Part 56: Dreams of Drowning
Veranix 27-28



Youve unfortunately wound up behind a student who aroused the gate guards attention, so you are forced to wait as they finish checking him for contraband.
As your attention wanders, you notice a gleam to one side of the worn path. Youre mildly surprised no one else has noticed it yet. Approaching it, you find a small gold-colored ring with an engraving on the inside.

Character is a sure thing, but if nobody is looking
You quickly sneak the ring into one of your pockets. No one sees you take it, but you should probably avoid wearing it for a few days, just to be safe.








Here it is, and here you are once again, but this time youve prepared yourself. Analyzing the block positions, you notice some hints of a pattern around the edges; good, that means someone else must have tried and given up today, which gives you a head start.
The last time you tried, you attempted to group each color together first before fitting the shapes together, but that wound up being a completely wrong approach. Segregating the blocks by color wound up eating up the spare room so badly that you practically couldnt move a single piece by the end. This time you move each piece separately through the maze of oddly-shaped blocks in order to stick it along the side and fit it in with the rest, keeping the center space as clear as possible so you can add as much of it as you need. You also move from the edges inward so that one area doesnt get in the way of fitting pieces in next to it. The last and most important trick youve learned is that you shouldnt be afraid of moving a block back out of its spot if it means getting its neighbor in place.
As the final T-block slides into place, you hear a click and feel a hum, and the blocks start changing in a wave into the sky blue of Aranaz. When the color change completes, a great voice booms out from nowhere:
ILIANA OTMATAR OF COLLEGE ARANAZ HAS SOLVED THE BLOCK PUZZLE!
Now doesnt that just feel great? You just wish there was someone else here to applaud you. Then again, they must have heard that over in the main cafeteria
Since it always unlocks on day one, solving the Block Puzzle is a great way to get some early Glory, at least once you get a +5 skill booster spell, a Puzzle-boosting pheme, or 4-5 points of Luck to pass that 17 skill check. I dont believe Ive ever described exactly what Glory does, but then theres nothing much to say, since the developers prefer to be as vague as possible with it. Its definitely helpful, though, whether its a global +5% Chance of Success or a +1 to all checks (adventures included) or however it works. The preferred method of getting a ton of it seems to be to max out Wrestling, use the Slick ability until you can pass a Fitness/Wrestling v30 check, and then get a point of Glory for each time you use Grapple for the Crowds.

Once the cheers and the congratulations have died down, a rather familiar figure approaches you.



That gets you both laughing. Youre not altogether sure whats changed, but suddenly you find yourself able to talk to Cyrus without getting distracted, and the two of you have a good chat before you go off to your separate colleges.


You sit on your bed as though waiting for something, although you arent sure what. Then it comes: the sound of a thousand roaring dragons forces you to stand and a rumbling that shakes your very being brings you to your window, though you know without looking what it will show. Amidst the strobing lightning and bellowing thunder you see the rushing wall of water that has come from between Mounts Vuinna and Edare. Atop the west peak is a nexus of purple bolts and a sound that drowns out even the constant thunder and rushing flood.
It is the sound of a man laughing.
The water reaches your dorm window.
You awaken gasping for air, as though you were really drowning, but reality reasserts itself quickly and the warm late-spring air calms you down.
The dream felt unusualclearer and more specific than your dreams usually get, although you have to admit it made a refreshing change from your usual nightmares of fire and dark figures screaming Run! Still, you probably would have let the dream fade and be forgotten if it werent for the ominous clouds flashing with lightning that appeared just after breakfast. Even then, its not until the rain starts and the Campus Avila is almost hit by a deafening bolt that you go and look for some help.
After some thought, you decide to look for Professor Piaxenza. The Regent of Hedi is known for his dream research, and besides, hes one of the few professors who wouldnt dismiss something like a students nightmare out of hand.
It goes well from the moment you find him, as Piaxenza turns out to be just as uneasy about the weather as you are.




This adventure is full of turn back now options like this one. Not that we will or anything, so I dont have much to say here.
You cant honestly say you wanted to spend your day sharing your deepest subconscious thoughts with every instructor on campus, but anything done to ease the building sense of dread youre feeling seems like a step in the right direction.

To your surprise, the Legates office turns out to be just where you found it yesterday, and his assistant waves you right in (you understand that hes given to moving it in secret to avoid being found too easily, and youd have thought itd be long gone considering how you caught him here yesterday). Instead, you find Orso catching up on his paperwork, and he looks positively relieved as you interrupt him.

The Legates easy stance relaxes you a bit. Maybe this will be simple to deal with after all.

Or she could have a panic attack? No need to sell the dream, just get it all out.


Orsis reassuring smile lets you know hes only playing with you. He moves around to the front of his desk, gathers a set of papers together, and then drops them right on the floor so he can sit in their place.

The Legates grin shrinks a bit at Piaxenzas tone. He turns back to you and you relate everything that happened as it went in the nightmare; as though to prove its unnatural nature, you can still remember every detail.


Standing outside Orsis office, you and Piaxenza trade places either pacing or gazing out the window toward Mounts Vuinna and Edare. Even though its close to noon now, there is virtually no sunlight and you can only see by the constant flashes of lightning striking around the mountain range. Or no are they coming from the west peak? Just like in your dream you decide to ask the Professor if he sees it, too, to find out for sure if youre going crazy or not.



Piaxenza opens the door back into the Legates office just as you complain:





Orso lifts his finger up and swings around his desk to place it against the Professors lips.


Like heck she would.

Orsi nods, if reluctantly.

Small comfort that will be while the two of them are talking without you. Professor Piaxenza gives you a quick smile as Orsi shepherds you out of the office.
Back in the waiting room, you split your time between pacing, watching out the window some more, and listening at the door. You cant make out exactly what the two teachers are saying, but you can tell its getting heated. Is that something crashing? Or is it just the thunder? Its kind of hard to tell with the storm raging outside.
Finally, the pair come out, adjusting their robes and hair, but apparently getting along just fine.




Orsi gives a soft chuckle at your comment, but there is no humor in his voice.








On the other hand
(Interesting note: whether you ultimately succeed or fail the final check and regardless of which path you choose, you are guaranteed to get an attribute point if you dont give up here.)

Orsi gives Professor Piaxenza a smirk.


Your friends catch up with you piecemeal as you and the professors make your way north along the Canal of Snows, which is foaming and lapping over the bank to soak your feet. When you get to the base of the mountain, Orsi grimaces. Shouting to be heard over the wind and rain, he says:


The Legate turns to you, a look of honest regret on his face.

You look to the rest of the Five-Handed Tree, unsure of what to do.

Although normally eager to get involved in whatever strange adventures you encounter, your friends hesitate now that the situation has become more serious, and you cant really say you blame them. Being perfectly honest with yourself, you arent even sure why you yourself volunteered to join the two adults in facing off against an ancient Gates master. Perhaps the dream-memory of drowning inspired you to find the highest ground available. Or, perhaps, when you told them you were comfortable with fighting evil wizards perhaps that wasnt all just bluster.
And while you knew that all of your friends would have stepped forward eventually (else they wouldnt have come at all), you are still surprised by who does so first.


As your friends scuttle away, Emilia giving you one last look of concern, Professor Piaxenza pulls out his wand and scribes an unusual string of phemes in the air. When he invokes them, a horn appears in midair and plays a remarkable melody, one pleasing to the ears and somehow easily heard even above the thundering racket.
Moments after the horn finishes and fades away, a pair of griffins glide in and land in a graceful tuck. Meeting the young griffin before was one thing, but even the glimpse of an adult in flight which you saw in the dream it sent you pales in comparison to seeing the two adults up close. The griffins are a pale gold from head to foot, and the shiny feathers of their avian halves fade seamlessly into their leonine rears. In addition, the rain bouncing off their feathers has given them an oddly colorful halo that betrays their metallic nature. Their strangely large eyes show an obvious gleam of intelligence, and as you soon discover, the griffins are also able to speak, although their beaks give them an odd sort of lisp.




Indeed! Failing this check means landing prematurely and getting an additional adventure stage where you have to climb the rest of the way.

You start towards the griffins, but Professor Piaxenza grabs your arm.

The professor pulls out a pair of heavy blankets and drapes one over each beast. Orsi climbs onto the first, with you behind, your hands around his waist, while Piaxenza and Tacito mount the second.
The griffins manage to make the ride fairly smooth, no small feat in the chaotic winds of the weather around you. Then again, some of that ease is generated by the two instructors, whose wands move tirelessly through spells to slow the crosswinds and deflect the suspiciously common lightning bolts that fall all around you. You do your best to avoid gripping the Legate so tight that he loses concentration, but staying calm is no easy task.
A short while later, after an eternity in flight, you land mere yards away from the peak, just below the mountaintops line of sight. The four of you start climbing the last few feet.
Completely disregarding the Legates plan, you and Tacito wind up outpacing the older and slower instructors and reach the peak well ahead of them. You have to take a moment then to regain your balance as the now unbroken wind slams at you from practically every direction, but it isnt long before you notice the figure draped in black, his wand out like a conductors baton, directing the doom of the helpless city below. You must have triggered some form of alarm spell, because the wizard turns to face you despite the noisy storm drowning out all other sounds. Though cackling evilly while directing the flood, the mans laugher dies as he sees who his opponents are.


The dark figure begins laughing again, more maniacal than before.

The evil wizards wand dances through a maze of phemes. Now would be a good time to counter whatever hes casting.

Duel seems awfully risky, but for that its got the exact same description as Negation.
Gates master or not, Mjolnirs been working with wind and weather all day, so thats what you figure hell fire at you first. You have other plans. As subtly as you can, you nod towards a pile of boulders, and thankfully Tacito grasps your idea immediately. While he works on a gravity Negation, you do your best to calm the wind around you.
Luckily, you guessed right and Mjolnirs gust of wind becomes little more than a moderate breeze as it enters the suddenly calm zone surrounding you.

Not jumping off yet, so
You decide to give Mjolnir a taste of his own medicine and so you prepare a wind spell of your own. Given his clear understanding of the element, you arent too surprised when he expects your counterattack and easily dissipates the gustbut he sure wasnt expecting the boulder.
Tacito was only waiting for Mjolnir to get distracted to finish his spell. Just as the dark wizard arrogantly brushes your spell aside, a fair-sized rock hits him square in the stomach, knocking the air from his lungs and his legs from the peak. Off the mountain he goes.
Hardly a second later, a bright light flashes from just below your view and a rather angry-looking pigeon flaps up into view, only to be caught by an updraft and flung up into the sky. You get the impression that he probably should have chosen something heavier.

(Thanks again, SystemLogoff.)












Gains of the Weekend
Matched Wits with the Emperors Sphinx.
--Demi-Tour increased by 1 step.
--Puzzles increased by 1 step.
----Scramble Words spell learned.
--Syntax increased by 1 step.
----Minor Syntactical Improvement spell learned.
Cast Weasel Words on Orso Orsi.
--Relationship with Orso Orsi increased to 7.
Solved the Block Puzzle!
--Puzzles increased by 1 step.
----Learned about Mineta Times: Editors Office.
--Dedication increased by 1 step.
----Compatible pheme learned.
----Plot increased by 1.
------Daniel Big Danny Carters Catalog available.
--Glory increased by 2.


--Merit increased by 5; Aranaz merit now at 392.
Cyrus Dawes used Birds and Bees.
--Relationship with Cyrus Dawes increased to 0.
Successful event!
--Gained a Mysterious Golden Ring.
--Conceal increased by 1 step.
Successful adventure!
--Memorization increased by 1 step.
----Air pheme learned.
--Relationship with Finus Piaxenza increased to 3.
--Relationship with Orso Orsi increased to 8.
--Intrigue increased by 1 step.
--Courage increased by 1 step.
--Relationship with Orso Orsi increased to 9.
--Passion increased by 1 step.
----Relationship with Regnault Pachait increased to 2.
--Finesse increased by 1.

--Increased Merit by 5; Aranaz merit now at 397.
--Relationship with Orso Orsi increased to 10.
Learned about the Mysterious Golden Ring (+1 to Creativity and Painting).
Had a Party.
--Relationship with Vrenelle Bonvin increased to 10.
--Relationship with Magalda Quaranta increased to 2.
--Relationship with Vincent Eins increased to 2.
Malacresta used Compete; Aranaz merit now at 400.
Morvidus wins again.
New Abilities
Scramble Words (Spell): Intelligence/Elumian v9; -4 to targets Rhetoric and Dialectic, -5 to Elumian, and -1 to Insight, and -5 to 4 random targets Research subskills regardless, all for 3 days.
Minor Syntactical Improvement (Spell): no roll; +2 to targets Syntax and +1 to Grammar and Elumian for 7 days.
Work Layout at the Times: Insight/Puzzles v9; +10-80 pims and +1 step to Journalism, and +1 step to Observation and +1-2 Stress regardless.
And now we see the reason I used Weasel Words on Saturday: because, being the Legate and all, Orso Orsi has the best Favor list out of all the instructors. Time to cash in.
But before that, it would seem Ive run out of adventures once again. Ive got plans for Kaliri, the last month, so this is likely the last opportunity youll get to influence Ilianas actions. To get there quicker, I think Ill stop skipping classes and just do one student adventure per week.
A. Basia will do whatever it takes to wreck the grading curve, and shes offered an alliance if you can help her
B. Courtenay de Surval considers himself something of a seer, but what happens when he sees something dangerous?
C. Zoe Melis has done well as one of Milenas tutors, but she wants to make even more money as a freelancer. All she needs now is a manager with few scruples
D-1: Helping out the school bullies would be a great way to get them off Ilianas back. She could help Philippe
D-2: Or perhaps the same adventure from Joanas perspective would make more sense.
E. You remember Durand from the Dance of Fools, right? He may be in Durand (

F. Rikildis von Kiep may have escaped being in Ilianas Clique once upon a time, but theres no reason we cant help her get revenge on an annoying professor
Once again we are back to three votes and three winners (Kaliri may end up running into the last week of Anedius). Begin!