Part 20: Confinement room



[Music: Quinary Game]

Pretty sure this is the first time I've posted the "map" of the area, but there's a reason for that here. This is roughly how large the area we have to deal with is (though it's missing the rooms Seven and Lotus went into for some reason), and yet... it takes quite a long while to get through.

So, clearly, we'll start with the most obvious aspect: admiring the architecture.


We also know that there's another door on the right. Let's take a look over there for a moment. It could come in handy. Probably not, but we won't know until we check.

By which I mean let's just look up constantly.




Okay, yeah, the door closer to us is more what we're interested in here so let's give that a prod.


That's certainly a possibility. There is another possibility though.

This door, back here.




There's nothing else, at all, out here. The best starting point for trying to get out of here is the room Seven picked to investigate.

It's a rather threadbare place, though. I guess there'll be something under the bed cover, or even the bed itself.


Apparently not. There is that odd thing on the right side of the room that is worth examining. It should prove useful.


It might not prove useful right now, but I'm sure it'll come in handy at some point. It's too striking not to.

It's been quite a while since we've had the chance to look in a sink. Might as well take this opportunity to do so.



Doesn't seem to complicated. Just needs some water poured on it, which should help remove it from the drain. Fortunately, there's a tap right there!



Bah, so much for that idea.

We can, however, spin around in the room to see... a desk and a tiny chair.





There's not much to this desk, true, but there's bound to be something in the drawer.


...Goddammit, is there anything in here we CAN do? I guess there's bound to be some reason why the drawer won't open, so maybe if we find out what that is we can get in.



Of course. The drawer is screwed shut. At least this one's easy enough to deal with; all we have to do is find a screwdriver which shouldn't be too hard.

In the meantime, though, let's go over to the far side of the room and look at the toiletries.









Of course, if we learned anything from the previous room then the fact that the toilet seat is down is rather suspect. We should give that a once over.






That makes two bizarre symbols we've seen so far with no explanations for what they could be for. I'd call it progress, but it doesn't really feel like it.

Ah well, I'm sure we could at least have some semblance of good manners and attempt to help clear out this disgusting hell hole.






I doubt it. There's nothing else in here we have access to either, so there's only one thing to do now.

Let's go check in on Lotus, of course.

...There's something about this room. I can't put my finger on what, but it feels like we've seen this before.








Oh, yeah. That reminds me of this completely unrelated thing: look at what we found in Seven's room!




I'm sure there's something about this we're missing, though I have no idea what it could be. Oh well, let's look at the mirror here now.


Here I was, thinking that Lotus was meant to be the smart one out of these three. I guess everyone has their moments, though.


I'm sure the drain is a perfect square just for kicks.
There is a more pressing issue here though.



The same pipes...? Hey, that gives me an idea. It's a bit of a daft one but it's worth a shot at least. Let's run the water here and see if that works to our advantage.


This is a really arcane scavenger hunt. It's almost like Zero wasn't trying too hard for this one; I guess there's bound to be one dud, so at least we're getting it out of the way now.

Then again, there is this semi-partition next to the sink.





...Moving on.

Much like the previous room, we can spin around to the door and get a desk and old stool.





The desk here, though, is nothing particularly interesting. There's got to be something in at least one of these damn things, right?






Wait, hang on, there's a mirror on the bottom of this thing?

Oh, huh. So there is. That's pretty odd.






Sadly, if there is then there's no way to get to it right now.

So, let's look at the toiletries here next.




Much like in Seven's room, the toilet itself seems rather suspicious and worth examining.


Yeah, this is pretty gross and Seven's not here to do it for us this time. Still, someone has to do it so...





Much like with Seven's room, there's nothing left to do here so let's move on.
By which I mean showing Seven our cool new toy.



Now, we can finally go and search through the room Junpei's meant to be searching after having done Seven and Lotus' jobs for them.


Eh, we'll be fine. We can see enough to manage I'm sure. Let's give it a shot at least! Start off with the same routine as before, which means we check out the sink area first.


That's odd, and different. On the plus side, even with this room as dark as it is we can still search the sink. If there's something there, we'll know anyway and if there isn't then there isn't.



Sink's useless it seems. There's still a desk here, so we might as well see if it has anything in it.




What is it with the desks in this room? Not one of them is useful in their original state, which is kinda annoying. And sorta ridiculous.
Ah well, there's still two things left to investigate here.


That's pretty odd, but I'm not gonna worry about it right now. We have a disgusting toilet to look at.


Well, uh, there's two possibilities that this could be referring to. The door with "EMERGENCE" written on it is obvious, but we've got no way to make that relevant so it's probably wrong. Considering the rest of the game, it's that 14 is E in some form of mathematics...
But, oh well. We're done here, so let's flush and leave.






Great, so we know this one was just outright a waste of a time.
Before we leave here, and write this whole room off for the time being, there is something odd about those mirrors. Mirrors... hey, that gives me an idea!


We can shine light on three other things, but sadly they're not interesting so let's just get the important stuff.



There's absolutely no indication of what these are referring to. I wonder if the other mirror'll help illuminate that one.


A sun and a moon symbol...? Hey, wait a minute. We've definitely seen those before!




Well, it's easy enough to test and we have nothing at all to lose from this.




[Sound Bite: Click]



Maybe it was in Lotus' room. Let's go check there.



Well, we know it works thanks to testing it already so let's skip doing that seven times because there's nothing remotely new or interesting this time.
[Sound Bite: Click]



That seems more likely than not, considering how Seven's room didn't affect this one and vice versa.
...But, while we're here let's grab something.


I'm not sure. Seven, what do you think?


Right, okay.
Y'know looking at that pattern on the towel, I think I recognise something too.





Hm, in that case we've only got part of the solution... considering how often we've been bouncing between the two rooms I'd be more surprised if the remaining part wasn't in Lotus' room.




That looks more and more likely. Unfortunately, we're missing something here so let's try something that I'm sure you figured out ages ago by now.





Well, hey, we got a screwdriver that's usable. I know exactly where we can put this thing to use!










No, that doesn't sound too out there actually. There's only one other place we can use it, though.

Which is, yet again, back in Lotus' room.
In case you can't tell there's a lot of wandering back and forth even if you're doing this without wasting time looking at minutiae and you're also being spergily optimal with the way you handle things.




Is that... a tile like the one in Seven's sink?



The tile is a pretty odd item; it gives us 3 lines of dialogue, but only once. When we examine it with either Seven OR Lotus, we miss what the other one has to say at that point. This is an odd thing to mention, but nothing else has been like that so far. We might get different dialogue if talk to one before the other, but it hasn't locked us out of any until now.
So for convenience let's just keep bugging Lotus.







Does it? I think we might have to check that one.

Sorry, but I think that looks more like it's saying "hi."
More importantly, we have something else we can do while we're here.




Yeah, I agree with this one. We know exactly where to use this!














Since we've seen plenty of things so far that are bona fide hints for this, so we might as well go check.

It certainly looks different already.





This makes tile #2, and they all share the same search dialogue unfortunately so we'll just gloss over that part for now.

[Music: Silence]
He spun around to see Seven kneeling on the floor. His face was rigid and pale. Droplets of sweat covered his forehead.

He was concerned... He'd never seen Seven like this before.
Slowly the other man lifted himself to his feet on shaky legs.

His face was pale, and his breathing was heavy. Sweat was pouring off his face and staining his shirt. He was many things, but "fine" was not one of them.

Seven didn't answer. Half of his face was twisted, as if distorted by extreme pain, and his eyes were glazed.
Finally he spoke.


His words made no sense.



He shook his head several times, as if trying to clear something from it.


