Part 55: Update LII - Featuring: The penultimate boss of the previous game
Update LII - Featuring: The penultimate boss of the previous game
With GEORGE!'s supremacy assured, we can go start the party split.
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Music: Preloma - Ruined Scholar City
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Unit 13 nods.
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The only way to keep GEORGE! from dominating the rest of the game is by forcibly separating him from the rest of the team.
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Valerie can shred dragons with Brave Sword, while Aria can lock down random encounters.
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GEORGE! can pretty much solo the entire dungeon. Vivian and Thomas are tagging along for moral support.
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Opal... can still punch things, I guess? G3 skills need at least 2 turns of setup unless Preemptive God goes off, and that's just an eternity with VFD's speed.
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Team 3 (currently filled by Valerie) is up first. Sadly, we'll have to wait a while to see GEORGE! in action.
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Directly behind us is the central area we just left.
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We can still head back to Nodens to shuffle parties around just like in Cladeon, so I could have GEORGE handle all three paths if I really wanted to.
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But that would be boring, so Valerie and Opal will get their time in the spotlight.
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We're also not allowed to head to another path.
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Hey look a dragon!
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Expect to be seeing this a lot.
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And the other chest nearby.
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Around the corner is another dragon.
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Aria and Inoue didn't even attack that time. Valerie just one shot it from full.
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Another dragon further ahead.
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"Not Lost" Girl: I could totally find my way home without your help! Not that I won't accept the offer.
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A cutscene starts when we approach the save point.
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A dragon roars.
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So, take a wild guess who we're fighting today.
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If you guessed 'even more asset reuse,' you were right! Insomnia was the final High Dragon in 2020-II. Consider this a sneak preview for Sympathy.
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But first, you may have noticed that we skipped past a door earlier.
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It's just a small room.
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With a dragon.
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Valerie got singled out by the dragon, so she barely missed the kill.
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That's all the dragon was guarding.
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The direct path to the save point is covered in dragonsbane.
Which is sorta pointless when, again, there's a save point immediately after to heal off the damage.
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There's no way to that thin pathway on the map from here, we'll have to loop back later on.
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Kinu will get into this more when she reaches Insomnia in 2020-II, but make sure you put on death resist if you're playing along at home.
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And right past the door is...
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The big guy himself.
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He doesn't even get some token lines from Jil or Mio, just straight into the fight.
Video: Unit 13 vs Insomnia
Music: Battlefield - No. 7 Incursion
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Deadly Omen is Insomnia's telegraph move.
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Valerie has finished leveling Life Oath, giving her LF (and by extension, Brave Sword's damage) a 30% boost.
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Eh, might as well.
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In exchange for putting the party down a member for the rest of the fight, Aria can deal less damage than Valerie.
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Death Sentence is Insomnia's signiture move, and has a 100% chance of instantly killing the party if you don't have resists on.
Of course, thanks to VFD giving 50% resists when blocking you could forego equips and try to block it, but then you're gambling on a coin flip.
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Deep Inhale gives a 1.25x buff to ATK and MAT for 2 turns. Buddy skills technically have a 100% break chance, but you don't have the backline for this fight so it's a moot point.
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Ah damn, just shy.
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Kinu will have to get more in-depth on how Insomnia ticks when she fights it, because the poor bastard did not get a chance to shine here.
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Music: Finish Them Off
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Music: Preloma - Ruined Scholar City
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Music: Destructive Curse
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We then cut to a dragon.
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Emel then cuts the dragon.
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Hey it's our old friend the mystery man! He's looking rather spry for... a... 19,000 year old...?
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And then he vanishes like always.
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Oh wait he just didn't want to walk down the stairs.
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Next time: We see what the rest of the game will be like.