Part 5: The Cormac McCarthy Zone
The Cormac McCarthy ZoneLast time on ATOM RPG, we infiltrated a dangerous bandit camp that nonetheless was filled with juvenile attempts at referential humor. The bandit leader Dan gave us an assignment to go figure out what happened to three brothers he gave a debt collecting assignment to.

Dan has a pretty swanky office considering the setting. Sadly we don't get to see Dan play guitar. He has one, it's just blocked by the UI.

I forgot to talk to Kosoy last time, so we're gonna chat him up a bit here. I'm gonna try to cut out most of the tedium and get to the important points.





Dan and Kosoy kind of hinted at us, but we'll be learning about the vision in this update. Back up the tree!


See, the bandits are the good guys because they protect the villages...or something.




Back up the tree, one last time.


So Kosoy saw the good General's expedition. Moving on!
TheGreatEvilKing summary posted:
: No, you see, we're GOOD bandits! We're only robbing the villagers to get weapons to protect them! Dan is cool and good!

Off to "Maiden Spring" farm!

This was not very threatening when we had a brick.

Our new knife two-shots all of these losers. We get a bunch of rat meat and wasp parts for fishing.


These guys will be useful for a later quest (maybe) but they usually don't have anything worthwhile so I skip em. I'm sure half the thread is about to tell me there's a 1% chance they have an experimental laser weapon or some shit, but we have a knife and a shovel. We're good.

This is not a good sign.


"Dancing" is not the right word to use here. It implies grace, artistry, and control. This kid can't aim the weapon because he's so terrified.



I knew I should have pumped that skill higher. Nuts.





Uh oh. Well, I'll skip ahead a little back to where we select our skill checks...









Now we talk to the old farmer.



This is going places, kids.






Wait, what? I had to go over the dialog again in editing to notice this, but none of the farmer's dialog implies this in any way.







My...what? Huh? When did we become that close?














We're about to enter the Cormac McCarthy zone, kids!









Good riddance to bad rubbish.












Holy hell, what kind of asshole would pick option four?
As an aside, googling for walkthroughs at "Maiden Springs farm" brings up far too many guides for how to hook up with either August (the guy at the gate who I hope is 18) or Betroota, the daughter we haven't seen.


TheGreatEvilKing summary posted:
: Step back or I shoot!
: Whoa, dude! Can I try a skill check?
: No, you don't have any skills, and I'll shoot your ass.
: Just looking for some missing people.
: Ask my dad.
: Yoo, farmer guy, I'm looking for someone.
: I don't know anything about a group of missing brothers.
: How did you know I was looking for a group of missing brothers? Dan the bandit man wants to know!
: Dan? Dan the bandit man?
: I don't think he wanted any violence, just to collect a debt.
: AHAHAHA! No! Those three fuckers killed our daughter, Masha! I was such a fool! Those three raped and murdered Masha, then asked to stay the night!
: Oof, I'm so sorry. I thought this was a funny reference game?
: I heard them talking about Masha and how they raped and murdered her, so I killed ALL those motherfuckers with a butcher knife, except the youngest brother who i fucking slaughtered with my own hands!
: In the immortal words of Catherine Zeta-Jones, "he had it coming". What did you do with the bodies?
: I fed those bitches to my pigs. Pigs love scumbags!
: That's pretty much exactly what I would have done. Take care, dude.
: Well, go ahead and report to Dan the bandit man, I guess this is our fate.
It's a pretty drastic departure from the tone of the game so far. Sure, the game starts with you getting cutscene robbed and left for dead, but then you go around and there's snakes on a plane references, derpy flirting, a ton of fallout references (if you mouse over the ruble it mentions how the proposal to use bottle caps never caught on), the village mayor references a 60s comedy show, the village doctor is Bones from Star Trek, etc. I'll even be kind and concede the game has some funny moments, like when you exorcise a demon in the name of the Central Committee of the Communist Party.
Then we get hit with this, where our local bandit group goes full on

ATOM is going to whiplash between dorky internet humor and Very Dark And Serious Post Apocalyptic
Whatever. Let's go report this to Dan, maybe we can talk him into paying the farmers blood money.

Well, we're hungry. We don't necessarily have to make a campfire, but I'm going to click the little fire icon anyway.

This loads an entirely new map with a campfire. We got extremely lucky and the exit is easily walked to, but it's possible to get stuck in another giant map and slowly make your way out.

We cook the rat meat from the prior random encounter.









Now, if you are for some reason playing along, I would strongly advise you not to do this unless you want a particular achievement.






On my practice playthrough I asked for the assignment of killing the farmers with the intention of fucking off and not doing it. Dan saw right through it. Incidentally, if you claim the farmers don't know Dan doesn't send the hitmen in.






It's pretty good for this point in the game. We don't have the skills to hustle Dan yet.





Look, I'm not the one who sent random criminals he didn't know to do violence and then committed more murder to disguise the fact that he fucked up.








TheGreatEvilKing summary posted:
: Hey, I figured out what happened to those three brothers. They murdered the farmer's daughter and he killed their asses.
: Well they were a bad hire. Do they know who sent them?
: They do.
: Well, guess I'll need to have them all killed. I'll send my dudes Bator and Silent Slayer, they're very experienced at killing helpless peasants.
: Dude, what the hell? The farmers were in the right!
: I'm going to explain this in small words so you can understand me. I am trying to found the new state of Dantopia, ruled solely by me. That means I need to compel total obedience from the random peasants in the area, and I must punish them for disobeying. However, I can't be seen to go too far, such as the rumors that I send out men to randomly kill people for no reason! So, to prevent the rumor that I kill innocent people I must send my hitmen to kill innocent people. Fuck! If those three brothers had returned I would have hanged them! But no, for the common good that family needs to die. Otherwise people might hate us, and seek to destroy our organization!
: This raises so many questions, but the dialog box allows me to ask none of them, even though there are probably some arguments that would work on Dan. Why not pay blood money and attempt to work on fixing your reputation with the local villagers so you can avoid these incidents? Am I to be silenced next, seeing as I could go to the moonshiners the farmer mentioned and tell them everything? If I'm secretly working for Kovalev, shouldn't I figure out who Dan is afraid of hearing these rumors, or even maybe tell Kovalev the truth so he can rally the local villages into a united militia? I guess my options are to stand on principle like an idiot or clap like a seal for the trolley...fuck.
: Anyway, new job because you maybe fucked this one up - go to the Roaring Forest and see if there's like a secret bunker or something cool we can use to build Dantopia.
: Sure, why not.
ATOM RPG! There's a lot of potential with Dan the obviously aspiring tyrant, and it's just as clear that the ATOM devs had absolutely no idea what to do with this character. I'm not going to complain about Dan being characterized as an intelligent man taking these obviously stupid courses of action like recruiting random criminals or exterminating the entire family, it's in character for a merciless aspiring tyrant to do these things. The problem is that the authors clearly have no idea what to do with the character or the ways in which one could convince Dan that it's in his best interests to spare the family, such as appealing to his fear that people will hear about it somehow or pointing out that everyone in the area hates the bandits anyway and it could be dismissed as a rumor made up by all the people who already hate Dan's bandits. There's no way to go and warn the family they're about to be killed, and the game entirely forgets that we're supposed to be a double agent for Kovalev despite giving us the "double agent" achievement the first time you take this path. There's a lot to work with here! This information could absolutely destroy the bandits if what Dan fears is true, and it's also harder to keep around the more idealistic members of the gang like Kosoy and a few bandits we haven't met yet if Dan keeps doing things like this.
Unfortunately the game is so enamored with the idea that Dan is bad, but is also keeping back even worse guys (who never appear in this game until the ending slide mocks you for destroying the Factory gang) that this just never comes up. We don't see Dan's bandits keeping back the bad! There are still tons of bandit and doomsday hat cultist wearing random encounters, and there isn't even an encounter where you run into the Factory gang fighting some acid spitting monsters and they ask you to help out fellow gang members protecting Otradnoye. It's nuts! Dan is supposed to be an ex-KGB officer, so I assume he'd understand the value of propaganda and having a good reputation. Putin certainly does!
This is ignoring the greater point, that the writer and/or translators absolutely do not have the writing chops to juxtapose this into their funny reference game. Dan is going to have no impact on the main plot, even though you might think as an ex-KGB agent and Factory gang leader with connections to the local government we could absolutely ask him for help finding Morozov's gang. He has a reason to help us because we can offer to put him in touch with ATOM, who have tanks and prewar science. No matter how many points you put in intelligence, this never crosses the Cadet's mind. The devs have a story they want to tell, and they're going to fall back hard on the wonderful trolley problem morality so common to so many of these inept RPG writers.
Oh well, I play this shit so you don't have to!