Part 7: 1st class cabin 2

[Music: Binary Game]

So today we're clearing out the second half of the 1st class cabin. That means we get to hang out with Seven. I wonder what's behind that door at the back.




Well, that's an awful grim way to start things. Let's see what else there is in here.

This chair looks good.



Man, rude.
If we examine the same chair again, because why not, we don't get much...



...So, instead, let's look at that other chair.

Yeah, this one.



I swear all the random stuff you can examine doesn't just lead to Junpei making fun of the guy for his size!

Let's prove that point by looking at something over here instead. That couch looks like a good place to start.







Oh, right, before we look at anything else you're probably wondering about that piece of paper on the table. There's a few possible conversations for that depending on both what angle you look at it and your inventory. By cleaning out half the room before, we've missed the chance to get a proper look at some of it. So we'll examine it in detail later.
For now, let's look at the fireplace instead. I think I see something in it.


If we examine it again, we get a "it's a fireplace" generic line. Twice. Do it again afterwards though?



Turns out Junpei has some class and intelligence.

So, let's examine a fire and see what else we get out of it.





Not much we can do over there, even though we need something out of it. Let's take a look at what's over here, instead.


Right. So, that vase?




Okay, well, at least we obviously know what we're doing here. Seven seems to know too, which is nice. Shame he didn't, y'know, actually do anything while we were helping Snake though.

But if we're gonna fill it with water then there's only one possible source. I'd really, really rather not use that though, so let's try and find another one.
The door on the left here is as good a place to look as any.

This looks awful familiar. You don't think Zero would do the exact same thing here as was in the bedroom, do you?

Wow, that is... really, really lazy. There's plenty of places to stash this, so it's hidden in the exact same spot as a different one. Figures.




It probably means it's going to be helpful later, maybe. Let's go see what Snake thi- ooh a light switch.



Let's keep looking at it!


(it's a gif)
Lets poke it again. Might get something else out of it.


(it's another gif)
Nothing else here, but we can take a look at that third door in the hallway now. We can only access it from here because.

Well, at least we know where the facilities are should we need to use them now. Speaking of which, maybe there's one of those score plates in the cistern or something.

If we look at it again we just get more generic dialogue but if we keep looking at it...







There's only one other thing in here we can even look at.


Examining it some more gets some pretty standard dialogue as per usual, so let's keep doing so. That usually leads to something interesting, Eventually.





Now there's no distractions left between us and finishing the puzzle(s) in this room.
...HEY, SNAKE, LOOK AT WHAT WE FOUND!





Okay, now we're really done with the distractions.

This is still really fucking gross but... it's gotta be done. Let's fill this vase with nasty water.


Of course, we get different dialogue depending on if we have examined the fire(place) already or not. We have...

...But let's assume we haven't for a moment.



Either way, we get this:


I dunno. Maybe I was waiting to see what Snake think about it.



Right. Anyway, the fire? Let's look at it without bothering with the vase for the time being.





...Take what out?



Nope, not getting it.


Oh, the vase! Right. I totally spaced on that since this was pretty fun.





Well, without the fire in the way we could grab what it was obstructing.

Or we could just examine the fuel.

I guess if you were to just name as many types as possible, you'd eventually get it right.
Let's just grab whatever's sticking out and move on, now.




No notes on this one? Huh, that's odd.



Seven rubbed a couple of fingers across his brow, and then shook his head, as if to clear it.





Junpei couldn't hide the surprise in his voice. Seven, for his part, seemed unconcerned.







Junpei paused for a moment, and stared at Seven.












Well, that explains why he didn't give any real details about when he ran into Zero. He wasn't being uncooperative; he just couldn't.
Hey, Snake, what do you think about this blank score we found?







For absolutely no reason whatsoever, lets look at the fireplace one last time and examine the grate.



...Well, there's really nothing else to mess around with now, so let's head back to the bathroom one last time.









This is really, really gross. Don't touch it with your bare hands, Junpei! Get a towel or something, first.


I... can't think of anywhere there'd be any more plates that we haven't checked already. I guess we'd best go see Snake, and see if we're missing any.



Well, we're after the piano so let's go look at that.

Oh, and much like with the paper in the other half of the room there's a fair few possible permutations of this dialogue that we'll look at later.





[Video: The Piano]

Shit, I'm really bad at identifying a note by sound. Fortunately, you could be playing with the sound off and still solve this puzzle; whenever you press a key, a note will appear on the top screen. If it's not the right one for that point, it'll be red and you'll have to start all over again. If it IS the right one, then it turns green and you carry on. Repeat until you figure out which 4 keys you need, or you just get it right from constantly trying.

...Unfortunately, we're not quite good enough to manage that.


Still can't quite manage it...





This one doesn't quite go so well either... I really don't think we're cut out for this.


Okay. I think after smacking it a bit more we finally managed to do it, and...
[Sound Bite: Piano (2)]

[Video: End]






I don't think I've heard any classroom bell that sounds quite like that.


I really wasn't kidding when I said this little island crops up a lot.




I'm only pointing this one out because if I don't an (irate) pedant no doubt will: Big Ben is the bell, not the tower. St. Stephen's Tower is the actual tower itself but no one ever calls it that. Because that's dumb and damn near no one would know what you're on about. Everyone knows it as Big Ben so it might as well be the tower as well. Because, y'know, for all intents and purposes it is.
I don't know if it actually makes that sound (I'm guessing it doesn't, but I dunno), since I don't live in London - I hear it's ridiculously expensive, which would make sense. Whilst I'd love to go there eventually I haven't had the time, money or opportunity yet.


There is, of course, one other thing in here. It never came up since we found it though, which is odd.









Well, let's get going then. There's nothing else we can do here.







Seven's official art.