Part 53: Sidos Lessons
Veranix 14-18



Youd heard that there was a nice, smooth, sandy beach at one point along the length of Ardica River where the more immature members of the Academagia student body create sandcastles for fun. Youd never consider building one yourself, of course. Youd set aside sandcastles years and years ago. Plus youre a teenager now; theres no way youd go back to something so childish.
Still, you did feel kind of curious.
When you actually reach the Ardica sandcastles, you are frankly amazed at what you find. These are a far cry from the sandcastles you made back home, with their bucket towers, hand-molded walls, and ramparts scooped out with knife and spoon. By contrast, the sandcastles here are far more worthy of the name than anything youve ever built. The least inventive are simply scale replicas of actual castles, with one of the more ambitious jobs recreating the entire Imperial Palace. Other sandcastles appear to be experiments in architecture, although how sand could stand in for the pressures of stone is beyond you. Theres probably some obscure Revision spell being used for that.
The last category of sandcastle leaves the others far behind. Instead of staying with traditional physics, these sand structures positively glow with magic. The turrets soar and curve at odd angles, the walls leap and zigzag as though playing with the ground beneath them, and a few assorted features like a working sand fountain and a floating tower that slowly tips end over end simply add color to the amazing sights.
But of course, you are far too mature to actually lower yourself to building a sandcastle yourself.
Sure looks like fun, though.

One hundred and one sheep.
One hundred and two sheep.
One hundred and three sheep.
Its useless. Counting sheep isnt working. Who does that even work for, anyway? You roll over onto your back and stare at the ceiling. For some reason, you cant fall asleep tonight.
You are debating whether or not to get out of bed and do something productive when you hear a loud crash. It came from downstairs. Then you hear another crash. No one, beyond any fellow insomniacs, should be up at this hour. But there goes another crash.
The perpetrators are probably pranksters from another college. With that in mind, you proceed cautiously, pulling out a wand and creeping quietly downstairs. As you carefully lean your head around the corner, you find three students from Morvidus making a mess of the common room. It doesnt look like theyre setting anything up could they actually be trying to steal something?

Seems like a bad idea for students in a magic academy to rob a college without using some sort of magic to cover their tracks. But then Morvidus wasnt known for supporting the brightest of mages, just the ones most in-tune with nature and animals. Well start with the investigation (clearly different this time!) as usual.
The three burglars include two slender males and one rather hulking female. Judging from the thieves lack of professionalism and general sloppiness, you believe it shouldnt be very hard to beat them back or even capture themso long as you can maintain the element of surprise.
Bah, too sleepy to scream bloody murder. Just scare em off instead.
No way are you letting them steal from your college! You cast a personal favorite, the March of Terror.
Within moments the students are looking spooked, whispering urgently to each other. You think one of them said the word ghost. You do your best impression of Paolo and Vincenzo going a tad overboard.
They all scramble away. What thieving cowards!


Professor Sido is on a roll.

At this rate, today will be another day where he doesnt get around to asking any questions. Sido has yet to come down from his good mood after everything that happened with Melisende, and saying just about anything gets him talking about one strange adventure or another. Dialectics may as well be a free period at this rate.

Looks like were getting some skill checks now. Still not much to them, and since Scenes doesnt build up to any climax, we wont be seeing any really difficult checks at any point (the last one is vs. 11). Lets Iliana engage.
You raise your hand.


Sido smiles, and the rest of the class shift in their seats. You think you hear Kurt groan.


Although todays special lecture with Melisende was very interesting, Professor Viada insisted on doing a special project after she lefteven worse, its dragging into the afterschool hours! It feels completely unfair, the way hes taking advantage of this being the last class of the day.
Adding insult to injury, the professor hasnt come back since he left with Melisende on some sort of errand, even though its been over half an hour. He said it couldnt wait, but there have been no signs of him coming back.
Just before you can slide back into a half-asleep stupor, Vettor leans over from the next seat and whispers:


Iliana? Skipping class?! Well I nev-ok lets go.
You give a quick look around, then nod.

You and Vettor cast a basic Glamour around yourselves to avoid attention as you make for the exit. You get clear out into the hallway, then exchange a high-five on your way out of the building.
I couldnt find this random event on the list, so I have no idea if the professor actually does reappear or not.



Vincent grins and shoots straight up.



Oh, heck yes.





The utterly calm, quiet, matter-of-fact way you state this makes Vincent pause. Sido interrupts the awkward silence:

The professor continues to lead the class as though nothing odd happened, but you note that he doesnt bother to call on you for the rest of the period.

Youve taken some time after classes to walk by yourself along the edge of the forest, just enjoying the warm spring air interrupted every now and then by the cool shade of a tree. Passing under the boughs of a young oak, you ram your leg right into something.
Once you recover from the pain, you look down at what you hit and discover a small, broken piece of volnauge hanging in midair. Volnauge is a type of wood use exclusively in airshipsvery rare, and very valuable! Now why would there be a random piece just floating here?

This random event is kind of weird, and it never really explains what the heck is going on in any of the endings. Still, carry on we must. Danger Sense: does it tingle?
You scan the horizon and examine the shadows. You think youre alone, but you still have a prickly feeling that youre being watched. In fact, now that youre focusing on it, youre confident theres something lurking in the darkness. This should make your next move easier.
Oh, just take the thing and leave.
The volnauge is broken and old, but it must have come from somewhere. Looking around, you cant find anyplace it could have fallen from, so you simply shrug your shoulders and take the piece of wood. No sense in letting it go to waste.
A few minutes later, you realize the volnauge has transformed into a handful of pims.
Oh, great? Thanks? I guess? What?

When you enter Debatters, you see that there are two teachers already here, sipping drinks at the bar. Its not long before one of them notices you.



You slowly nod, not wanting to upset the drunken professor.


You nod again. You think you understand better now why the professors would want to get away from their students now and again: far too many opportunities for blackmail.








Honors pipes up next, having successfully tuned everyone else out.





No better way to impress Sido than to break into a different language. By the way, I dont think Ive stated it clearly yet, but Bassan is basically this settings Arabic.
You start by throwing out a couple of simple poems you have memorized, and the professors eyes immediately brighten with undisguised delight. At that point, the class veers totally off its original topic (not that youre sure there really was one), and onto the twin subjects of 1: extoling the virtues of Bassan linguistics and 2: where you can get decent kabobs in Mineta.
Its a lot of fun, actually!
Even better, this ending gives Iliana a point in Minetan Swagger (yes, really) which unlocks the City Hall location. This will come up later, so pay close attention.

After class ends, you wait behind to talk with Professor Sido alone.









Professor Sido has broken everyone up into pairs, and youve been teamed up with Honors. The two of you push your desks together, then wait for the instructor to wander over. Finally, he does:

He claps you on the shoulder and walks off, leaving you wondering about his college favoritism.

If were going to do this, were going to do this all the way.



Youve just heard a rumor that Mrs. Plumsom (ironically as thin as a rail) of the Seven Stars Tavern has gone missing. Later in the day, you overhear someone who thought they heard the sounds of struggling coming from a boarded-up shop in the slums.
Thinking the two rumors just might be connected, you head to the place mentioned and give it a good look over. The windows are boarded up with thick planks, and a heavy chain fixed with a padlock adorns the door. There is also a small chimney barely visible at the top of the building, and the whole place looks old and shabby. You listen carefully, but you dont hear anything from inside. Maybe it is just an abandoned old shop after all? Or maybe it could be your chance to be a hero. Maybe. Or you might get yourself in trouble with a group of kidnappers who may or may not belong to the Thieves Guild. Its a fairly mixed bag.

Having that Famous Speeches option would seem to imply that the shop is not, in fact, empty. First, we shall evaluate.
Circling the outside of the building, you take note of some possible ways to enter. There is, of course, the front door, which is padlocked. The boards sealing the windows look rather old, and they might splinter with enough force. Whats more, the chimney looks fairly small, but you imagine you could fit down it without much trouble, assuming you can climb up to it.
Im not actually sure that did anything useful. Oh well; if theres one way Iliana likes to deal with problems, its by talking her way through them.
You squirm through a small gap where the boards arent quite covering a window. Once inside, you find Mrs. Plumpsom tied to a chair in the center of the main room. Before you can untie her, some of the shadows at the edges of the dark chamber peel themselves off the wall and approach you: Thieves Guild members! They all look wily and rough, and at least one of them has a knife. You have your wand, of course, but these folk are doubtlessly used to dealing with mages like you. Your best bet is to talk your way out of this situation.
You have no idea what youre going to say until you open your mouth and the words spill forth, so youre as surprised as the thieves when you start to recite General Helitas famous Captivity Speech, delivered three centuries ago when he was captured by unhappy natives in far off lands. The thieves are confused, thrown off their game, so you push your advantage, launching into a full discussion of why kidnapping is bad, with clear examples and solid arguments. By the time youre done, three of the thieves have sworn to give up their lives of crime and join the Guard, another is so confused hes decided to go back to school, and the last still swears off kidnapping altogether. They let you and Mrs. Plumpsom go.
Mrs. Plumpsom promises you free ginger ale and cakes whenever you come by, and by the time you get back to school, youve nearly become a legend.

Out in the fields of the island of Elumia, there is a certain location where, according to some, the First Captivity officially ended. There would still be a lot of fighting and war to go, plus the New Gods didnt show up until years later, but this location marks the site where the first human, Marcus of the Helm, slew a Dragon, Yurarauth, in single combat.
For centuries, the spot was forgotten and left to rot, but the locals kept the legend alive, and when a few nobles interested in archaeology investigated, they found an amazingly rich trove of artifacts. As it turned out, Yurarauth was one of the Dragons with the odd habit of eating or otherwise concealing gems, jewelry, and enchanted items on his body, refusing to trust even a distant horde with his wealth. Several years into the dig, several Gates-enchanted items were unearthed, and access to the site became restricted.
Fortunately for you, no one happens to be around at the moment. The site is sufficiently far out into the rural farmland that the only nonliving protection is a rope fence with warning signs draped along its length. Its almost insultingly simple to step over the fence and have a look around.
Anything you take from the sites outbuildings will undoubtedly be missed, and you really dont feel like digging through the dirt today, so you content yourself with browsing through the items already collected and cataloged on various tables around the site. One item catches your attention with how intact it is: its hard to say exactly what it was for, but it must have done its job well based on how intricately made and carved it is. Maybe there was something to what Sido was saying the other day after all.
On the back of the item, you find a heavily flourished (and oddly familiar) V inscribed in the metal. Could it be that King Vernin himself built this thing? It goes a ways toward explaining their love of craftsmanship.
Gains of the Week
Storytelling increased by 1.
Played among the Sandcastles.
--Creativity increased by 1 step.
----Learned about Painting (Art).
--Art Appreciation increased by 1 step.
--Stress decreased by 2.
Malacresta used Compete; Aranaz merit now at 370.
Successful event!
--Manipulation increased by 1 step.
----Mediocre pheme learned.
Low stress! You now feel a Peaceful Heart: +1 to Charm and Patience.
Passion increased by 1.
--Terror pheme learned.
Successful adventure!
--Dialectic Extra Credit increased by 1.
--Relationship with Tarvixio Sido cannot be increased.
Aveline used Compete; Aranaz merit now at 373.
Successful adventure!
--Increased merit by 2; Aranaz merit now at 375.
--Relationship with Vincent Warrender increased to 1.
Ate at Debatters.
--Relationship with Violante de Canapiedra increased to 4.
--Conversation increased by 1 step.
----Relationship with Baldassare Monetario increased to 2.
--Politics increased by 1 step.
----Surety pheme learned.
--Money decreased by 15.
Successful event!
--Money increased by 10.
Malacresta used Compete; Aranaz merit now at 378.
Low Stress! You now feel Golden: +1 to Charm and +40 to Parental Approval (165). (unlocked by Luck 4+, Conversation 6+, Piety 5-, and 2 Stress or less)
Mammals increased by 1.
--Learned about the Imperial Ranger Outpost.
Successful adventure!
--Confidence cannot be increased.
--Minetan Swagger increased by 1 step.
----Learned about City Hall.
Called in Favor with Tarvixio Sido.
--Archaeology increased by 3.
----Decay pheme learned.
----Earth pheme learned.
----Learned about the Wyrm Yurarauth Archaeological Dig.
Successful adventure!
--Bluff increased by 1 step.
----Surety pheme learned.
--Relationship with Honors Plafox increased to 2.
Visited the Wyrm Yurarauth Archaeological Dig.
--Legacy of Many Towers increased by 2 steps.
----Learned about the Old Vernin Message Board.
Successful event!
--Oratory increased by 1 step.
----Lilt pheme learned.
--Learned about the Seven Stars Tavern.
New Abilities
Help at the Imperial Ranger Outpost: +1 step in Move Silently, Observation, and Climbing, but -1 Vitality.
Fight City Hall: Insight/Patience and Intelligence/Bureaucracy v13; +100 pims per success, +3 Stress regardless.
The Wyrm Yurarauth Archaeological Dig: +2 steps in random History, 10% chance of discovering a jewel (roll v99, probably more like a Chance of Success check), and 20% Chance of Discovery.
Enjoy a Meal at the Seven Stars: -25 pims, -6 Stress, and +1 step in Conversation and random Gossip subskill.
Enjoy Free Ginger Ale and Cake: -2 Stress and +1 step in Storytelling and Confidence.
Help on a Vernin Project: +20 pims, +1 Relationship with random Vernin student; Insight/Artisan v7 for +1 Relationship with Professor Giovanni di Lucca Alazzo.
The Wyrm Dig Site is much worse than it seems, at least according to my investigations. You see how it says you have a 10% chance of finding a jewel? Well, not only does the check imply much heavier odds without using Chance of Success boosters, but the reference table it refers to doesnt exist, at least not in the mod tools, and no one has apparently brought it up as a bug since then.