Part 41: The End of ATOM
The End of ATOMWelcome back! Last time on ATOM we voted to join the Death Gang and... look, I'm sorry. I tried. We'll see how that goes.




So you might think we're picking like a gang name that people refer to us as.


That's our secret party member! Guess what she does. Go on, guess.

No, the mistake was paying money for this game.
TheGreatEvilKing summary posted:
: WOOO I AM CRAZY I SET MY HAND ON FIRE!!!!
: HA HA YOU AIN'T GOT SHIT ON ME, I SET MY HAND ABLAAZE!
: Do you want to join our Death Gang, fail all quests, and murder everyone in this Wasteland?
: YEEEEEEEEA!!!!!
: Cool I'm permanently changing your name to something stupid. Go talk to my sister near Peregon.
: You fucked up, boy!

Yeah, uh, the game changes your name to Vlad Burnacula.
Anyway, go on and guess at who Galina Bathory is. A fearless Wasteland raider? A witch? Some kind of cyborg? A mushroom powered psionic? The last real communist?

Ok, but she could still be cool, righ -

Yeah, the secret party member is a teenage Vampire the Masquerade LARPer.


Kid, you're sixteen.




I no longer have patience for this game's dialog.


Contempt is seen in the LPer's eyes. He mocks the game's narration.







TheGreatEvilKing summary posted:
: Fuck you! I'm like, a teenage vampire rebel and stuff!
: Do not hurt her, amigo! She is just a child! Children are innocent!
: Are you Galina Bathory of the Death Gang?
: Just Bathory, man! You gotta use my cool vampire name! Why does everyone make fun of meee? Oh, go kill Roma Death and bring back his ear!
: Cool, bye!

I cut the trek from Peregon to Krasnoz and we cutscene kill this old man in a way that doesn't provoke aggro from the city. I want to point out that Fidel does not ONCE object to this, despite being the "moral" party member.

Whatever. Begin the Death March back to Peregon.












Unfortunately we have a full party! Is ATOM going to code some kind of party swap met-

Oh, NOW you object. It's perfectly fine to help the Secret Cartel get rid of their competition or kidnap your own adopted daughter for the sewer mutant I guess.


TheGreatEvilKing summary posted:
: Hey here's that dude's ear.
: Hooray! Now we can attack cities and shit! Everyone! This man has destroyed the old order! Wooo!
: This is very immoral! I am leaving the party, because I am the moral one!
: I am leaving too but not after I give a long and boring ass reference to hippies!
Good fucking riddance. Alright, I have stripped them of any useful equipment. Now, they are still trained and experienced fighters who are literally confronted with an evil man bent on massacring the city that Fidel loves. Fidel will even attack you if you attack Krasnoznamenny. If we talk to Fidel again, what do we think will happen?

He starts begging for his life like a coward. Keep this in mind for later.

Hexogen has moderately more balls.
Whatever!

Galina is probably the closest companion to being actually competent, as she shows up with a whopping 9 dex in a game where all the enemies have 10. Baby steps.

Both she and the player character get this trait. The Wasteland is full of terrible awful people so no one cares.

Our quest log is mangled. Whatever! Let's go into Krasnoznamenny and confront the Mushroom Cult with the aid of our new allies!

Galina is also smart enough to recognize the crafting system sucks shit.

The trading caravans are still willing to trade with us despite us being mass murderers.

So here's how the Death Gang works. You go to a city, a bunch of allied NPCs spawn, and you have to participate in glorious ATOM RPG combat against every single fucking member of the city.

I mean EVERYONE! Igor, the guy who recruited us to the Mushroom Cult by having us spy on Varna Banana is killed at our hands.

Now, the raiders are fucking dumb and will wander off chasing farm animals and shit, while people spout off their normal annoying catchphrases. You might be thinking, "TheGreatEvilKing, you handsome devil, you said ATOM combat fucking sucks and takes too long, doesn't that mean you're trapped in this hell for hours?" Yes and no.

See those sniper towers? The ATOM devs, in their infinite wisdom, decided that you cannot climb ladders in combat. So we have no way to actually get up there and fight the snipers.
We also have a swiftly dwindling supply of drugs, which just cannot keep up with the militia's assault rifles. This is the part of the game where being a Cossack Swordsman kind of falls off hard - we can still one-shot almost everything we get into melee with, but we can't actually soak hits or any of that nonsense because the game is extremely reluctant to give you any tools to interact with combat at all.

This happens. It happens a lot.

We also kill Zombie Lenin, who is part of a quest I didn't do.

After a lot of reloads and murder we make it to the second half of the city.

Having ordered my party members to avoid combat I beeline toward the Cult headquarters. RIP Zhanna, I'll never forget that time you banged Bear in a bathroom because you liked books.

It turns out lockpicking is a combat action which costs 2 AP. It almost justifies the RNG, but then I remember that the ATOM crew does have code to detect combat and you never need to lockpick in combat anyway. This also triggers a massive fuck you from the ATOM devs which we'll see in a second.

Who's ready for the final dungeon?

Yeah! If you force the locks, this sets off a magical bullshit alarm that puts you in a crossfire by 4 mushroom cultists where they all fire on you first. FUCK you for engaging with the game! As far as I can tell, this is due to various speedrunners just forcing the door open with lockpicking to skip all the bunker shit, even though the writing makes it very clear the cultists just want to get rid of you.

So it seems our options are either to deal with this or slaughter everyone in the dock area of Krasnoznamenny.

We go about doing that but I begin to run low on drugs because uh there are a lot of NPCs with guns.

We do terrify this stripper who runs off screaming. Of course the devs made a pole dance animation and relied on narration for everything else lmao.

At this point I just give up. I'm sorry. I tried the Death Gang. The people of ATOM deserve it, but I'm not save-scumming my way through this five hour long hell fight when we have 2 more save-scum filled fights to go

Oh, FUCK you.

Alright, let's reload. No Death Gang and no Vampire LARPers. It's just us and the usual gang of fuckups and it's time to go confront the Mushroom Cult once and for all.

So the reason we went through all that dumb bullshit with Ariadna was so we could get the door codes - randomly generated at the start of each game - to the two doors in a location we could access as soon as we reached Otradnoye.

The Mushroom Cult has left us explosives because holy shit are we going to need them in just a few minutes. These next two fights are absolute hell on a swordsman like Bear.

But first, it's time for glorious


I just want to point out that I'm pretty sure this changes based on if you're a guy or girl - remember, ladies worth with Artyom - but they lazily left the text as "Mushroom Member" even though we know her name is Ariadna.


I swear it's like reading a play written by a high school who realizes there are three characters also in a room but cannot figure out how to have them talk organically, so he just puts "you three improv here" in the stage directions.

This bit has never been funny.





Are you ready for the Mushroom Cult's evil plan?













It is just so painfully obvious the authors do not know how to communicate this stuff without this clunky garbage.



I realize they were too lazy to photoshop green eyes onto Ariadna too! This is the final dungeon! You can cut the incest rape quests! Really, we don't mind!

If it ends this game I'm down. Take me now, Lord!

Why are you like this? How do you make a psionic attack - that this character previously described as "sorcery" - so fucking cliched and dull?

Look, the other party members are in this game too! Did I ever mention that Fidel's hat is green in his portrait, but the actual inventory hat is white?


My original theory was that we could no-sell the psionic attacks because we had a skin worm, but who knows. It really doesn't matter, because every time this game has gotten so close to being interesting it has veered off into lame references instead of committing to anything.


You need 9 Personality here, which I don't have and stupidly decide "oh the pacifist run can show that off". This is a mistake.

They, uh, just tried to kill us.


TheGreatEvilKing summary posted:
: Oh man, the creepy cultists are acting like a hive mind! Exactly like the C-Consciousness from Stalker: Shadow of Chernobyl! WoOoOoOoO!
: Gee, this sure is spooky! I better say something!
: How did you get into our bunker?
: Oh, I got the codes from the expeditions you sent. I don't know why they had the codes if you were here to open the door and whatnot, but hey, it's like every other time we did a mystery plot and the developers couldn't write a convincing investigation to save their lives.
: We can't let you in. Sorry!
: Could I get some exposition? I'm still not completely sure what the hell this game is about, and it's nearly over.
: Sure! We're doing a Sacrament to create a hive mind, which is like sorcery but it's the science of tomorrow! We can't let anyone in, and we even disabled the elevator. We have to save the world!
: Have you heard of a.. Colonel... Blurozhev?
: Yes, and we think we know who you are...but we can't let you disrupt the sacrament! I'm sorry, but we must kill you. Psionic Attack!
: This is the most boring psionic attack you've ever experienced! It is described in dull prose that cannot evoke emotion. It is probably the least interesting life or death struggle you've read about in a video game.
: Hey, can we be psionically attacked too?
: Despite your attempt to murder me and my companions, you don't like violence!
: Lol die scrub.

So, this fight. This fight fucking sucks! Because this is ATOM RPG, it's the same generic human enemies we've been fighting all game - but they have crazy good guns you can't usually get, like the Dragunov sniper rifle. There's also a guy with two machine guns, and once again, our tools are:
-We have one player character who can actually go before the enemies.
-We have 4 useless sadsack idiots who steal XP and go after the enemies, and have garbage stats so they die real easily. Also they're under AI control and don't do what you want.
Great! As you can see, this is why I've been stockpiling explosives.

I'm honestly not sure what the intended way to get through this fight is. What you want to do is stun people with explosives because every single one of these mushroom cultists has stupid amounts of firepower and will waste your ass. The terrain is terrible for melee fighters as well.

We have the best armor in the game and I think I buffed to max endurance, and these fuckers can still one-shot us with machine guns.

Let's try this again. We need all the party members to stay out of the area, because they are dumb idiots who will wander into the bombs. I cannot stress enough that most guides for higher difficulties tell you to ditch all these fuckers.

You can skip Ariadna's awkward attempts at flirting by just telling her you're from ATOM and she decides to kill you immediately. This is great, because if we had to sit through all that crap again I don't know what I'd do.

Unfortunately I realize I'd given the wrong command to the moron squad and they all rush into the bomb area. I hate this party so much.

The general plan as a melee guy here is to run in and set up these timed explosives. They don't need skill to go off, and it only takes 4 AP to lay as many explosives as you can, so our plan is to run up to where we think the cultists will be when the timer expires and blow up as many as we can.

This takes a LOT of trial and error.

This looks great, but you have to remember these guys all have one-shot guns, so Bear gets killed wandering into the next room, and we don't have the AP to shut the door.

I finally get a good explosion off only for them to one-shot our incredibly worthless dog. It's kind of hilarious they gate him behind an RNG event only for him to be so useless.

Fucking finally. I only made it this far by save scumming like a bitch. I'm sure the sniper build could maybe handle this fight, but I honestly don't care enough about this game to do any more experimentation with it.

I'm not kidding when I say they have insanely advanced weapons.

Seriously, I've never seen this crap drop. Supposedly the slaver random encounters can drop them, but like hell I'm doing those.

This is the point of no return. We use the rope.

We can't go back up because someone cut the rope with a knife. Who did this when we killed every Mushroom Cultist at the door? Hell if I know!

The final dungeon is literally just a hallway to...another magic mushroom tank.

Who could this suited man be?
Well, guess. We were looking for someone, weren't we?




That's right! Despite the goal of the entire game being to find Morozov, this is nearly the first time we learn anything about the man! It's just such an unsatisfying reveal, because the developers have been playing coy about it. We know he's an ATOM general and we had an inkling he was with the Mushroom Cult (although no one bothered to confirm Morozov wasn't killed in Bunker 317) and the only thing we really learned about our assignment was that it was a ruse to get us brainwashed?
Earlier in the game posted:
It's bizarre and makes no sense the more you think about it. Okay, we're supposed to wander the Wasteland alone with no way of contacting the base, until the Mushroom Cultists could pick us up. But wait! If we were supposed to be isolated, why were we told to make contact with Fidel?
Our briefing posted:
Fidel is an experienced agent with a low opinion of the Mushroom Cult. If you were trying to send the Cadet off to be brainwashed, he is the LAST person you'd want the Cadet anywhere near - in a competently written game, anyway. But wait! There's more!
Our briefing, again posted:
Why in God's name would you send any potential recruits there? Remember, the speculation is that this assignment was actually set up by the Mushroom Cult - if Fidel, a long time ATOM member, is to be believed - but Bunker 317 was the site of a purge of ATOM members by the Mushroom Cult, who didn't bother cleaning up their evidence.
Earlier in the game posted:
Fidel recognizes the evidence on sight, but he's also the guy our supposed Mycelium infiltrator ordered us to link up with! It's not like the Mushroom Cult had no means of communicating with their infiltrators, if Alf is to be believed they were brazen.
A few updates back posted:
: We intercepted their secret conversations. Totally by accident! Vasily, the communications specialist, tried to tune in to the concert of the <<Atomic Love Gurus>> on the Wasteland-86, a Trudograd musical station. Instead, he tuned in to the traitors' roll call. He handed the recording to the department of internal investigations, the conspirators were arrested and questioned, and disaster followed.
Now, the narrator - who as far as I can tell is omniscient third-person - described Alf and company as a "noble gathering".

So we have this bizarre situation where the conspiracy - which has been portrayed as fairly competent until their radio signals were intercepted by accident - arranged for us to be sent on the most inept recruitment mission ever where we learned that the Mushroom Cult is our real enemy because they purged our fellow ATOM agents. Were we just expected to die in the Wasteland, or what?

Of course, this is the game where Hexogen rants for a paragraph that the guy with fucking glowing green eyes might not be on the level, so what did you expect?


Is there some reason Morozov couldn't have radioed in false reports, or the bosses at ATOM couldn't have covered for him?

Oh, did he want to recruit us? How were you unable to get near us when we were literally eating out of Ariadna's hand? Why does none of this make sense?

I don't know, Fidel. None of this shit makes sense.




This is no shit more characterization of Morozov than we get in the entire game.

This raises a question - is the Mycelium hive mind a metaphor for Soviet Communism? I'm serious. I really don't know! That was my first theory when I played through the game, but we'll have more to say in the postmortem.








If only there was some kind of.. words, from the character, that could describe what he was thinking.


I assume Morozov wasn't running around the ATOM base with glowing green eyes but who the hell knows.

You know, the game calling this out as a complete waste of time is not helping.

ATOM just tried to pull an armed takeover of Krasnoznamenny. Fidel has no ground to stand on.











Considering that the mushrooms have been trying to kill us with psionic attacks we can safely call bullshit on this one.

Are you ready... for the TROLLEY?




It's a SPACE trolley! Toot toot! TOOOOOOT! TOOOOOOT!


Over the course of our travels, we have found:
-a working nuclear missile launcher
-dimensional travelers (in the pacifist run)
-an actual god who blessed us with magic lightning
-a magic book that may or may not have summoned a Shoggoth.
This is bullshit.





STOP WITH THE FUCKING NARRATION ALREADY!!!!




That's right, goons! Your choices don't matter in this game!


Huh we haven't had one shitty reference this entire conversation.




Ha ha see even the game realizes there are too many fucking words!


Please stop talking.






This speechcraft check is a little different.


Take the middle option for the pacifist option.



I'll be honest, the sequel to this game is all about finding an old Soviet railgun to shoot down the asteroid. This choice, once again, doesn't matter.






Jesus god, shut the fuck up! SHUT UP!
TheGreatEvilKing summary posted:
: General Morozov?
: Yes. Now, it is time to rain down exposition!
: THE MAN THE NARRATOR DESCRIBED AS HAVING GLOWING GREEN EYES IS SPOOKY!
: At last we meet. We've been trying to reach you, Bear Bearovitch! Let me explain everything. I was Morozov, once, but now I am part of the mighty Mushroom hivemind! We are as one!
: I'm unfunny!
: It's like communism!
: I'm here too!
: ATOM sucked, but it was a great stepping stone for our conspiracy. I joined when the Mushroom here psychically called to me, Morozov, and then I filtered out candidates totally nonviolently! It turns out the Mushrooms were part of a pre-war Soviet supersoldier program, but then they were left in Krasnoznamenny until Morozov found them!
: Goddamn this whole quest was a complete fucking waste of time.
:
: Why are you doing this?
: First I want you to know that your choice to kill the Mycelium expeditions didn't fucking matter, because we got the shroom from Bunker 317! Second, there's a space trolley - I mean, asteroid, that's going to hit the Earth! Only a mushroom hivemind can fix civilization fast enough to save the planet!
:
: I have 160 speechcraft.
: You didn't pick the 1 in 3 option! Choose - surrender or fight!
: Fight.
: We're in the game!

This fight comes down to, once again, RNG variance.

Oh, and the machine gunners can 1-shot Bear. Fuck this.







The companions say the same fucking thing but with references to fighting removed.



That's it! They didn't even change his portrait! Whee!


That's it! Gameplay is over!
Next time: The ending cinematic!