Part 22: Update XX - Featuring: Breaking and entering
Update XX - Featuring: Breaking and enteringMusic: UE77 Tokyo
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Music: Cladeon - An Undersea Shimmer
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To the Star Crystal!
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Lookout Girl: Yes, I know... I need to help however I can... Just please, take care of him...
But first, this lady who wasn't here before.
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Chief Toglau: What...?
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Yep, the lion's share of work for saving an entire civilization is going to be done offscreen by the ISDF.
Doing it ourselves would take away from valuable god slaying time, after all.
Chief Toglau: Your efforts are appreciated, but to leave this hallowed home for a world of land...
Novice Smith Cub: I-I wanna go! I don't want the forging lineage to end with me!
Lookout Girl: Me too... I don't wanna die, Chief!
Chief Toglau: But...
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Novice Smith Cub: Chief!
Lookout Girl: Chief...!
The Chief bows her head for a few seconds.
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Chief Toglau: I shall issue a notice to the citizens of Cladeon.
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Militia: Yes, Sir!
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Now, you'd think the people of Cladeon being told that they have an option other than dying would change up what they have to say.
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But everyone still has the same lines, so we might as well head out.
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Music: UE77 Tokyo
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Strangely, Eigur doesn't take us directly to the palace, instead sending us to the normal map screen.
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At a whopping 30 dragons, Berg Sea Palace will be our biggest dungeon yet.
...It's probably a bad sign when the queen of the city is sitting on the biggest dragon nest in the land.
Music: Berg - Ultimate Sea Palace
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So did we actually use the portal to get here, or does Cladeon have some kind of teleporter tucked away in the back?
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Oh my, the standard Fantasy Class Divide. Will it become an issue as we drag the nobility and the commoners alike to Nodens?
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For whatever reason, a save spot sound played as soon as I got control, despite being nowhere near a save point.
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A quick run back to get a better look at Berg.
It certainly looks pretty!
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Atlantis Soldier: SSquadron Head Eigur!?
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~
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~~
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Atlantis Soldier: By all means, Sir!
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Atlantis Soldier: But the consul is busy preparing for the ritual...
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So, it has been established that time in Atlantis and time in Tokyo is roughly in sync with each other.
It has also been established that we cannot go back any further without creating an alternate timeline. Why that matters when our original goal here was to snag a sample from Nyala will never get explained, but let's just assume that this would completely crater the whole True Dragon Chronicle thing.
This means that, had Opal decided to delay going to Seventh Encount by a few days, Tallieri's plan would have gone through, destroying Atlantis and crippling Nyala.
We came down to the wire on getting this done, and we have a time machine.
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Atlantis Soldier: The consul had mentioned that an official notice would be unnecessary... Once Dragonsbane has engulfed the capital, there will be no chance of defeating Nyala. And so, the consul concluded that we could waste no time in destroying the Star Crystals.
And the man couldn't even spare a messenger or two to even try to warn the people about their imminent demise. What a dick!
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Atlantis Soldier: Y-Yes, Sir! Right away!
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I mean technically speaking a foreigner taught you how to make the damn thing in the first place. Also you explicitly skipped a step in forging it, so you can't really complain that it didn't work.
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And Eigur gives no real evidence to back us up, like how we took down a High Dragon with just six people or how we strolled in and offered a way for everyone to live.
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From Tallieri's perspective, Eigur just strolled up with some random nobodies who tried to fiddle with a Star Crystal a few days ago and started yelling about them being capable of killing the dragon that brought Atlantis to the brink.
So he shakes his head, understandably.
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We will not be splitting up. Seriously, the one place we have access to is a long corridor.
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Atlantis Soldier: H-However, I do not have the power to change the rules! Please forgive me...
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Atlantis Soldier: My apologies. I cannot let you in without proper approval from Consul Tallieri.
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The door is locked, as you might expect.
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The solution?
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Like five seconds away.
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Eigur you are terrible at this.
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Wait, so has there always been this damaged floor here?
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Music: Ladyin - Sacred Tranquility
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~
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~~
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...you know, Tallieri pushing ahead with the suicide plan sounds a lot more reasonable when you consider the fact that there are dragons in the basement of the royal palace.
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Gameplay-wise, uh...
Hope you like corridors and straight lines!
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Hey there,
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Shit.
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I have got to stop running away in a panic when this happens.
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You can't tell, but the dragon is in a state of constant anger and is trying to phase through the wall in order to get to me.
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Seriously why are all the dragons so angry.
Music: Battlefield - Furious Predator
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Let's deal with it properly, this time.
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Aaaaaaaaaand we already have palette swapped dragons.
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Opal actually maxed out Jab near the end of Cladeon, but she hasn't had a chance to use it until now.
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This lets her instantly start landing debuffs, jacking up her utility by a ton.
No one else has actually hit the dragon yet, by the way. The power level in VFD is so high that I can drop a dragon down to half LF with just two attacks.
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The Forval Dragon's palette swapped breath attack inflicts Blind, and also hits decently hard.
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But then something really odd happens.
See, I gamble on not clearing Blind on Aiden and hope he can land a scapegoat.exe anyways. The damage from that, plus a hit from Yuno and the follow-up TROY proc, would kill the dragon before it could move this turn.
The gamble failed, and Aiden missed.
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Yuno lands her hit.
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And for whatever reason, the TROY proc leeched MN like it was scapegoat????
Like, this isn't some designed interaction in the skills, the TROYs should never have MN leech. Something about how scapegoat missed caused the MN leech to be delayed until something else from him hit.
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But it still leaves me just shy of killing it, making me take a few extra hits.
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It doesn't last another turn.
Music: Ladyin - Sacred Tranquility
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Down the path that dragon was guarding...
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Is loot.
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Like how Cladeon started with enemies from Atlantica, Berg starts with late enemies from Cladeon.
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Down the western path on the first split...
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Is a door.
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Also our first Gold Rabi.
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They like to run away, so you have to kill them quick.
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Doing so nets you a good chunk of change.
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Much like any self-respecting JRPG player, I'll leave any doors till last.
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South of the split is another dragon.
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It was another Forval. Yawn.
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The dragon was guarding another split path.
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Unmotivated Girl: *sniffle* Why isn't anyone coming? Is there somebody there? Anybody...? The monsters are gonna eat me at this rate...
Down the left path is our first civilian.
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Although, why are there random people hanging around the dragon-infested basement?
Next time: Boy, I sure hope you like corridors!