Part 35: The Student Council Coup
Nivelos 8-SententaeBack again, so soon? I dont suppose you wish to continue your zoology studies?
Actually, this is about the thing with the student council. Em and I were talking some more about it last night and how exactly could I stop an angry mob?
An interesting question. I suppose you have thought of Persuasion, but you will need something more to convince a larger group, especially one not predisposed to listen to you. In short, my dear, you will need the art of Diplomacy. I can teach you this as well, but first you must answer my riddle.
Thirty white horses on a red hill,
First champ, then stamp, and then stand still.
Teeth! I read that one already. Heres mine:
Tip of the tree, heart of the wizard.
A rather easy one, dont you think?
Well, so was yours.
I suppose it was. Very well. In addition to Diplomacy, I shall continue to improve your Syntax, and your Perception may also need improving. Much of speech depends on the state of your audience, and if you misjudge that
Sometimes mad quests into the cold in search of rare flora actually pay off. Instead of heading down after the Sphinxs lesson, you went into the high mountains in search of a flower. This time youve actually found what youre looking for: rooting itself in a glacier, you spy a rare ice lily.
The lily that grows only in the deepest of colds is used to enhance many of the more difficult Glamour spells. This ice lily is coated in a fine frost, making it stiff and excessively fragile.
Itll be of no use to you in pieces. If you want to add this magical aid to your inventory, youll have to do it carefully.
Incantation to the rescue.
You put your wand up to the flowers frail stem and call upon the Invisible Coals of Ladislau. In a few moments, the ice around the stem has thawed, and youre able to simply pluck it from the earth like any normal flower.
Success! The Ice Lily fits in a flower slot all its own and grants +2 Glamour Methods. Pretty nice for a random event.
And a very fine prize, but it is sadly not the sort of information I look for.
Nuts.
Now, your riddle:
Two words am I, and to keep me you must first give me.
I give so I can keep my word?
Yes.
Okay, heres mine:
First you'll ache for me,
Then you'll peel,
Or possibly pare,
Then lick,
And finally eat.
A bit obscure, isnt it?
I thought it was pretty obvious, at least if you concentrate on the right words.
Perhaps. Today I shall follow Diplomacy with some Incantation Spells, and I suspect your Endurance will improve as you practice the Torrential Downpour spell. Finally, we must keep up your lessons on Accounting. Now, study this spell very closely, as youll need to replicate it exactly
This time the Sphinx gave you plenty of warning yesterday that she would be unavailable once again, so instead the evening finds you well ensconced in the Library of Manetele, studying historical examples of diplomatic actions.
Although you really arent learning as much as you used to from browsing the Revision books, and you cant bring yourself to care much about forging. Perhaps its time to move to one of the other Libraries instead?
I do hope you answer todays riddle. I have quite the program prepared for today.
Alive without breath,
As cold as death,
Clad in mail never clinking,
Never thirsty, ever drinking.
That has to be a fish, right? How about this one:
The dragon's request
Drove the merchantman's quest
For the lute player's song
Of what the architecht's drawn.
I am needed by all, they'll call me the best,
But grab they the wrong, they'll use me not long.
I believe a fish could be involved in your riddle, too. The rhyme is good, but that wrong distracts from the scheme.
I know, but bad just sounded even worse.
We shall leave that for a different session. Right now, in addition to Diplomacy, I have some fish in a tank for you to dissect. You will learn something of Biology, as well as Analysis and a bit of Scent Detection. Now dont be squeamish, my dear, the food on your plate goes through much worse than this
With the weekend coming up quick, you risk an early morning jaunt into the Manetele. Youll want to know everything you can about Diplomacy come the weekend.
Too much for one, just enough for two, and vanished with three.
A secret, right?
Indeed, and I imagine youve had much to think of regarding this problem of late.
Yeah, but at least I can trust that everyone in the conspiracy has a good reason to stick with it.
I'll start by taking the front off your protections,
For the rest, I rate you'll call yourself my better,
But ship me a cannon and I'll show you my worth.
Quite obscure. Youre getting better.
I was worried it was a little too obscure, myself. Thats why its three lines instead of two, so I could put in the extra hint.
Im sure its quite helpful, my dear. Now am I right in hearing that you skipped your calligraphy class today? Such a shame; the importance of Orthography is one of the things Aranaz and I agreed upon. We shall also study Ink Compounds today, and finish up our study of Diplomacy. Finally, we might study the Voice itself to learn its impact on others.
While Intense Focus may have made most pheme-based buffing obsolete, phemes still have a place when it comes to parent skills, which Intense Focus can only touch indirectly. Thus we return to Adanellas Wardrobe with a pair of Charm phemes, which add +1 to Charm and Beguile each.
You and Emilia are speaking privately in a dark corner of the common room, going over the modified plan once more.
Things wouldve been so much smoother if Lambert hadnt been snooping around. We couldve gotten the Durand college riled up all on its own, but Lambert wouldve know right away we were the ones doing it. Making the riot look as legitimate as possible is so much harder, but its the only way to keep people from listening to him.
So did you get anything useful from Carmine and Basia last night?
Yeah well, we figured, you know, if something happened to you, no one would believe Aranaz was behind it.
What?!
Nothing majorly bad! I mean, we were already planning on having you show up and calm down the crowd!
Yeah, after the professors stop them!
Well, thats the thing Carmine was worrying about. Wont the professors just drag everyone away to their different dorms? Plus if you get there early, the professors would see you being heroic, too.
Fine, but Ill need to get prepared for this. Some Negation spells
About that
What is it, Em?
Carmine and Basia have already kind of started a riot already. Down in the Great Hall. Youll probably have to hurry to get there before the professors do.
You groan and hurry off. This should be interesting.
You can see from the blue Diplomacy that Iliana maybe didnt have to study Diplomacy all the way up to 10. However, Diplomacy is one of those skills that really fit into her paradigm, so I figured there was no harm in maxing it out.
You rush down to the Great Hall. Around twenty or so masked students are creating havoc. Some are scrawling anti-council messages on pillars and walls, while other students are creating effigies (upon which theyre practicing some particularly nasty spells). Whatever Basia and Carmine said really took root. You hear some assorted shouts of Down with student government! and No new rules without fair representation!
As soon as they spot you walking in, they start directing their complaints directly at you. You take a deep breath and start your speech:
My friends, I know your frustrations with the student government. I dont agree with the council on everything myself! But we are always open to public petitions, so if you would just attend the meetings, Im sure you could make yourself heard, air your concerns, and
And now the rioters start throwing fruit at you.
Luckily, Professor Briardi chooses this moment to run into the Great Hall. Stopping next to you, she whispers:
Thanks for trying your best. You masked vandals are in big trouble!
With a wave of her wand, Briardi freezes them all until they can be unmasked and have their names taken down for detention.
Not quite what you had hoped for, but close enough. You just hope Basia and Carmine got away in time.
You finally decide you have procrastinated enough (perhaps because the two books you borrowed are about to come due), and you proceed to the rarely used door that guards the Cold Room.
It has been many months since you last entered the Cold Room, and as a result, the casualness with which you entered the last time has long since evaporated. Maybe youll get lucky and the ghosts wont have noticed how long its been since you last visited. Maybe youll get unlucky and the ghosts will be so severely offended that theyll chase you out and all your effort will be for nothing.
Eyes clenched once more, you turn the knob and step into the room. The cacophony and sensation of a furious tumult is the same, but the ruckus dies down faster than you recall from before. The two ghosts must have expected your arrival after all. Opening your eyes, you see the spirits watching you with some expectation.
Well, lass, fancy seeing you here once again! Havent seen you in quite some time now, have we Vincenzo?
Indeed.
We were beginning to think youd forgotten all about us.
Quite the blow to the old ego.
Or worse, youd spent all this time hunting for our names in vain! Terrible to think wed be forgotten after all we did, wouldnt it?
I daresay, it would be almost as bad as losing my duel to you, Paolo.
Ha! Likewise, I assure you! So which is it, lass? Im afraid Id have to consider rudeness the better alternative at present.
Oh, well, I never forgot about you two; I mean, that would be pretty hard. Its just its been a very, very busy year at school for me, and I knew you two wouldnt be going anywhere. Not unlessI mean, I found what you were asking for. Kind of
You present the two tomes to their respective subjects. As they accept the books, the ghosts look more solemn than they have before, but then the face of each lights up with joy. In unison. Its a bit creepy. They then shout, still in unison:
I am the greatest! The greatest!
Its still a bit creepy. Then, without so much as looking at each other, the two forms vanish and reappear at opposite ends of the room in what you recognize as the starting stance for a duel.
Youll have to act fast if you want to do anything except watch them get back into their contest.
Diplomacy is obviously a good choice here, but its unacceptable right now. Remember back when I said this adventure has three branches? The Diplomacy choice will lead to reconciling the two duelists and sending them Beyond, while Blackmail ends with forcing the pair to perform one devious task for the PC before leaving forever. As for Beguile? Now thats got some interesting potential
You quickly run in between the two ghosts and hold up your hands for them to stop. They both attempt to shoo you away, but you stand firm.
I say! You know this duel must be settled!
Paolo tries to rap you on the head with a wand made of nothing, but you plant your feet and refuse to budge. The two ghosts trade a look of frustration and drop their dueling stances.
What is it you want, lass?
I just wanted to say that if you two refuse to stop dueling constantly, then theres no way for a student like me to even watch a pair of legendary spirits like yourselves. So if you wouldnt mind holding off on your duel, I would love to stay around and take in some of your greatness.
The pair is now looking at you as warmly as chilly spirits can.
I suppose we do miss interactions with the students.
Yes, quite.
They used to love watching us duel and listening to our dueling stories. Would you care to hear some?
You nod and sit down as the two share a series of staggeringly technical accounts of the duels they have participated in. Discussions range from wrist angle and the ratio of body limb positions to the arrangement of stars and planets. They both speak of weaving phemes together as a poet might speak of a lover. Eventually, you have to politely excuse yourself to get yourself to dinner, but you can tell youve made a valuable first step. They even wait until you get all the way out of the room before they begin fighting again.
Youre at the last of your conspiratorial nighttime meetings.
Were near the end, everyone. At the emergency student council meeting in two days, youll bring up the need to form the Committee of un-Academagian Activities, and then move to appoint yourself the chairperson.
Right, but first we have some councilmembers to take care of. While I can manipulate most of the council, well have some trouble from Catherine Chard, Reitz von Lutersee, Honors Plafox, and Cinzia Ammacapani. Theyll either have a fit at giving someone that much power or else want the position themselves.
And thats why were here tonight: well make sure that none of them can make it to the meeting. Well have to work separately for this and come up with different reasons why these students cant make the meeting. That way itll look less like a conspiracy and more like unfortunate timing.
After assigning everyone else a particular target, Emilia gives you Cinzia.
Everyone got that? Great!
So how can you prevent Cinzia from coming to the next council meeting?
To be continued
After a quick use of Intense Focus. After which Manipulation is still red. Hopefully that Character Study option is hiding a Chance of Success boost.
You know Cinzia is a bit of an organizing freak, but what else do you know about her? Hmm. By the way she bosses everyone around, youd say she wasnt extremely confident in her organizing skills (else she wouldnt have to yell to be obeyed). She also seems the type to badmouth the student council even though shes already bossed her way into chairpersonship.
Not enough to change option colors, but will it make a difference?
During breakfast, you find Cinzia and draw her away to speak privately.
Yes? Whats this about?
Well gosh, this is hard to bring up
Spit it out!
Alright. I didnt want to be the one to say this, but shouldnt you recuse yourself from the emergency meeting?
Why would I do that?
Cinzia starts tapping her foot in annoyance.
Well, two students from Avila were part of the riot yesterday: Irene and Avgust.
So? Every college had students in the riot.
Well, yes, but those students werent encouraged by someone on the council.
What?! Are you accusing me of stirring up the riot?
Oh, no, not at all! Im sure the whole thing was just an accident.
What do you mean, accident?
I did some investigating last night, after the riot broke up, and it seems the two of them overheard you ranting about the student council, something about how youd change things if only you had some power, how the council is just a joke, that sort of thing.
Cinzia goes pale.
Okay, maybe I havent always been respectful of the student council, but I was joking! I didnt tell anyone to riot!
Thats not what they told me. They said they respected you so much they decided to take matters into their own hands. They thought of you as their leader.
Whatwhat should I do?!
Oh, Im sure youll be fine! That is, as long as you dont go to the emergency meeting, Ill bet no one will think about your connection to the rioters and the whole thing will blow over.
Fine yes, I could just sit in my dorm room the whole thing will blow over
You have to control yourself carefully to avoid smiling as Cinzia walks offsomeone might be watching. Well, you did your part. Lets hope the others did theirs.
Still, no reason not to raise your profile a bit higher before the big meeting. The idea came to you when you woke up this morning: a way to keep Paolo and Vincenzo content and even bring about a little good for the school at the same time.
There is no formal class for duelists at the Academagia. At least not yet. All you need now are students. Thankfully, they happen to be everywhere.
Fortunately, that Beguile check was pretty much the hardest one for this adventure string. Its all downhill from here.
You wait until theres a relative lull in the Great Hall. Kurt Henning and Gwendy Zuyder are here, so youre fairly certain you wont be playing to deaf ears when you start talking about combat and bloodshed. With a burst of speed you carefully calculate to seem impassioned and sudden, you leap upon one of the central tables in the room and raise your fist in the air.
For too long the professors of the Academagia have treated us all like children! For too long we have toiled under the yoke of their theories. For too long our brilliance has been dulled behind a haze of their naysaying! But no more! I have discovered a way to do better, to be better! I have found a secret and powerful knowledge from the halcyon days of magic, when skill meant power and power meant glory!
Thats right: dueling! You, yes, you can be trained by the two finest duelist to ever live on Elumia! Merely come when I call for youbut it must be quiet! It must remain secret, lest our glorious fire be snuffed once more by that haze of mediocrity.
Youve got them thumping on the tables in agreement by the time youre done. A fine bit of speechifying, if you do say so yourself.
80/20, and thats the best I can do.
Then your best is an insult! The Five-Handed Tree is worth way more than that, more than a fair share, even! I mean, whove you got in that little Fellowship of yours? Its still just you and Montague, isnt it?
Yeah, but Montagues my friend. My crew is a lot bigger, and frankly I dont see what your Tree can offer that we cant do on our own.
Oh yeah? You must have heard the rumors going around about us. And you know what me and Emilia have been planning.
Thats all high-profile stuff. I need people who can keep a low profile, people whore sharp, sneaky, and very trustworthy.
You want to see the Five-Handed Tree do sneaky? Fine, we can pass any test you give us. Just remember well take nothing less than an alliance and a fair share of any take.
Pretty hard for the first step in an adventure, but Carmines is shorter than most. Acrobatics is simply leaping off the Aranaz building, so lets pick Tactics.
Knowing that the faculty offices are closed for the holiday, you and the rest of your Clique quickly move to sneak in and steal your academic records. As usual, Vrenelle runs interference, Tacito keeps lookout, Rui da Casga checks for traps and alarms, and Emilia helps you search for the right documents.
The plan goes off perfectly. You even have time to admire all the demerits on your respective records: Ruis sheet is practically written in red marks, Emilias is clean as a whistle, and you are a bit disturbed to see that the faculty knew more about your activities than you suspected. Still, this should be more than enough to convince Carmine that youre serious about joining forces.
Its not your finest moment, really. Youre on your way back to your dorm after buying new socks when you come upon a something. Its big and ape-like, and theres a dark-haired girl hanging onto its head, and its carrying something big in its arms.
So you do the sensible thing: you jump out of its way and you draw your wand. And it does the sensible thing too, but when it jumps back, the object its carrying falls from its arms, hits the pavement, and shatters.
Oh, oh no, says the girl on its back.
You look at the new-formed rubble and see a few familiar shapes: it looks like it was one of those little shrines little old ladies back home keep in their bedrooms. Plaster and stone, shaped like a window, hung on a wall, pictures of saints inside, that kind of thing.
The ape thing is trying to scoop it all up, but its hands arent really good for the fine work. The girl (who looks a few years older than yourself) is actually balanced on its shoulder, and from the looks of it shes held on by a complicated array of straps. It takes a second more to realize her legs look rather thin and withered, and then the rest of the dots connect themselves.
A riding Familiar. You hadnt realized there were such things until now.
Better stay and help. Its only polite.
Believe it or not, but Im almost as good at cleaning up messes as I am at making them, you start. Can I give you a hand?
That would actually be great, the student agrees. If you can just pile up the pieces you can find, I think I can revise them all back into their original form. Anival and I probably broke this thing half a dozen times when we were making it, so its doable.
Is this a hobby? you inquire, shoveling shards of plaster together. Or is it a job?
Job, she explains, swaying in her harness as the creature hunts for errant shards. Well, both, sort of. One of Professor Ringraeyers ancestors actually was a saint, so I made one of these for her to get myself out of detention, and it just kind of took off from there. Turns out you can get a couple thousand for a good one of these in Frontino, if you know what youre doing.
Wow. No wonder youre in Vernin, you comment, looking at the color of her robes.
No wonder, she concurs, pulling out her wand. Could you take a step back?
You do so, and the pieces start moving together. Assured that youve done what you can, you say, I guess I should go. Someone might see me carrying socks and think theyd be better as scorpions or something.
No problem. Thanks for helping, the girl replies. See you around sometime.
You wave and go on your way.
You look yourself over one last time in the mirror; you may not have much time thanks to the emergency meeting later, but youre determined to put in a good appearance at the Sententae ball before it starts. Youre not terribly interested in winning any hearts tonight, but youre certainly looking forward to watching lovers pranks for as long as you can remain.
Sure enough, when you reach the ballroom, everyone is dressed up and excited for the festivities. Then, all of a sudden, Luti Jaconelli walks up to you excitedly.
You have to see this prank someone just pulled!
Luti guides you to the scene of the crime. There, written on the wall in large print are the words, Iliana, youre a dream wizard. Lets swap some magic tips.
You can feel yourself turning bright red as the entire school seems to double over and laugh at you. What do you do?
Sleuthing is the better option, plus it looks to be an investigation.
Youd really like to find out who did this and give that person a piece of your mind. You determine the best way to start is by scanning the room and seeing who isnt present; the guilty always like to hide. You search left, then right, and then left again. Aha! Rikildis von Kiep is nowhere to be found.
A pair of black options, then? May as well go with the unlocked option.
Now that you know Rikildis is missing, you set about trying to find her. The hallway might be a good place to look. You creep down away from the ballroom and, sure enough, Rikildis is crouched in a far-off corner, giggling.
There you are, I knew it! How could you embarrass me like that? I thought we were friends!
Gosh, dont get so upset. It was just a joke. Dont you know how to take a joke?
I guess not.
You turn away and leave her. You decide to head to the council meeting early instead; youve had enough of this Sententae business to last the rest of your life.
This is it! All your hard work has led up to this emergency meeting. Despite the Sententae ball continuing just a few rooms down, students once again pack the room. From your spot on the council table, you see Emilia sitting near the front with a worried look.
Youve already let the council know Cinzia wont be coming, Out of guilt that she couldnt stop the riot from happening, so Cirillo Laziosi calls the meeting to order.
First order of business: there have been a disturbing number of threats against the student council. A riot even broke out. How do we handle this situation?
Its the moment of truth. You stand up and give your proposal:
I believe that a new branch of the student council should be formed. It shall be called the Committee of un-Academagian Activites. This committee will be empowered to investigate any and all threats against the council. As its chairperson, I promise to ensure that all students remain safe and happy.
To your surprise, no one objects. Youre pretty sure that they must not realize the implications of this act, or else they might say something. Emilia smiles and gives you a concealed thumbs-up.
Alright, sounds like a good idea to me. Any objections? No? In that case
STOP!
Everyone looks toward the entrance. A disheveled Honors Plafox walks into the room. Twigs are sticking out of her hair and shes covered in mud and brambles, but even so she strides with purpose and dignity as though she were the lead actress of a play. Lambert Cobo, looking rather pleased with himself, follows her into the room.
I was stopped from coming to this meeting. I was ambushed by some sort of fiend and tied up! Lambert rescued me in my darkest hour, and hes informed me of something very interesting
You never knew Honors could be so loud. Quick! Interrupt her with something or youll never get your plan to pass!
Oh my, look at this. Yes, for some reason the game takes pity on you and the very last check on this adventure line is absurdly easy (even though that Character Study investigation is a more typical 19). Its really just a matter of picking which attribute you want to raise. And in this case, Rhetoric is the right path.
While Im sure we would love to hear your story, Honors, we are in the middle of passing a very important piece of legislation right now.
I will not be silenced! You and Emilia
Fine, I admit it!
What?
Yes, its true! I was thinking of appointing Emilia as an advisor to my committee. I realize its wrong to appoint students who werent elected to committees, but Emilia is an outstanding student who doesnt get nearly as much recognition as she deserves. Shes shy, you know, and shed never run for office, but she cares so deeply about the safety of Academagia, I knew she would do a fantastic job. So forgive me, everyone, forgive me for caring so deeply about Academagia, the greatest magic academy in the worldwith its amazing professors, wonderful staff, and brilliant studentsforgive me for wanting only the best to protect this school, regardless of a few words on a piece of paper.
Thats not what I was going to say! You should be impeached for conspiracy for what youve done!
But no one can hear Honors over the roar of applause the students are giving you. Cirillo has to shout to be heard:
All those in favor of the committee?
Another roar from the audience and the table is his response.
Then its passed! Congratulations on your new position, Iliana!
After the meeting, Emilia breaks into a huge grin and the two of you hug.
We did it! Now we never have to worry about Durand college ever giving us trouble!
Life is good.
I only wish the game gave a special ability for this. Oh well, an attribute point is pretty nice, too.
Gains of the Week
Illustration increased by 1.
--Illustrators Hand spell learned.
--Calligraphy increased by 1.
----Calligraphers Temperament ability learned.
Glamour Methods increased by 1.
--Hostis pheme learned.
--Glamour increased by 1.
----Glamour skill maxed!
----Honey Speech spell learned.
Selective Focus used on Diplomacy.
Matched Wits with the Emperors Sphinx.
--Syntax increased by 1 step.
--Diplomacy increased by 1 step.
--Perception increased by 1 step.
----Light pheme learned.
Successful event!
--Ice Lily gained.
--Flowers increased by 1 step.
----Water pheme learned.
Forms increased by 1.
--Learned about the Graffiti Closet.
Studied at Manetele.
--Diplomacy increased by 1 step.
--Armorer increased by 1 step.
Matched Wits with the Emperors Sphinx.
--Accounting increased by 1 step.
----Buebals First Rate Goods, Catalog available.
--Diplomacy increased by 1 step.
----Informed on Rixenda la Serena.
--Endurance increased by 1 step.
----Learned about Asastis Falls.
--Incantation Spells increased by 1 step.
----Torrential Downpour spell learned.
Vrenelle used Compete; Aranaz merit now at 271.
Debate increased by 1.
--Concede pheme learned.
The History of Magic increased by 1.
Studied at Manetele.
--Diplomacy increased by 1 step.
--Weaponsmith increased by 1 step.
----Learned about Guards Armory: Display Room.
----Forge increased by 1.
------Fire pheme learned.
Aveline used Compete; Aranaz merit now at 274.
Theory of Negation increased by 1.
--Understanding pheme learned.
Criminal Law increased by 1.
--Ius Rei, Catalog available.
--Law increased by 1.
----Cite Precedent ability learned.
Matched Wits with the Emperors Sphinx.
--Biology increased by 1 step.
----Sickness pheme learned.
----Natural Philosophy increased by 1.
--Diplomacy increased by 1 step.
----Relief pheme learned.
--Scent Detection increased by 1 step.
----Scent pheme learned.
--Analyze increased by 1 step.
Studied at Manetele.
--Diplomacy increased by 1 step.
--Revision Spells increased by 1 step.
--Jeweler increased by 1 step.
----Subtlety pheme learned.
Temperance increased by 1.
Ethics increased by 1.
Matched Wits with the Emperors Sphinx.
--Ink Compounds increased by 1 step.
--Diplomacy increased by 1 step.
----Diplomacy skill maxed!
----Best Manners ability learned.
--Voice increased by 1 step.
--Orthography increased by 1 step.
----Scry pheme learned.
Successful adventure!
--Diplomacy cannot be increased.
Cast Adanellas Wardrobe.
--Plus 1 to Courtly Fashion, Confidence, and Aesthetics.
--Plus 2 to Charm and Beguile.
Successful adventure!
--Storytelling increased by 1 step.
Aveline used Compete; Aranaz merit now at 277.
Cast Intense Focus.
--Plus 5 to Manipulation.
--Plus 1 to Insight.
--Minus 2 to Running and Geometric Laws.
Successful adventure!
--Manipulation increased by 1 step.
----Learned about Friendship Bracelet.
----Compete increased by 6 (?!).
------Pep Talk action learned.
------Hostis pheme learned.
------Earth pheme learned.
------Competitive Spirit spell learned.
------Choke spell learned.
------Rabble Rouse action learned.
Successful adventure!
--Passion increased by 2 steps.
----Relationship with Aymeri Cour increased to 1.
Malacresta used Compete; Aranaz merit now at 280.
Successful adventure!
--Creativity increased by 1 step.
----Learned about Ardica Sandcastles.
Handled Familiar.
--Cpt. Felixs Bond of Silver increased by 2 steps.
----Refreshment of Mind ability learned.
----Bond increased by 1.
--Cpt. Felixs Running increased by 2 (separate) steps.
----Learned about Academagia Groundskeepers Office.
Successful adventure!
--Charm increased by 1.
Successful event!
--Conversation increased by 1 step.
----Iron Jaw spell learned.
Unsuccessful holiday.
--Tease increased by 1 step.
Morvidus wins the prize!
New Abilities
Illustrators Hand (Spell): Finesse/Glamour v7 and 13; +3 to Illustration, Drafting, and Demi-Tour, higher check grants +1 Finesse, spell lasts 3 days.
Calligraphers Temperament (Permanent): +1 Patience and Art Appreciation.
Honey Speech (Spell): Charm/Diction v5; +1 Confidence, Passion, and Rhetoric for 7 days.
Stand and Be Pressed (Asastis Falls): Fitness/Willpower v5; +2 Stress Maximum, +1 Composure, and -1 random Gossip skill for 2 days.
Torrential Downpour (Spell): No roll; -3 to targets Endurance and -1 Luck for 2 days.
Care for Arms (Guards Armory): +25 pims and +1 step in Weaponsmith and Armorer.
Cite Precedent (Permanent): +1 to all Law-based actions and abilities.
Best Manners (Permanent): +1 to all Social actions.
Pep Talk: Charm/Conversation v4; +1 Merit and +1 Relationship with random college mate.
Competitive Spirit (Spell): Finesse/Glamour Methods v4; +4 Compete and Creativity and +2 to Insight for 2 days.
Choke (Spell): Finesse/Glamour Methods v11; -5 Competition and -1 Finesse for 2 days, and +2 Stress, and -3 Merit.
Rabble Rouse: +4 Compete, +3 Demi-Tour, +1 Fitness, -2 Tactics, and +1 Stress for 2 days.
Play among the Sandcastles: +1 step in Creativity and Art Appreciation, and -2 Stress.
Build a Sandcastle: +1 step in Revision Methods and Planning; Finesse/Creativity v21 for Soaring among the Towers emotion (+1 Passion, Art Appreciation, and all Revision skills).
Refreshment of Mind: -5 Stress and gain Calm emotion (+1 Insight, Natural Philosophy, and Religion).
Run a Light Training Route (Groundskeepers Office): +1 step in Running and 5% chance of permanent +1 Fitness.
Run a Moderately Ambitious Training Route: +2 Stress, +2 steps in Running, and 7% chance of permanent +1 Fitness.
Run a Potentially Crippling Training Route: +4 Stress, +3 steps in Running, and 10% chance of permanent +1 Fitness.
Iron Jaw (Spell): Charm/Befriend v4 and 6; -2 to targets Conversation and Flattery and -2 to targets Befriend and Flirting for 5 days.
So yeah, you may have noticed that I somehow got all the skill perks for boosting Compete up to level 10 even though I only got 1 lasting point in Manipulation. Planning and Wits are two other Compete skills that Ilianas had at 10 for a while now, and so if I had boosted Manipulation the hard way I would have gotten all those spells and actions. As it is, I seem to have benefited from an odd bug. Ive already checked it out, and while Compete will go down to 5 after Intense Focus wears off, it still considers itself maxed out and the skill perks remain.
Weird!