But I didnt think I was I mean, what if
Hell yeah, everyone in this game is bi.
I, uh I-Its not like that! Im not cheating! Ei-kuns the only one I need!
Where the heck did *that* come from ?
Oh, hey, Natsunos the MVP! And by a pretty wide margin, too! Thats honestly somewhat surprising. Natsuno is actually considered maybe the worst pilot in the game. The third-generation Sentinels arent terribly strong by themselves and Natsunos the only one to not get Super Large Missile, which we have not seen used yet.
Literally all of our pilots reached the threshold for a new skill here. Natsuno gained The War of the Worlds, which increases her Attack significantly if a Hi-Quad is near, heh.
Miura gets Soldier, Guardian, Demon, which emits a powerful localized shockwave whenever his Sentinel is destroyed. Very situational.
Shu gets Pressures On, which gives him a high chance to dodge attacks when there are a lot of kaiju nearby.
Yuki gets I Can Take You All!, which increases her Attack and Defense when a lot of kaiju are nearby.
Gouto gets Buried Emotion, which is like Miuras Big Brotherit increases all of Goutos stats if Chihiro contacts the team.
Finally, Megumi gets Hidden Girl Power, which activates after Megumi defends and causes all male pilots to recover a small amount of EP, while the female pilots recover a small amount of HP.
Music: Voyage To Tomorrow (Hitoshi Sakimoto)
Well, thats a lot of Mystery Points, so the rest of this update is just going to be unlocking a bunch of Mystery Files. Sounds riveting.
Im sorry, what? Yuki put a fucking steel plate in her school bag!? Clearly so she can hit people with it, but holy shit!
Fuck yeah, finishing on the League of Darkness.