Part 26: Update XXIV - Featuring: More of the same dungeon
Update XXIV - Featuring: More of the same dungeonMusic: Cladeon - An Undersea Shimmer

With that, this room has been cleared out.

There's no cutscene between rooms this time.

But we do have, you guessed it, more dragons.

But we do have new enemies! Including Yuno's shiny new summon!

Dragon 1:

Dead.

Dragon 2:

Dead.

Dragon 3:

Dead.

And done.

Just three more dragons between us and the forge.


There's not really much to say, honestly.

This is literally the dungeon we just finished.

The devs are clearly just trying to pad out the playtime.

Music: Battlefield - Furious Predator

Something happened here, though!

This is a perfect chance for lostpower.exe.

It hits hard, and also inflicts some heavy debuffs.
So heavy, in fact, that it can actually become counterproductive.

As seen in this usage of madstrife.

A Sumo Dragon has 95 ATK and 86 DEF.
The ATK debuff on lostpower is so massive that it cannot beat over its own DEF.

This is the only funny thing that happened in this entire run.

Also I ran into a recolor of those snails from Atlantica.
Music: Cladeon - An Undersea Shimmer

There, finally.




Blind Smith Auroth: That is likely because you have the blood of a blacksmith running in your veins.
Novice Smith Cub: Let's get this started, already! Eigur and Unit 13 are gonna have to wait outside, though.

Novice Smith Cub: Forging the Dragonslayer's gonna require intense concentration. Lady Ulania definitely won't be able to get that if you guys are gawking at her the whole time.





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We now cut over to team 2.


Suddenly, dragon roars!
Lookout Girl: *whimper* That sounds like a dragon!

Young Militiaman: *whimper*

Young Militiaman: O-OK!



The Star Crystal has actually been removed.

And everyone in Cladeon has vanished.

Funnily enough, you can still head back to Nodens and swap teams, so if I wanted I could have Opal simultaneously guard Ulania and protect Cladeon.
Music: Endless Attack Cycle



So how many dragons does Valerie have to deal with?

About this many.
Also, for whatever reason, the devs decided to completely disable random encounters for this section.

First up...

Is just a Hammerstrike.
The sheer proximity of dragons is probably why random encounters are disabled, now that I think about it. With this many dragons, any fight would end up in range of at least one and lead to a chain of fights when you aren't prepared.


We get a cutscene after our first dragon kill.

Valerie nods.

Music: Cladeon - An Undersea Shimmer


A dragon roars.






Yuma's in good form today. Looks like the D-Install had no side effects whatsoever!


Music: Destructive Curse

Oh wait.


Turns out that having two True Dragons stuffed in your head is a really bad idea!




Another dragon roars.









And turns out that creating a life for the sole purpose of combat and tying his worth solely to how well he can fight leads to incredibly unhealthy mindsets, who knew?








Music: Endless Attack Cycle

With no random fights to drain resources, I can hit up the heal spot whenever I want.

Next.

Oh hey, another new dragon!
Now, this would normally be where I go over what they can do.

But these guys have basically no health.

So it died before it could get a single attack off.

Now, the intent of this room is obvious: Have a bunch of dragons huddled together so that getting into a fight with one naturally draws in several more, testing the player's ability to deal with a protracted fight.

But that doesn't matter when I can kill them this quickly.


And what dragons are beefy enough to survive until reinforcements can arrive are placed after the fragile ones, so by the time I get to them there aren't any dragons that can help out.

Look at how close these two are!

This one died in one turn, so it doesn't matter!



Just two left.


The last dragon?

Just a normal Sumo Dragon.
And just to rub salt in the wound:

While dragons give great EXP, they give jack for SP. So now team 2 is far behind on skill progression compared to team 1.








And that's how to clear a gimmick room without ever having to deal with the gimmick.
I didn't even use any cheese strats or anything, this was just some basic team synergies.
Music: Cladeon - An Undersea Shimmer












Next time: We finally get our Dragonslayer.